updated changelog
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CVS HEAD:
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* added new help strings
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* made 'end turn for active unit' (pressing <space>) recoverable
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* tip of the day
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* load game
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* gamma correction
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@ -97,6 +98,7 @@ CVS HEAD:
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* fixed a problem where the selected terrain and brush size was not remembered through operations that affected the whole map, such as flip and resize
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* fixed a problem where the palettes in the editor would not refresh correctly after the windows was resized
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* fixed editor handing different color depths incorrectly
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* names for Nagas
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* added WML feature to append an element to another using [+element] syntax
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* made userdata/data/utils loaded in early in game.cfg to allow scenario designers to define utility files
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* fixed multiline text box not wrapping lines at word boundaries
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@ -108,6 +110,8 @@ CVS HEAD:
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* fixed terrain not updating correctly when dynamicly changed via the WML [terrain] event (#9237)
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* fixed the "random probability" in "terrain-graphics" rules not being random enough
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* fixed builder code failing when asked for hexed outside the map (#9168)
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* fixed migration of haloes
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* fixed crash when undoing moves
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* fixed crash in wesnothd
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* made intro.cpp use the unicode routines in language.cpp to split UTF-8 sequences in character
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* added support for different colour depths
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