Merge pull request #3958 from nemaara/UTBS
[UtBS] Quenoth unit descriptions
This commit is contained in:
commit
ff205ce926
21 changed files with 30 additions and 22 deletions
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@ -18,7 +18,7 @@
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advances_to=Quenoth Marksman
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cost=18
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usage=scout
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description= _ "With the open sands providing much less protection than their old forests did, the wide ranks of elvish archers that could once have stopped an advancing orcish horde in its tracks have all but disappeared. Instead, the few who still choose to dedicate themselves to the traditional weapon of their ancestors practise the art from the saddle, easily avoiding the perils of melee combat."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DISENGAGE}
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description= _ "With the open sands providing much less protection than the old forests did, the wide ranks of elvish archers that once formed the core of the elvish military have all but disappeared. Instead, the few who still dedicate themselves to the traditional weapon of their ancestors practice the art from the saddle, allowing them to more easily avoid the perils of melee combat."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DISENGAGE}
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die_sound=horse-die.ogg
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[abilities]
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{ABILITY_DISENGAGE}
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@ -21,7 +21,7 @@
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{AMLA_DEFAULT}
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cost=15
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usage=fighter
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description=""+{SPECIAL_NOTES}+{SPECIAL_NOTES_FORMATION}+{SPECIAL_NOTES_FIRSTSTRIKE}
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description= _ "Standing at the forefront of most Quenoth spear lines, Champions are those who have mastered the use of the glaive to near perfection. Perhaps only slightly lacking in finesse in strategy, these elves more than compensate with raw power and can force their way through all but the most secure of defenses."+{SPECIAL_NOTES}+{SPECIAL_NOTES_FORMATION}+{SPECIAL_NOTES_FIRSTSTRIKE}
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die_sound={SOUND_LIST:ELF_HIT}
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[abilities]
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{ABILITY_FORMATION}
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@ -19,7 +19,7 @@
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[abilities]
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{UTBS_ABILITY_CURES}
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[/abilities]
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description=""+{SPECIAL_NOTES}+{SPECIAL_NOTES_UTBS_CURES}+{SPECIAL_NOTES_DAZE}+{SPECIAL_NOTES_MAGICAL}
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description= _ "Worshippers of the Goddess of Light, Eloh, Druids are considered mysterious even by other elves of the same order. Part of this stems from the Druids’ unusual connection with nature, something nearly wholly absent in a world pervaded by scorched sand. In a brutish world where others train themselves for combat and survival, these elves are the few who remain as healers and caretakers."+{SPECIAL_NOTES}+{SPECIAL_NOTES_UTBS_CURES}+{SPECIAL_NOTES_DAZE}+{SPECIAL_NOTES_MAGICAL}
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die_sound={SOUND_LIST:ELF_FEMALE_HIT}
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[attack]
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name=staff
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@ -20,7 +20,7 @@
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advances_to=Quenoth Warrior,Quenoth Flanker
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cost=15
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usage=fighter
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description= _ "Fighters make up the bulk of the Quenoth warriors. Aside from being proficient in the use of the spear, they are remarkably skilled in working together and coordinating defense."+{SPECIAL_NOTES}+{SPECIAL_NOTES_FORMATION}+{SPECIAL_NOTES_FIRSTSTRIKE}
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description= _ "Long ago, during more prosperous times, Elven warriors favored the use of swords as more elegant, versatile weapons compared to other melee armaments. However, in recent times, the dearth of supplies for smithing has reduced the availability of blade-crafting, necessitating the fashioning of cheaper, more easily repaired weaponry. Quenoth Fighters are remarkably skilled in coordinated groups, where they can counteract the lack of more sophisticated weaponry by forming robust spear ranks capable of repelling nearly any frontal assault."+{SPECIAL_NOTES}+{SPECIAL_NOTES_FORMATION}+{SPECIAL_NOTES_FIRSTSTRIKE}
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die_sound={SOUND_LIST:ELF_HIT}
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[abilities]
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{ABILITY_FORMATION}
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@ -29,7 +29,7 @@
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{AMLA_DEFAULT}
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cost=18
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usage=mixed fighter
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description= _ "Carrying the banners of the Quenoth elves into battle, the prestigious Flagbearers are also masters of tactics. Any enemy commander intending on besting them on the battlefield must invariably possess vastly superior numbers."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_SHOCK}
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description= _ "The prestigious Flagbearers spend years out in the open deserts leading their brethren on patrols and hunts, where they forage for supplies while defending their villages from brigands. They are invariably masters of skirmishes and tactics, highly proficient at roaming through the inhospitable sands. Rarely the leaders of large villages or armies, Flagbearers nonetheless have the skill and charisma to act as generals in times of need, when the elves are threatened by something more than mere scavengers or wild beasts."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_SHOCK}
