The game now supports @ or = in usernames for the purpose of saving them to a file.
Though I don't think these are allowed currently, it's probably better to
support it from the start rather than having things break if they later
become allowed.
Looking at this more I realized the help_button was a GUI1 dialog component meant to open the Help
dialog. Since all dialogs invoking Help now use GUI2, there's no need for this class anymore. It
also allows a bunch of remaining GUI1 stuff to be cleaned up.
* Use separate files to build scons and to build lua for cmake
Move lists of source files into their own directory
Make scons use the lists of source files
Move lua build step to src/SConscript and delete src/lua/SConscript
Make cmake use the separate file with the list of lua sources to build
* Finish changing over to source lists
scons
move source files from libraries that don't appear in cmake over to existing source lists - libcampaignd, libcutter, libdummy_video, libtest_utils
add the defines FIFODIR and WESNOTH_PATH to all compiled source files, as cmake does, and move the single files those defines had previously been defined on into the source lists
remove WESNOTH_PREFIX, as not used
added schema_validator sources from cmake
added OBJPREFIX to - cutter, exploder, campaignd, schema_generator, schema_validator
cmake
change over to using the source lists
move source files from libraries that don't appear in scons over to existing source lists - wesnoth-gui_types, wesnoth-gui_event, wesnoth-gui_iterator, wesnoth-gui_placer, wesnoth-gui_tooltip, wesnoth-gui_widget, wesnoth-gui_widget_definition, wesnoth-gui1_widgets, wesnoth-schema_validator