Commit graph

35 commits

Author SHA1 Message Date
Tahsin Jahin Khalid
f8034fc4fe names: remove inappropriate saurian name 2024-09-03 20:04:32 +05:30
Subhraman Sarkar
f00dbb066b remove inproper and inconsistent names
1. remove obviously English and English sounding female names from Dunefolk female names list
2. remove 'bakri' from male name list (means 'goat', could be offensive)
3. remove one potentially offensive name from saurian name list
4. remove 'Dalal' from dunefolk female names (can be used as slang)
2024-09-03 20:04:32 +05:30
Celtic Minstrel
a12de1f90f Fix several races using the Markov name generator instead of the new CFG generator 2021-03-05 09:29:11 -05:00
Celtic Minstrel
059dabcb6a Do a pass of macro documentation
- Adds a bunch of documentation
- Fixes some incorrect or inaccurate documentation
- Moves some documentation so that wmlscope actually picks it up
- Excludes some internal macros from being documented
2020-11-22 12:24:43 -05:00
FranPrin
4819846910 Dunefolk faction rework by various people
Changelog provided by @ghype below. Additional credits at the end.
=================================================================================================

*Art*
Most of units were reworked - some more some less - but our goal was to make them fit for mainline all together.
If any changes are needed to any unit, then we gladly execute those. There have been months worth of progress
documented in the according art thread for this project.

Base Units: https://forums.wesnoth.org/viewtopic.php?f=9&t=49075
Extra Units: https://forums.wesnoth.org/viewtopic.php?f=9&t=49625

*Balance*
The main reason why this project started in the first place. Here as well we have all the progress for balancing
Dunefolk documented and all developers and users interested in this project and seemed to agree on the current
state of balance. Thats the reason why we will not enlist all the changes here. If there are any problems with
the balance, then we too are willing to provide alternatives that can be discussed either here or on forum.

Balance Thread: https://forums.wesnoth.org/viewtopic.php?f=15&t=49627

*Alignment*
The balance of this faction was based on the newly proposed liminal alignment which works as +0/+0/+25/+0/+0/+25
instead of the old -25/-25/+0/-25/-25/+0

*Weapon Portraits*
As Dunefolk features entirely new units, we found some weapon portraits that fits the attacks of certain units.
The portrait - called „blade-curved“ is a franken but a convincing one. As the current blow pipe for UtbS is a
franken as well, this new weapon portrait should good enough to be mainlined as well. If this request get’s denied,
then we are free to provide alternatives as well. It just fits very well the theme of exotic Naga weapon
craftsmanship without relying on the orcish theme. It used for the following two units:

Lv2 Naga Bladewhirler
Lv3 Naga Dervish

*Descriptions*
New unit concepts require changes and new units require entirely new descriptions. We enlisted all problems and
inconsistencies that resulted with the rework and provided either solutions for them or new descriptions. Yumi
already started doing them but for those who want to see the initial conflicts, here you can find all the problems
displayed:

Unit Descriptions: https://forums.wesnoth.org/viewtopic.php?f=32&t=49867#p642698

*Female Dunefolk Names*
With the introduction of female units to this faction, we would require female names as well. Apparently this was
already coded in mainline, but simple not used.

*Future Plans - Animations*
There are some recourses from past works that allow us to - more or less - easily animate most of Dunefolk units.
The animations range from idle to attack-only, while other units will be fully animated. Some of the units that
are harder to animate will first receive single attack/defend frames until animation concepts were agreed upon.
Our goal is to make Dunefolk as alive as possible.

*Future Plans - Theme, Sound FX*
Rather unimportant to most people but I am interested to add some new sound fx that can start with different hit/death
sounds or new weapon sounds for scimitars. Those are just example and I do not know what I will end up with. But I know
that I will compose a Dunefolk Theme at some point. Using your feedback, I am sure I can manage to create something that
fits the faction the best.

*Future Plans - Wyvern Rider*
This is the only unit is the only one that did not get touched or reworked. The wyvern on it self looks amazing an does
not need any rework but the rider does not really fit thematically anymore, not to mention the weapon is too oversized
and not the usual Wesnoth style. But I won’t touch this sprite until it actually will be needed, most likely - IF -
there is ever going to be a mainline Dunefolk campaign.

*Credits*
I don’t know how detailed you need this to be but here all contributors.
ghype, Hejnewar, Krogen, The_Gnat, Lordlewis, EarthCake, Tom_Of_Wesnoth

It is however important to mention that the amount of contributions of each varies a lot in different categories. I will
organise it a bit and you make use of this info how ever you want. The names are in order of the amount of work put in.

Art: ghype, The_Gnat, Lordlewis
Balance: Hejnewar, Krogen, ghype, The_Gnat
Descriptions: Tom_Of_Wesnoth, Hejnewar

Earthcake joined us in the end and helped us finishing this project by cleaning/finishing the codes and doing all the git
stuff together with The_Gnat. Although none of his work can be categorised in one of the three categories, he still deserves
to be credit in one way or another.