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die_sound="tauroch-hit-1.ogg,tauroch-hit-2.ogg,tauroch-hit-3.ogg"
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[abilities]
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{ABILITY_LEADERSHIP}
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@ -20,7 +20,7 @@
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advances_to=Quenoth Ranger
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cost=15
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usage=fighter
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description= _ "Some fighters find that their true talents lie not within rigid spear ranks, but out in the sands, striking at the flanks and rear of enemy forces. Fast and nimble, these elves can take advantage of the smallest weaknesses in enemy formations."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}+{SPECIAL_NOTES_POISON}
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description= _ "Some fighters find that their true talents lie not within rigid spear ranks, but out in the sands, striking at the flanks and rear of enemy forces. Fast and nimble, these elves make use of the weaknesses in enemy formations to disrupt their lines and sow chaos on the battlefield. In more cutthroat conflicts, Flankers even rely on the use of poison — a tool whose use was frowned on by their ancestors — to cripple their foes before charging in for the finish."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}+{SPECIAL_NOTES_POISON}
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die_sound={SOUND_LIST:ELF_HIT}
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[abilities]
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{ABILITY_SKIRMISHER}
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@ -19,7 +19,9 @@
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{AMLA_DEFAULT}
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cost=18
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usage=scout
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description= _ "A marksman can loose volleys of arrows at their enemies with deadly accuracy, even at full gallop."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DISENGAGE}+{SPECIAL_NOTES_MARKSMAN}
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description= _ "In times past, the elves’ supremacy at archery was unquestioned among the other races of the Great Continent. With archery being less viable in a land of scarce cover, however, the skills of the few remaining elven bowmen became suspect, to the point that even their brethren began to believe that archery was more of an outdated relic than a practical tool for battle.
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A simple glance at a Quenoth Marksman in action would be enough to dispel this foolish train of thought. Capable of the same legendary feats as their ancestors, these master archers can achieve the same speed and precision as the Sharpshooters of old, all while in full gallop on horseback."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DISENGAGE}+{SPECIAL_NOTES_MARKSMAN}
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die_sound=horse-die.ogg
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[abilities]
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{ABILITY_DISENGAGE}
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@ -19,7 +19,7 @@
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[abilities]
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{UTBS_ABILITY_HEALS}
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[/abilities]
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description= _ "Like their ancestors, Quenoth Mystics have the potential to become great wielders of magic. It is a testament to the resilience of elves that they are able to accomplish this in a world devoid of the vast forests from which their forebears drew much of their strength from."+{SPECIAL_NOTES}+{SPECIAL_NOTES_UTBS_HEALS}+{SPECIAL_NOTES_DAZE}
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description= _ "Like their ancestors, Quenoth Mystics are those who devote themselves to the natural energies that flow through body of Irdya. In the harsh, barren wastelands, however, these elves can no longer rely on the once vast forests from which their forebears drew much of their strength. Instead, sand and sun are the source of the elves’ new powers, which they employ to great effect in their homes in the deserts."+{SPECIAL_NOTES}+{SPECIAL_NOTES_UTBS_HEALS}+{SPECIAL_NOTES_DAZE}
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die_sound={SOUND_LIST:ELF_FEMALE_HIT}
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[attack]
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name=staff
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@ -19,7 +19,7 @@
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{AMLA_DEFAULT}
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cost=18
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usage=scout
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description= _ "Riding like the wind, Outriders breeze across the sands to strike at weaker units and exposed flanks, before flying off into the sands to evade response."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DISENGAGE}+{SPECIAL_NOTES_SLOW}
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description= _ "Described as riders who ‘rush like the wind’, Outriders breeze across the sands at unmatched speeds. Unlike their lesser brethren, Outriders train themselves for direct combat, wielding sword and bola to strike at injured units and exposed flanks where enemy lines are weakest. A group of these riders is especially dangerous, for against them, both retreat and attrition are futile, a prospect that is only ruinous in the inhospitable desert."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DISENGAGE}+{SPECIAL_NOTES_SLOW}
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die_sound=horse-die.ogg
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[abilities]
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{ABILITY_DISENGAGE}
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@ -18,7 +18,7 @@
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advances_to=Quenoth Outrider
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cost=18
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usage=scout
