Ignacio R. Morelle
fbd8f6ae59
Ran wmlindent
2012-01-11 21:49:32 +00:00
Nils Kneuper
46a34091c7
change the font used for CJK translations (part1)
2012-01-06 13:31:22 +00:00
Steven Panek
b6f1068b83
Cover a few missed parts of the Hangul Syllables plane.
2011-10-07 06:31:35 +00:00
Steven Panek
2033e95b30
Commented out the font loading code for Junicode,
...
...for there is no reason to try to load that font right now.
2011-06-19 17:21:43 +00:00
David Philippi
82b4d7ac77
complete update of DejaVuSans.ttf
2011-03-24 16:29:56 +00:00
Steven Panek
e9fd8a50f5
Did some reordering.
2011-03-20 11:35:06 +00:00
Steven Panek
3a767d8fff
Cover the runic plane with Junicode.
2011-03-20 11:17:18 +00:00
David Philippi
d61a2d80e6
font update
2010-08-23 18:04:14 +00:00
David Philippi
df5d67fe00
font update
2010-06-26 15:20:48 +00:00
Guillaume Melquiond
7ee4d6a6dd
Commented out old fonts,
...
...since their ranges are overwritten by the shipped ones. In other
words, they will never be used if the new ones are in scope. This also
gets rid of a warning message.
2009-12-23 10:05:41 +00:00
Nils Kneuper
d538132372
add files missing for Shavian translation
2009-10-08 15:17:30 +00:00
Guillaume Melquiond
c21ea970af
Removed redundant unused file.
2009-04-26 08:29:54 +00:00
Nils Kneuper
eef3c27070
use the full version of wqy-zenhei...
...
...(http://sourceforge.net/projects/wqy/ ) as font for all asian translations
removed sazanami-gothic.ttf and wqy-zenhei-gb2312.ttf since they are
now obsolete
more information about this (inluding a list of covered languages by
wqy-zenhai) in this thread on the wesnoth-i18n mailling list:
http://mail.gna.org/public/wesnoth-i18n/2009-03/msg00018.html
2009-03-14 12:06:56 +00:00
Nils Kneuper
c680909cb7
copying the "normal" (modified) version over to the hardwired one...
...
...someone should check which one is actually used ingame and why
there are two (already mentioned it here in the hacking room at
fosdem)
2008-02-23 09:06:48 +00:00
Nils Kneuper
c19e3c2311
added a default textdomain definition to all .cfg files
2007-07-06 09:00:49 +00:00
Eric S. Raymond
08c6876453
Almost all WML files are now uniformly indented.
...
There are a few exceptions that need further work or careful
examination; UtBS, the tutorial, and the terrain macros.
2007-06-29 10:36:10 +00:00
Eric S. Raymond
9680f0084c
All files with locations hardwired intgo C++ go into data/hardwired.
2007-05-15 20:56:42 +00:00