...(only possible to use if --enable-small-gui is set at configure
time), it is not active by default because several places are
currently rather broken (mp creation/lobby, load dialog and
preferences show many glitches), there is currently no support in the
editor for such a low resolution
fix support of 800x600 be decreasing the minimap size when at a
resolution below 1000x620 improve tinygui display
* replay theme now working as expected
* unit images now working as expected
problems left:
village flags look really strange, someone will have to look at the
color stuff for those...
The fundamental problem here is that the meaning of the hourglass
field changes dynamically according to whether you're in SP or MP,
while themes are static; thus, whatever we put in as a static tooltip
in the theme is going to be wrong a lot of the time.
The fast solution is to rip this tooltip out, which is what I've done.
With some C++ klugery analogous to what's done to change the End Turn
button label in linger mode we could do something clever here, but I
don't think the small gain would be worth the extra complexity.
Anyone who disagrees with me is welcome to file a FR, or (better yet)
have at the C++ themselves.
Include a menu for choosing the point of view: team 1, each team, full
map.
This design is per https://gna.org/bugs/index.php?6946 but doesn't yet
implement the combo box or menu entries for teams other than number 1.
- added main menu support
- add mouse click support (minimap)
- fixed endless loop at end of replay bug
- fixed gui layout for german translation
- minor corrections to make vc++ compile