* Convert server_base class to use coroutine instead of handlers
* Rework wesnothd's client login to use coroutine
* Merge 3 player handling functions into a single coroutine
* update cmakelists too
* Implement send_doc_queued in terms of coroutine
* Use brace initialization for making asio buffers
* Implement campaignd's request handling in coroutine
* Brace-initialize entire vector
* Remove old handler based send/receive helpers
* Document coroutine send/receive helpers
* Made coro_send_doc() helper take wml doc by reference
In most cases there is no need to rely on shared pointers to ensure
object lifetime if using coroutines since even when coroutine is
suspended args are still kept alive by its context.
* Document coro_send_file()
* Silence deprecation warning to fix build on earlier versions of boost
* Explicitly check for boost.context to allow linking against static boost libs
* Add boost.coroutine to flatpak manifest
* Port winapi TransmitFile codepath to coroutines
* Exception safety fix
* Add boost.scope_exit to vcpkg
* Fix build with pre-1.66 boost
* Move coro_* helpers into server_base class
Those helpers were in .ipp solely because they were templated on handler
types, this is no longer true after coroutine based rework.
* Make server_base::coro_send_file non-inline
* CleanUp Xcode project
Co-authored-by: Martin Hrubý (hrubymar10) <hrubymar10@gmail.com>
Instead of having the preferences dialog make a copy of all advanced preference config objects (and sorting them)
every time you invoke it, this adds a new advanced_manager class instantiated once in game_launcher (not sure if
that's the best place for it, though) that parses and handles the options. Allows me to greatly clean up the
preferences dialog code.
This allows using full markup for the license text and making it
independently scrollable without messing up the dialog. It also enables
URL parsing in it.
Instead of creating lots of image::locators and calling a family of
similarly-named preferences functions, this refactor encapsulates that logic
and uses an enum.
The new orb_status files still need adding to the MacOS build.
An assert has been added to `unit_drawer`'s constructor. There are two callers
- the `display` class guards it with an explicit check before constructing
unit_drawer. The `game_display` class doesn't have an explicit check, but it's
clear that other code in that class assumes the teams are already valid (and
would crash if they weren't).
In source_lists/wesnoth, put the new files in alphabetical order.
This (as expected) fails to build on MacOS, just like the previous build.
It also fails to build with Clang on Linux, just like the previous build. That's
caused by src/scripting/push_check.hpp:89's unused parameter 'L', and is
also just like the previous build.