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description= _ "In most cases, turning and fleeing from an engagement is a risky tactic. These elusive Pathfinders, however, are masters of weakening an enemy while at the same time provoking them to give chase — often into a trap."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DISENGAGE}+{SPECIAL_NOTES_SLOW}
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description= _ "In times past, turning and fleeing from an engagement was a risky tactic, for there were few means to avoid or block enemy archers shooting from behind. In the desert, however, unstable footing and lack of cover make it far more challenging for most fighters to strike from range. The elusive Pathfinders make use of this by riding the exceptionally agile dustboks, who are highly adapted to traversing the dunes and can evade most attacks with their swift movements. The difficulty in pinning these riders down often tries the patience of their enemies, who are provoked into recklessly giving chase — inevitably into many a deadly trap."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DISENGAGE}+{SPECIAL_NOTES_SLOW}
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die_sound=horse-die.ogg
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[abilities]
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{ABILITY_DISENGAGE}
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@ -34,9 +34,13 @@
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{AMLA_DEFAULT}
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cost=18
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usage=mixed fighter
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description= _ "It is told that once, an elf fleeing from an orcish hunting party came across a young stray tauroch on a small oasis. Understanding that neither meant any harm to the other, they are said to have fought side by side through a long night, driving off the orcs at sunrise. Afterwards, as the elf had mended the tauroch's wounds and finally collapsed from exhaustion, the beast had gently picked her up with its horns and carried back to her village.
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description= _ "From the journal of Syniel, the sand skipper:
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Whether the story is true is unknown, but the loyalty and resolve of these mounts and riders both is undeniable."+{SPECIAL_NOTES}+{SPECIAL_NOTES_STEADFAST}
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The orcs ambushed me near the oasis at twilight. I had to flee into the desert, but even there, the wolves were nearly fast enough to keep up with me. I ran and ran for hours until I could barely feel my legs and still, they hounded me under the bright moonlight. I thought that I was dead for sure, but as Eloh would have it, I came across a young Tauroch that had wandered away from her pack. She must have sensed my trouble, for she came to me swiftly and fought beside me all through the long night; beyond exhaustion, we somehow managed to drive off dozens of orcs and wolves by ourselves. By dawn, we were alone, but wounded and weary to our bones with nothing but sand in sight. I used what little remained of my supplies to tend to the Tauroch’s wounds, then I succumbed to fatigue and I remember little after that.
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-----------------------
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I woke up today in the village, tired, but alive. My friends told me that the Tauroch had carried me through the desert for many hours at no little cost to herself, for she was in worse condition than I by the time we had arrived. I can only be grateful that I managed to survive that dreadful night, for it is only by Eloh’s grace that I happened upon such a loyal companion. She is my savior, my watchful guardian, a blessing from the Goddess herself. I think I will call her Nala, meaning ‘Protector’ in our tongue. I am sure we will have many more adventures together."+{SPECIAL_NOTES}+{SPECIAL_NOTES_STEADFAST}
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die_sound="tauroch-hit-1.ogg,tauroch-hit-2.ogg,tauroch-hit-3.ogg"
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[abilities]
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{ABILITY_STEADFAST}
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@ -21,7 +21,7 @@
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{AMLA_DEFAULT}
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cost=50
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usage=fighter
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description=""+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}+{SPECIAL_NOTES_POISON}
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description= _ "The title ‘Ranger’ is a little misleading, for these agile elves have little in common with the more pacifistic explorers of nature that once bore the same title. They, instead, are expert fighters who specifically seek combat in order to better hone their skirmishing skills. While they do not possess the brute force of their warrior counterparts, Quenoth Rangers are more proficient at navigating through chaotic fights and are capable of darting in and out of enemy lines to assassinate injured targets. Their masterful use of poison and formidable swordsmanship make these elves especially deadly in the harsh desert terrain, where fewer options to retreat are available."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}+{SPECIAL_NOTES_POISON}
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die_sound={SOUND_LIST:ELF_HIT}
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[abilities]
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{ABILITY_SKIRMISHER}
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@ -24,7 +24,7 @@
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advances_to=Tauroch Vanguard,Tauroch Stalwart
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cost=20
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usage=mixed fighter
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description= _ "Taurochs are huge, hardened beasts of the desert, considered untamable by most surviving races. However, the elves' affinity with nature has allowed them to form an unlikely bond with them. While taurochs can easily carry or pull heavy loads, their thick hides and unwavering resolution also make them formidable mounts in battle. A tauroch guided by a skilled rider can hold off multiple enemies long enough for assistance to arrive."
