Fabian Müller
a3caa30a09
Resolved naming conflict.
2011-02-12 22:35:15 +00:00
Fabian Müller
cf921d70f9
Config file for the image message dialog.
2011-02-12 21:41:35 +00:00
Mark de Wever
c61bea3404
Remove the now unused tooltip widget.
2011-02-12 21:36:38 +00:00
Fabian Müller
3fe7c28c3d
Finetuned the recruit dialogue.
2011-02-12 06:25:47 +00:00
Mark de Wever
813f103b15
Add a new tooltip implementation.
...
It's based on a new base class for popup windows. It also fixes the not
properly undrawing problem.
2011-02-11 19:50:23 +00:00
Fabian Müller
7725e75a07
Implemented the [unit_input] message subtag...
...
...and replaced the old recruit dialog with a gui2 one.
2011-02-11 19:01:16 +00:00
Jörg Hinrichs
9afd2aca23
Introduce line breaks for OOS-dialog.
2011-02-10 21:20:45 +00:00
Mark de Wever
46eb1e052d
Add a circle to the debug clock.
...
Doesn't look too great, but the window is for debug testing only.
2011-02-07 19:42:09 +00:00
Mark de Wever
8dc0c1e343
Rename gui2 wml colour to color.
2011-01-10 20:38:49 +00:00
Mark de Wever
8c069aef70
Fix maximium portrait height.
...
Fixes bug #17399 , also adds some more debug information.
2011-01-08 20:40:38 +00:00
Mark de Wever
d8b025e716
Add a new debug clock dialog.
...
The dialog is used to test the drawing routines. The clock will need
some appearance changes later on. It's main goal is to test the drawing
routine timing and several other things I want to test in the near
future, where I want to see what parts get updated.
2010-12-26 17:07:48 +00:00
Ignacio R. Morelle
198bba9ec4
GUI2: taddon_description: formula cleanup
2010-12-26 14:26:21 +00:00
Ignacio R. Morelle
c514d77361
GUI2: taddon_description:
...
Un-hardcode max icon size of 72x72 and avoid scaling smaller icons
(attacks/, etc.)
2010-12-26 14:19:58 +00:00
Mark de Wever
119349b09e
Add drawing widget.
...
This widget allows to customize drawing the widget in the window definition.
The widget has, like the spacer a fixed best size.
2010-12-23 20:05:37 +00:00
Ignacio R. Morelle
979f2e4e69
GUI2: taddon_description: merge 2/2
2010-12-21 21:08:58 +00:00
Ignacio R. Morelle
e7b7abe209
GUI2: New add-ons description dialog...
...
...with more details than the description (merge 1)
2010-12-21 21:08:36 +00:00
Mark de Wever
56579c4972
Allow the progress bar to become higher.
2010-12-21 20:43:15 +00:00
Mark de Wever
328e5541f6
Fix the progress bar colours.
...
Forgot to add the alpha value, which made the objects fully transparent.
2010-12-21 20:43:10 +00:00
Mark de Wever
f001feb9b2
Fix some typos in the formulas.
2010-12-21 20:43:07 +00:00
Ignacio R. Morelle
586e938c10
Remove an empty file
2010-12-09 12:46:18 +00:00
Ignacio R. Morelle
01197b0325
Fix alignment of labels in certain confirmation dialogs (e.g. Quit)
2010-12-08 20:59:49 +00:00
Lari Nieminen
60ddac72af
Reverted 2010-12-08T14:35:26Z!lari.nieminen@iki.fi since actually it didn't make any sense after all.
2010-12-08 16:26:57 +00:00
Lari Nieminen
4a43a89c15
Made images in messages be placed 10px above the bottom edge...
...
...of the screen if they're <250px high (and thus not portraits),
horizontally centered all images on the available space instead of
aligning images >100px wide to the left edge, and probably fixed the
image centering not working on right-side images.
2010-12-08 14:35:26 +00:00
Ignacio R. Morelle
96fe64e785
GUI2: Set a max width for tedit_label
2010-12-07 22:10:44 +00:00
Ignacio R. Morelle
121b4b48f4
GUI2: Set a max width for tcampaign_difficulty
2010-12-07 22:10:29 +00:00
Ignacio R. Morelle
a4b859cb2a
GUI2: Set a max width for tsimple_item_selector
...
(These really need to be macroified...)
2010-12-07 22:10:13 +00:00
Ignacio R. Morelle
a3fda67a19
GUI2: Replace a couple of cases of label...
...
...with scroll_label to wrap long text
2010-12-07 22:09:59 +00:00
Ignacio R. Morelle
95667feed3
Convert the MP create game-set password dialog to GUI2
2010-12-07 21:49:53 +00:00
Mark de Wever
82ab772179
Improved the portrait width in the wml_message.
