Whiteboard: visible numbering of actions.
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2 changed files with 23 additions and 1 deletions
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@ -672,6 +672,7 @@ public:
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LAYER_REACHMAP, /**< "black stripes" on unreachable hexes. */
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LAYER_FOG_SHROUD, /**< Fog and shroud. */
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LAYER_ARROWS, /**< Arrows from the arrows framework. Used for planned moves display. */
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LAYER_ACTIONS_NUMBERING, /**< Move numbering for the whiteboard. */
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LAYER_UNIT_BAR, /**<
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* Unit bars and overlays are drawn on this
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* layer (for testing here).
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@ -32,6 +32,8 @@
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#include "team.hpp"
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#include "unit_display.hpp"
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#include <sstream>
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namespace wb {
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manager::manager():
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@ -96,7 +98,26 @@ void manager::set_real_unit_map()
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void manager::draw_hex(const map_location& hex)
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{
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(void) hex; //temporary code that does nothing, to avoid warning
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const action_set& actions = current_actions()->actions();
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action_set::const_iterator it = actions.begin();
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for(; it != actions.end(); ++it)
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{
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if((*it)->is_related_to(hex))
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{
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//draw number corresponding to iterator's position + 1
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size_t number = (it - actions.begin()) + 1;
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std::stringstream number_text;
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number_text << number;
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const size_t font_size = 12;
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SDL_Color color; color.r = 255; color.g = 255; color.b = 0; //yellow
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// position 0,0 in the hex is the upper left corner
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const double x_in_hex = 0.80; // 0.80 = horizontal coord., close to the right side of the hex
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const double y_in_hex = 0.5; //0.5 = halfway in the hex vertically
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resources::screen->draw_text_in_hex(hex, display::LAYER_ACTIONS_NUMBERING,
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number_text.str(), font_size, color, x_in_hex, y_in_hex);
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return;
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}
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}
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}
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void manager::on_mouseover_change(const map_location& hex)
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