Jérémy Rosen
0558fa07fc
fix castle exploder
2010-03-12 17:20:07 +00:00
Eric S. Raymond
a600ade30e
Regularize use of macro formal arguments so we can do better typechecking.
2008-02-10 04:30:18 +00:00
Eric S. Raymond
b1b2435d40
Reindent the mainline content to uniiform whitespace.
2008-01-24 00:16:42 +00:00
Nils Kneuper
c19e3c2311
added a default textdomain definition to all .cfg files
2007-07-06 09:00:49 +00:00
Gunter Labes
488e861307
more line ending clean-ups
2006-06-06 00:05:03 +00:00
Philippe Plantier
0f076d09c0
Removing some backup file.
2004-08-15 13:15:02 +00:00
Philippe Plantier
7c45cc7649
Commiting new graphics tilesets:
...
* Cave walls
* Dwarven castles
* Cave floors
Updated scenarios to use dwarven castles in caves. Scenario designers,
please review my changes!
2004-08-15 13:07:14 +00:00
Philippe Plantier
074c56ebf2
Added the cutter tool.
...
Added back the exploder tool, hopefully with all needed files so it do
not break compilation.
Fixed the autotools scripts only being partially commited on the last commit.
2004-06-27 16:47:02 +00:00
Philippe Plantier
34f6a18755
Updating castle model for the exploder tool.
2004-06-21 21:17:48 +00:00
Philippe Plantier
2df8675fa8
Added the first version of the "exploder" tool.
...
It works, but it is pretty useless now, without documentation. But
this should come shortly.
2004-06-20 17:13:59 +00:00