...
The width of a portrait is 1/3 of the text width until it reaches the
maximum portrait width. This change also looks whether the maximum
text width has been reached, once reached the portrait no longer takes
1/3 but all width available.
This change means that portraits reach their maximum size at a smaller
resolution. The issue was brought to my attention by zookeeper.
2010-11-29 21:18:50 +00:00
Ignacio R. Morelle
0166cc06e3
GUI2: Remove Generate Name option from the --new-widget unit-create dialog
...
It's useless now that units get names by default.
2010-11-29 20:12:47 +00:00
Ignacio R. Morelle
902abccd4b
GUI2: remove bottom border from WML message dialogs
...
This solves the first item in the second section of the following post:
[http://forums.wesnoth.org/viewtopic.php?t=29640 ]
2010-11-29 19:31:11 +00:00
Ignacio R. Morelle
8f9a8764a1
Fix capitalization on the "Update add-ons" button
...
(Although I'd honestly just uncapitalize everything.)
2010-11-29 11:21:05 +00:00
Ignacio R. Morelle
672bdfe372
Try setting a maximum width of 800px for GUI2...
...
...message/transient_message windows
2010-11-27 21:08:23 +00:00
Ignacio R. Morelle
90db294366
Fixed the titlescreen GUI2 window description
2010-11-16 00:56:55 +00:00
Ignacio R. Morelle
4379c471dc
Convert campaign difficulty selection dialog to GUI2
...
Changelog entries pending. May need wmllint changes.
2010-11-15 20:25:09 +00:00
Ignacio R. Morelle
af65eefdaa
Replace id in definition of title_creen_revision with title_screen_revision
2010-11-07 21:18:32 +00:00
Ignacio R. Morelle
1f16bd7f7a
Convert the gamemap label editor dialog to GUI2 adding a new dialog class
2010-11-07 13:57:42 +00:00
Ignacio R. Morelle
52ea365fbd
Forgot a couple of tstring internationalization marks
2010-11-07 03:08:02 +00:00
Ignacio R. Morelle
0d7e330103
Add a new simple item selector GUI2 dialog, and convert :cl to use it
2010-11-06 15:13:32 +00:00
Nils Kneuper
53556ab182
add line wrap to the source entry of tips of the day
...
this allows using a resolution of <=802px horizontally eg with the
german translation
2010-11-05 10:12:19 +00:00
Ignacio R. Morelle
42ea220522
Revert revisions 2010-10-22T22:24:02Z!shadowm@wesnoth.org and 2010-10-22T22:22:50Z!shadowm@wesnoth.org...
...
...to make the titlescreen usable again with --smallgui
2010-11-02 15:10:32 +00:00
Ignacio R. Morelle
0c2ea8d066
Revert "Cast a blur effect on the WML message panel background...
...
...per Eleazar's suggestion"
This reverts commit 2010-11-02T01:30:00Z!shadowm@wesnoth.org.
There's one problem with GUI2 that needs to be fixed first, which is
also why there's no blurring in the titlescreen panels yet. I should've
noticed earlier.
2010-11-02 03:10:18 +00:00
Ignacio R. Morelle
bcd38591a1
Cast a blur effect on the WML message panel background...
...
...per Eleazar's suggestion
(Item 2 in the second part of
http://forums.wesnoth.org/viewtopic.php?p=423254#p423254 ).
2010-11-02 01:30:00 +00:00
Ignacio R. Morelle
39cf17a47e
Remove redundant textdomain binding
2010-11-01 02:53:33 +00:00
Ignacio R. Morelle
b63bdf39a9
Add support for an optional image to transient_message objects
...
(Part of a forthcoming fix for bug #16859.)
2010-10-27 20:02:25 +00:00
Ignacio R. Morelle
041def34d4
Rename "title_creen_revision" label type to "title_screen_revision"
2010-10-22 22:24:02 +00:00
Ignacio R. Morelle
1a9ed1c431
Move titlescreen revnum label to the left edge and reduce its font size
...
The version number shouldn't be catching the attention of the reader.
2010-10-22 22:22:50 +00:00
Mark de Wever
cdb1731d48
Add new tips code for gui2.
...
It doesn't implement the filtering of the tips yet, but that's not used in
mainline at the moment.
2010-10-14 19:33:06 +00:00
Mark de Wever
2eede1781d
Allow different sizes of the title screen logo.
...
Small logos are no longer tiled and large ones no longer cut off (at
least not unless they become larger as the maximum 550x250). (Fixes
bug #16632.)
2010-09-29 21:28:26 +00:00
Mark de Wever
3f21869f9c
Strip trailing whitespace.
2010-09-29 19:20:42 +00:00