Thanks for your time and efforts.
2019-08-11 07:02:58 +11:00
Elvish_Hunter
0ccf6ae1ea Prevent wmllint from converting Dunefolk names similar to Khalifate units
(cherry-picked from commit de99a38172)
2018-10-07 03:24:04 +00:00
Severin Glöckner
13e16b473f name generators: update translation hint
[ci skip]

(cherry-picked from commit 69f17c775d)
2018-10-07 03:21:32 +00:00
Charles Dang
3a90f86674 Addressed more whitespace issues from #2613
[ci skip]
2018-03-12 03:48:59 +11:00
pentarctagon
5b31b87f6a MP: Renames the Khalifate to Dunefolk.
Part of an effort to make the faction better fit into Wesnoth. See:
https://forums.wesnoth.org/viewtopic.php?f=12&t=47643
https://forums.wesnoth.org/viewtopic.php?f=12&t=47703
2018-01-19 17:28:40 -05:00
Celtic Minstrel
f43469e3c2 Add comments to the name generators so that their purpose can be divined in the po-files 2017-04-18 00:32:13 -04:00
Charles Dang
a6dd6c668c Ran wmlindent and fixed badly formatted code 2016-08-05 13:46:39 +11:00
Spixi
f96f86245e Improvements in the map and name generators
- Implement a way to escape special characters {|} in the CFG generator
- Eliminate null pointers to name generators
- Invalid generators now throw exceptions
- Name generating rules for different terrain elements can now be specified
  (The defaults in english.cfg are still used)
2016-07-17 23:42:19 -04:00
Celtic Minstrel
6b8b83c90d Female names grammar for the Khalifate
(Loosely based on a list of female Arabic names from behindthename.com)
2016-04-15 15:51:25 -04:00
Dugy
f84e8f4795 Added a new way to generate unit names, using rules of a context-free grammar. 2016-04-11 22:14:21 +02:00
Alexander van Gessel
7eea4c5fb9 Import khalifate from wesnoth-umc-dev r19414 2013-12-22 01:55:00 +01:00
Elvish_Hunter
a93279406d Removed two Khalifate leftovers (Hakim portrait and KHALIFATE_NAMES macro) 2012-09-05 09:06:58 +00:00
Steven Panek
fc6539caca Corrected capitalization and converted apostrophes...
...to the proper characters in the Khalifate names.
2011-05-06 15:44:34 +00:00
Ignacio R. Morelle
1856724288 Move Khalifate unit names to data/core/macros/names.cfg 2011-05-05 00:20:22 +00:00
Steven Panek
f550a88593 Converted straight apostrophes in the name macros...
...to their curly forms; ran pofix.
2010-06-16 02:29:03 +00:00
Eric S. Raymond
0aa99781cf Reindent mainline. 2009-11-23 14:39:03 +00:00
Eric S. Raymond
fdc1230bc7 Minor fix to a bug in Drake name phonotactics pointed out by Kitty. 2009-07-24 10:38:40 +00:00
Eric S. Raymond
4592d83e65 Simplify and document the phonology of Drake names,
...so Kitty can do the writing system.
2009-07-23 23:09:23 +00:00
Eric S. Raymond
e885d82937 Change all NAMED_LOYAL_UNIT calls for which the names aren't used in WML...
...to LOYAL_UNIT calls which will generate names instead, and throw
the names freed up back into the names.cfg pool.
2008-11-19 15:49:40 +00:00
Eric S. Raymond
b1b2435d40 Reindent the mainline content to uniiform whitespace. 2008-01-24 00:16:42 +00:00
Benoît Timbert
804c374be2 Sort all the names and remove the duplicate names 2008-01-10 21:39:33 +00:00
Benoît Timbert
cac46318cd Fix #10726 : remove the duplicate for the Elvish name "Sénd" 2008-01-10 20:51:27 +00:00
Eric S. Raymond
eb2121c0a6 Change name of troll ally in TSG to conform to new Troll name phonotactics.
This in turn is to open up space for the Gtyphon names, which get the vowel 
endings.  Also add a few more gryphon names.
2007-09-23 03:57:35 +00:00
Gunter Labes
4b1713b9a6 fix the preprocessor checking for EOF too early
remove the corresponding FIXME

clarify the includes
2007-09-22 20:34:41 +00:00
Gunter Labes
cf45040592 make female_names translatable, too 2007-09-22 19:11:13 +00:00
Eric S. Raymond
b9df94f7e7 Improve Holy Water description. Add some gryphon names. 2007-09-22 18:26:34 +00:00
Gunter Labes
1de99d10ba [[New Gryphon race]]
* create a gryphon race (GRYPHON_NAMES needs to be filled) and moved
  the appropriate units to their own directory

* create undead variations for the bat and gryphon race (using the
  drake image.. needs better fitting art)

* sorted names.cfg and races in units.cfg alphabetically
2007-09-22 16:57:14 +00:00
Eric S. Raymond
36a851841e Name fixes.
Kerlath -> Kerlath Province, otherwise it's easy to forget the referent.
2007-09-06 06:22:24 +00:00
Nils Kneuper
c19e3c2311 added a default textdomain definition to all .cfg files 2007-07-06 09:00:49 +00:00
Eric S. Raymond
5f58e50664 Reindented all macros except utils.cfg,
that has unbalanced FOREACH/NEXT in it and will need to be
hand-checked.
2007-06-29 11:19:19 +00:00
Lari Nieminen
7f02e3438a Moved all the rest of the .cfg's in core/ containing only macro definitions...
...to core/macros/.
2007-06-10 11:17:28 +00:00
Renamed from data/core/names.cfg (Browse further)