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description= _ "Taurochs are huge, hardened beasts of the desert, considered untamable by most surviving races. However, the elves’ affinity with nature has allowed them to form an unlikely bond with these unruly animals. While Taurochs can easily carry or pull heavy loads, their thick hides and unwavering resolution also make them formidable mounts in battle. A Tauroch guided by a skilled rider can hold off multiple enemies by itself and serves as a powerful warden to protect elven villages and carvans."
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die_sound="tauroch-hit-1.ogg,tauroch-hit-2.ogg,tauroch-hit-3.ogg"
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[attack]
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name=trample
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@ -15,7 +15,7 @@
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advances_to=Quenoth Pathfinder,Quenoth Archer
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cost=17
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usage=scout
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description= _ "The Quenoth Scouts move swiftly across the sands. Their riding skill are unmatched, and these they use to harry and incapacitate enemies."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DISENGAGE}
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description= _ "Riding the graceful, agile dustboks, Quenoth Scouts move with unmatched speed across the sands. Their practiced skill with sword and sling are useful abilities to harry enemies and allows them to act as effective hunters and patrolmen."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DISENGAGE}
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die_sound=horse-die.ogg
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[abilities]
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{ABILITY_DISENGAGE}
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@ -19,7 +19,7 @@
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[abilities]
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{UTBS_ABILITY_CURES}
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[/abilities]
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description= _ "Shamans seek to maintain the elves' traditional connection with the natural world. Using their vast knowledge of plants of the desert to heal allies and their magical abilities to bolster crops, they serve an invaluable role among the Quenoth elves."+{SPECIAL_NOTES}+{SPECIAL_NOTES_UTBS_CURES}+{SPECIAL_NOTES_DAZE}+{SPECIAL_NOTES_MAGICAL}
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description= _ "Like the elves of old, many Quenoth elves seek to study the art of medicine and healing rather than hone their abilities in direct battle. Shamans are highly knowledgeable about the sparse plant-life scattered across the deserts and even possess some ability to bolster crop growth, an invaluable skill in a land with few resources. The capacity to foster flora in such an inhospitable environment is a sign of hope as well, a chance that nature might one day rise from its sandy grave and bloom again."+{SPECIAL_NOTES}+{SPECIAL_NOTES_UTBS_CURES}+{SPECIAL_NOTES_DAZE}+{SPECIAL_NOTES_MAGICAL}
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die_sound={SOUND_LIST:ELF_FEMALE_HIT}
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[attack]
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name=staff
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[abilities]
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{UTBS_ABILITY_CURES}
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[/abilities]
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description=""+{SPECIAL_NOTES}+{SPECIAL_NOTES_UTBS_CURES}+{SPECIAL_NOTES_DAZE}+{SPECIAL_NOTES_MAGICAL}
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description= _ "From the teachings of Analia, the healer of the Emerald Blossom:
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“... by embracing the path to the faerie, we must step past the boundary of flesh and magic to become a being of them both. As surely as the physical form binds the blood that gives us life, it must bind the energy that governs our world, that which is the flowing wind, the cycle of day and night, the endless march of time... We are the physical form, but we are timeless spirits as well, beings touched by that which is faerie. That realm is one that endures through the aeons, whether it takes on the form of nature, of fire, or of sand, it is always there. As it is mutable, so must we be, for the power of faerie is that to transmute the flesh of our world, from sand to earth, from scorched wasteland to life.”"+{SPECIAL_NOTES}+{SPECIAL_NOTES_UTBS_CURES}+{SPECIAL_NOTES_DAZE}+{SPECIAL_NOTES_MAGICAL}
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die_sound={SOUND_LIST:ELF_FEMALE_HIT}
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[attack]
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name=staff
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advances_to=Tauroch Protector
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cost=18
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usage=mixed fighter
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description= _ "It is difficult enough to dislodge a stubborn wild tauroch. When one has made common cause with a skilled javelineer on its back, however, it is wiser to seek another path."+{SPECIAL_NOTES}+{SPECIAL_NOTES_STEADFAST}
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description= _ "When encountering wild Taurochs, Quenoth hunters often observe the curious behavior of particularly stubborn beasts, who will brace their rugged bodies and absolutely refuse to budge when provoked. Though difficult to placate, these Taurochs are sometimes selected by skilled riders for their exceptional resilience. Any warrior who finds their advance blocked by a Stalwart would undoubtedly be wise to seek another path, for trying to displace the beast would be akin to trying to fight a stone wall."+{SPECIAL_NOTES}+{SPECIAL_NOTES_STEADFAST}
