Correct description of TRANSFORM_UNIT macro.
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@ -180,7 +180,8 @@
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#enddef
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#define TRANSFORM_UNIT T_FILTER TRANSFORMTO
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# Advances all units matching the filter to TRANSFORMTO or if missing, their normal advancement
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# Transforms all units matching the filter into TRANSFORMTO or if missing, their normal advancement
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# Keeps the unit's hitpoints, experience and status intact.
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#
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# Example to turn all spearmen into cavalrymen:
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#! {TRANSFORM_UNIT type=Spearman Cavalryman}
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