fix [endlevel] end_text=translatable string

This commit is contained in:
gfgtdf 2016-01-06 02:42:12 +01:00
parent 25ad24d4f7
commit ffe5cd44e3

View file

@ -1083,7 +1083,7 @@ int game_lua_kernel::intf_set_end_campaign_credits(lua_State *L)
int game_lua_kernel::intf_set_end_campaign_text(lua_State *L)
{
game_classification &classification = const_cast<game_classification &> (play_controller_.get_classification());
classification.end_text = luaL_checkstring(L, 1);
classification.end_text = luaW_checktstring(L, 1);
if (lua_isnumber(L, 2)) {
classification.end_text_duration = static_cast<int> (lua_tonumber(L, 2));
}