Commit graph

6 commits

Author SHA1 Message Date
Wedge009
45e537505f Use 'curly' quotes as per typography standard.
[ci skip]
2023-10-23 09:44:50 +02:00
Pentarctagon
02cdde963b
Mark PUA as MP-only so it doesn't show up as available for campaigns. 2022-02-16 14:48:46 -06:00
Wedge009
6f571f3e44 Minor edit for grammar/clarity.
[ci skip]
2021-02-22 14:01:48 +11:00
Pentarctagon
093db78cc7 Add the Plan Unit Advance modification to mainline. 2021-02-13 19:16:37 -06:00
Pentarctagon
53f9dbb51a Remove the Delay Advancements modification.
While implementationally it's very simple, the feedback so far (minimal as it may be) has been negative due to the side effects on existing gameplay mechanics:
* Delaying advancement until the next time it's the advancing unit's side's turn gives enemies a much larger window to kill the unit to prevent it from leveling up.
* The majority of units don't have multiple advancement options, so delaying their advancement as well isn't helpful.

Additionally, leaving this in for 1.16 would mean that it would not be possible to remove it in 1.17 or later without breaking any replays that did use it.
2021-02-13 19:16:37 -06:00
gfgtdf
f599c77783 Add 'Delay Advancements [modification]
Depsite being a [modification] this is actuall implemented
in the C++ code the [modification] just sets a flag.

This is meant as an alterntive to the preset advancement
type of mod, i want to play around with it a bit in 1.15
maybe we will remove it later.

The problbme this is supposed to fix is that advancemnts
are done randomly during the enemeies turn. It has a few
advantages over the preset advancemnt approach:
1) It can easily handle amlas and normal advancement
2) It doesn't need special code to handle the case that
   A unit advances multiple times.
3) It doesn't break in case that other wml code changed
   The advancements  of a unit after the preselected advancement was chosen
4) The user never needs to think about an advancement of
   a unit that might not even advance

It also has a disadvantage: it changes the rules of the
game quite a bit, in partiucar if the units heals form
an adcancement (which us usally the case), since now
with this 'healing the unit on advancement by retaliation'
during the enemies turn can no longer happen. I still
think its wirth to think about this and test it though.
2020-10-08 20:11:50 -05:00