Charles Dang
f4a1abdb9b
Fonts: added script font family
2018-02-14 14:39:51 +11:00
Charles Dang
6bd9740f53
Fonts: actually got light weight variant font support working
...
This replaces the broken implementation I added in fb6c85e70b
.
See documentation in data/hardwired/fonts.cfg for explanation as to why it didn't work and
why this does.
Currently "light" is set to Lato Light, which is weight 300. Regular is weight 400.
2018-02-14 04:05:46 +11:00
Charles Dang
52cba5fc63
Enabled Lato for GUI1 and adjusted assigned sizes accordingly
...
Since GUI1 widgets seem to rely on the given font size values in font.hpp
for their dimensions, those are unchanged. ThemeWML-provided sizes were adjusted,
and larger sizes assigned to elements that were too small with the new font.
Theme element rects were also adjusted as necessary.
2016-05-18 08:05:02 +11:00
Martin Proud
30fefe488a
Leaving Lato-Regular.ttf out due to GUI1 reasons
...
Eventually, we will add the font to the order list.
2016-03-30 02:23:48 -05:00
ancestral
353a9c38e7
Lato is now the new game font. Initially, this will be limited to GUI2, but as tech is updated in the project, we hope to make Lato the new default everywhere in the game.
2016-03-30 01:46:02 -05:00
Elvish_Hunter
4f2c15a065
Updated DejaVu fonts to version 2.35
...
The following codepoints were added:
* 1735 - 1736
* 1739
* 1744
* 3647
* 8381
* 9886 - 9887
* 43000 - 43001
* 64471 - 64472
* 64475 - 64479
* 64484 - 64487
2016-02-15 17:39:39 +01:00
Ignacio R. Morelle
4265527a90
ttext: Add support for selecting monospace font family
...
This selects DejaVu Sans Mono instead of whatever sans serif font is the
default for the current locale is. I'm not entirely sure what to do to
handle non-Western European languages since this is intended to be used
for displaying code or debug info anyway.
Because I can't be bothered to figure out how the codepoint fallback
works for GUI1, I'm only adding support for using this with the
Pango/Cairo ttext wrapper, which is used by GUI2. I'm also leaving it up
to fontconfig to find the correct font file for the font when selected.
Hopefully this will suffice for now.
2015-05-30 20:30:06 -03:00
Charles Dang
d9ed10acdb
Fixed indent
2015-03-08 17:41:10 +11:00
Chris Beck
d4c1a42f89
add DejaVuSans-Bold font style for GUI1, help dialogs
2015-03-07 14:35:45 -05:00
Chris Beck
21bf262965
fix bug 22376: use DejaVuSans-Oblique for italicized characters
2015-03-07 14:35:45 -05:00
Charles Dang
59b57fab95
Updated DejaVu Sans to 2.34
...
The following codepoints were added:
* 8378
* 10858-10859
* 11807
* 42816-42817
* 42912-42922
* 128512
* 128529
* 128533
* 128535
* 128537
* 128539
* 128543
* 128550-128551
* 128558-128559
* 128561-128562
* 128564
2015-01-09 13:06:03 +11:00
Ignacio R. Morelle
fbd8f6ae59
Ran wmlindent
2012-01-11 21:49:32 +00:00
Nils Kneuper
46a34091c7
change the font used for CJK translations (part1)
2012-01-06 13:31:22 +00:00
Steven Panek
b6f1068b83
Cover a few missed parts of the Hangul Syllables plane.
2011-10-07 06:31:35 +00:00
Steven Panek
2033e95b30
Commented out the font loading code for Junicode,
...
...for there is no reason to try to load that font right now.
2011-06-19 17:21:43 +00:00
David Philippi
82b4d7ac77
complete update of DejaVuSans.ttf
2011-03-24 16:29:56 +00:00
Steven Panek
e9fd8a50f5
Did some reordering.
2011-03-20 11:35:06 +00:00
Steven Panek
3a767d8fff
Cover the runic plane with Junicode.
2011-03-20 11:17:18 +00:00
David Philippi
d61a2d80e6
font update
2010-08-23 18:04:14 +00:00
David Philippi
df5d67fe00
font update
2010-06-26 15:20:48 +00:00
Guillaume Melquiond
7ee4d6a6dd
Commented out old fonts,
...
...since their ranges are overwritten by the shipped ones. In other
words, they will never be used if the new ones are in scope. This also
gets rid of a warning message.
2009-12-23 10:05:41 +00:00
Nils Kneuper
d538132372
add files missing for Shavian translation
2009-10-08 15:17:30 +00:00
Guillaume Melquiond
c21ea970af
Removed redundant unused file.
2009-04-26 08:29:54 +00:00
Nils Kneuper
eef3c27070
use the full version of wqy-zenhei...
...
...(http://sourceforge.net/projects/wqy/ ) as font for all asian translations
removed sazanami-gothic.ttf and wqy-zenhei-gb2312.ttf since they are
now obsolete
more information about this (inluding a list of covered languages by
wqy-zenhai) in this thread on the wesnoth-i18n mailling list:
http://mail.gna.org/public/wesnoth-i18n/2009-03/msg00018.html
2009-03-14 12:06:56 +00:00
Nils Kneuper
c680909cb7
copying the "normal" (modified) version over to the hardwired one...
...
...someone should check which one is actually used ingame and why
there are two (already mentioned it here in the hacking room at
fosdem)
2008-02-23 09:06:48 +00:00
Nils Kneuper
c19e3c2311
added a default textdomain definition to all .cfg files
2007-07-06 09:00:49 +00:00
Eric S. Raymond
08c6876453
Almost all WML files are now uniformly indented.
...
There are a few exceptions that need further work or careful
examination; UtBS, the tutorial, and the terrain macros.
2007-06-29 10:36:10 +00:00
Eric S. Raymond
9680f0084c
All files with locations hardwired intgo C++ go into data/hardwired.
2007-05-15 20:56:42 +00:00