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die_sound="tauroch-hit-1.ogg,tauroch-hit-2.ogg,tauroch-hit-3.ogg"
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[abilities]
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{ABILITY_STEADFAST}
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[abilities]
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{UTBS_ABILITY_HEALS}
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[/abilities]
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description= _ "Elves may be slower to adapt than many other races, but when they do, the results can be surprising. Where the elves of old may have sang the song of the woodlands, these elves have found their spiritual home in the light of the twin suns."+{SPECIAL_NOTES}+{SPECIAL_NOTES_UTBS_HEALS}+{SPECIAL_NOTES_MAGICAL}
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description= _ "Faerie and elven magic have oft been aptly associated with life, from which they draw the majority of their power. However, with the death of much of Irdya’s wildlife, the Quenoth Elves were forced to seek another source for their sorcery. In time, they learned how to harness the power of the twin suns, Sela and Naia, which razed the once sprawling forests of Irdya to ashes, but still spring the energy that sparks all life. Those who master this new form of magic sing of the dual nature of these embodiments of fire: flames that are both life and life’s demise."+{SPECIAL_NOTES}+{SPECIAL_NOTES_UTBS_HEALS}+{SPECIAL_NOTES_MAGICAL}
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die_sound={SOUND_LIST:ELF_FEMALE_HIT}
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[attack]
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name=touch
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{UTBS_ABILITY_HEALS}
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{ABILITY_ILLUMINATES}
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[/abilities]
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description= _ "Stepping beyond what may have once been thought of as the boundaries of the faerie world, these elves have transformed into beings of light and fire. Not having spent centuries exploring and perfecting their abilities as their ancestors did, it is unknown what may yet be achieved by elvenkind in the new world."+{SPECIAL_NOTES}+{SPECIAL_NOTES_UTBS_HEALS}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_ILLUMINATES}
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description= _ "In times past, those who stepped beyond the boundary of the worlds of elf and faerie were called Sylphs, mystics with unparalleled knowledge of the secrets of the natural sphere. However, in the harsh new world, the path into the realm of the faerie became no longer a journey into the heart of nature, but a diverging path between light and darkness. Those elves who embrace the burning suns as the fulcrum of life and death learn also to harness their power, transforming into beings imbued with radiant fire. These Sun Sylphs very much embody the power that they wield: light that heals and protects, and flames that smolder with destruction."+{SPECIAL_NOTES}+{SPECIAL_NOTES_UTBS_HEALS}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_ILLUMINATES}
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die_sound={SOUND_LIST:ELF_FEMALE_HIT}
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[attack]
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name=touch
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advances_to=Tauroch Flagbearer
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cost=18
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usage=mixed fighter
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description= _ "The massive and fearless taurochs are often employed not only to hold ground, but also to lead a charge to break enemy formations. Shielding and inspiring infantry behind them, these commanders can survive the thick of battle better than those on foot or on more slender mounts."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_SHOCK}
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description= _ "The massive and fearless Taurochs are often employed not only to charge and break through enemy formations, but to rally and inspire infantry to hold their ground. Vanguards are hardy riders, adept at surviving in the thick of battle and leading their brethren from the front lines. Towering above the rolling dunes, the Vanguards bear great flags that fly brightly in the desert skies, a distinctive sight even from far away across the sands. The presence of these riders is a heartening one for most elves and a deterrent for the many pillagers that rove the deserts."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_SHOCK}
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die_sound="tauroch-hit-1.ogg,tauroch-hit-2.ogg,tauroch-hit-3.ogg"
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[abilities]
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{ABILITY_LEADERSHIP}
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advances_to=Quenoth Champion
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cost=15
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usage=fighter
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description=""+{SPECIAL_NOTES}+{SPECIAL_NOTES_FORMATION}+{SPECIAL_NOTES_FIRSTSTRIKE}
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description= _ "When compared to a spear, a glaive is often a shorter weapon with less reach, but more versatile in use. An experienced fighter can use the head to hook or pin enemy weapons and strike from unusual angles, allowing them to catch an unwary opponent by surprise. In formation, Quenoth Warriors bear these somewhat unorthodox weapons to both strike with great power and to support their nearby brethren."+{SPECIAL_NOTES}+{SPECIAL_NOTES_FORMATION}+{SPECIAL_NOTES_FIRSTSTRIKE}
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die_sound={SOUND_LIST:ELF_HIT}
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[abilities]
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{ABILITY_FORMATION}
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