DiD S3: do not allow exp grinding and buff puzzle exp

This commit is contained in:
nemaara 2024-04-29 18:37:56 -07:00
parent 51b8c5944f
commit ff040853c2
2 changed files with 10 additions and 8 deletions

View file

@ -2,6 +2,8 @@
### Add-ons client
### Add-ons server
### Campaigns
* Descent into Darkness
* S3: player now no longer gains any exp upon killing rats and crawlers, buffed puzzle exp to compensate
### Editor
### Multiplayer
### Lua API

View file

@ -1023,13 +1023,13 @@
[/message]
#ifdef EASY
{GIVE_MALIN_EXPERIENCE 30}
{GIVE_MALIN_EXPERIENCE 50}
#endif
#ifdef NORMAL
{GIVE_MALIN_EXPERIENCE 25}
{GIVE_MALIN_EXPERIENCE 45}
#endif
#ifdef HARD
{GIVE_MALIN_EXPERIENCE 20}
{GIVE_MALIN_EXPERIENCE 40}
#endif
{VARIABLE mud_puzzle 4}
@ -1043,7 +1043,7 @@
[/if]
[/event]
# only give the player 1 exp on killing mudcrawlers and giant rats, otherwise it's too easy to farm exp
# do not give the player exp for killing mudcrawlers and giant rats, otherwise it's too easy to farm exp
# since the filter is level=0, it doesn't affect the big rat you encounter
[event]
name=die
@ -1062,7 +1062,7 @@
variable=s_unit
[/store_unit]
{VARIABLE_OP s_unit.experience sub 3}
{VARIABLE_OP s_unit.experience sub 4}
[unstore_unit]
variable=s_unit
@ -1507,13 +1507,13 @@ All sense of time and being are entombed within darkness. How long has passed si
[/message]
#ifdef EASY
{GIVE_MALIN_EXPERIENCE 30}
{GIVE_MALIN_EXPERIENCE 50}
#endif
#ifdef NORMAL
{GIVE_MALIN_EXPERIENCE 25}
{GIVE_MALIN_EXPERIENCE 45}
#endif
#ifdef HARD
{GIVE_MALIN_EXPERIENCE 20}
{GIVE_MALIN_EXPERIENCE 40}
#endif
{VARIABLE rat_puzzle 4}