The new master-at-arms melee animations.
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@ -1,102 +1,288 @@
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[unit]
|
||||
id=Master at Arms
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||||
name= _ "Master at Arms"
|
||||
race=human
|
||||
image="units/human-loyalists/master-at-arms.png"
|
||||
#image_defensive="units/human-loyalists/master-at-arms.png"
|
||||
hitpoints=57
|
||||
movement_type=elusivefoot
|
||||
movement=7
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=44
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Master fencers have an envied place in life. Though theirs is a reckless and dangerous way of life, they have reached the time wherein they reap its rewards. Famed for their skill, and their rakish manner, these gentlemen have the bearing of natural aristocrats, and are followed by the eyes of many a high born lady.
|
||||
|
||||
They usually have the luxury of choosing their appointments, and are free to roam the land should they so choose. Often, they will be found as the captains of a castle guard, or as the master of a military academy, positions in which their flamboyant nature is not only accepted, but is perhaps even useful.
|
||||
|
||||
Special Notes:"+{SPECIAL_NOTES_SKIRMISHER}
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
#[death]
|
||||
#[frame]
|
||||
#begin=0
|
||||
#end=200
|
||||
#image="units/human-loyalists/duelist-die-1.png"
|
||||
#[/frame]
|
||||
#[frame]
|
||||
#begin=200
|
||||
#end=400
|
||||
#image="units/human-loyalists/duelist-die-2.png"
|
||||
#[/frame]
|
||||
#[/death]
|
||||
[abilities]
|
||||
{ABILITY_SKIRMISHER}
|
||||
[/abilities]
|
||||
[attack]
|
||||
name=sabre
|
||||
icon=attacks/human-sabre.png
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=5
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/master-at-arms.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/master-at-arms.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=crossbow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=20
|
||||
number=1
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-50
|
||||
end=0
|
||||
image="projectiles/bullet.png"
|
||||
image_diagonal="projectiles/bullet.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=50
|
||||
image="units/human-loyalists/master-at-arms.png"
|
||||
sound=crossbow-miss.ogg
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-50
|
||||
end=0
|
||||
image="projectiles/bullet.png"
|
||||
image_diagonal="projectiles/bullet.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=50
|
||||
image="units/human-loyalists/master-at-arms.png"
|
||||
sound=crossbow.ogg
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
id=Master at Arms
|
||||
name= _ "Master at Arms"
|
||||
race=human
|
||||
image="units/human-loyalists/master-at-arms.png"
|
||||
#image_defensive="units/human-loyalists/master-at-arms.png"
|
||||
hitpoints=57
|
||||
movement_type=elusivefoot
|
||||
movement=7
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=44
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Master fencers have an envied place in life. Though theirs is a reckless and dangerous way of life, they have reached the time wherein they reap its rewards. Famed for their skill, and their rakish manner, these gentlemen have the bearing of natural aristocrats, and are followed by the eyes of many a high born lady.
|
||||
|
||||
They usually have the luxury of choosing their appointments, and are free to roam the land should they so choose. Often, they will be found as the captains of a castle guard, or as the master of a military academy, positions in which their flamboyant nature is not only accepted, but is perhaps even useful.
|
||||
|
||||
Special Notes:"+{SPECIAL_NOTES_SKIRMISHER}
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
#[death]
|
||||
#[frame]
|
||||
#begin=0
|
||||
#end=200
|
||||
#image="units/human-loyalists/duelist-die-1.png"
|
||||
#[/frame]
|
||||
#[frame]
|
||||
#begin=200
|
||||
#end=400
|
||||
#image="units/human-loyalists/duelist-die-2.png"
|
||||
#[/frame]
|
||||
#[/death]
|
||||
[abilities]
|
||||
{ABILITY_SKIRMISHER}
|
||||
[/abilities]
|
||||
[attack]
|
||||
name=sabre
|
||||
icon=attacks/human-sabre.png
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=5
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-225
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||||
image="units/human-loyalists/master-at-arms.png"
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||||
[/frame]
|
||||
[frame]
|
||||
begin=-225
|
||||
end=-175
|
||||
image="units/human-loyalists/master-at-arms-melee-1-1.png"
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||||
[/frame]
|
||||
[frame]
|
||||
begin=-175
|
||||
end=-125
|
||||
image="units/human-loyalists/master-at-arms-melee-1-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-125
|
||||
end=50
|
||||
image="units/human-loyalists/master-at-arms-melee-1-3.png"
|
||||
sound={SOUND_LIST:MISS}
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||||
[/frame]
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||||
[frame]
|
||||
begin=50
|
||||
end=150
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||||
image="units/human-loyalists/master-at-arms-recover-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=150
|
||||
end=250
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||||
image="units/human-loyalists/master-at-arms-recover-2.png"
|
||||
[/frame]
|
||||
[/animation]
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||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-225
|
||||
image="units/human-loyalists/master-at-arms.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-225
|
||||
end=-175
|
||||
image="units/human-loyalists/master-at-arms-melee-1-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-175
|
||||
end=-125
|
||||
image="units/human-loyalists/master-at-arms-melee-1-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-125
|
||||
end=50
|
||||
image="units/human-loyalists/master-at-arms-melee-1-3.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=50
|
||||
end=150
|
||||
image="units/human-loyalists/master-at-arms-recover-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=150
|
||||
end=250
|
||||
image="units/human-loyalists/master-at-arms-recover-2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-225
|
||||
image="units/human-loyalists/master-at-arms.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-225
|
||||
end=-175
|
||||
image="units/human-loyalists/master-at-arms-melee-2-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-175
|
||||
end=-125
|
||||
image="units/human-loyalists/master-at-arms-melee-2-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-125
|
||||
end=50
|
||||
image="units/human-loyalists/master-at-arms-melee-2-3.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=50
|
||||
end=150
|
||||
image="units/human-loyalists/master-at-arms-recover-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=150
|
||||
end=250
|
||||
image="units/human-loyalists/master-at-arms-recover-2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-225
|
||||
image="units/human-loyalists/master-at-arms.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-225
|
||||
end=-175
|
||||
image="units/human-loyalists/master-at-arms-melee-2-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-175
|
||||
end=-125
|
||||
image="units/human-loyalists/master-at-arms-melee-2-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-125
|
||||
end=50
|
||||
image="units/human-loyalists/master-at-arms-melee-2-3.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=50
|
||||
end=150
|
||||
image="units/human-loyalists/master-at-arms-recover-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=150
|
||||
end=250
|
||||
image="units/human-loyalists/master-at-arms-recover-2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-225
|
||||
image="units/human-loyalists/master-at-arms.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-225
|
||||
end=-175
|
||||
image="units/human-loyalists/master-at-arms-melee-2-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-175
|
||||
end=-125
|
||||
image="units/human-loyalists/master-at-arms-melee-2-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-125
|
||||
end=50
|
||||
image="units/human-loyalists/master-at-arms-melee-3-3.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=50
|
||||
end=150
|
||||
image="units/human-loyalists/master-at-arms-recover-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=150
|
||||
end=250
|
||||
image="units/human-loyalists/master-at-arms-recover-2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-225
|
||||
image="units/human-loyalists/master-at-arms.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-225
|
||||
end=-175
|
||||
image="units/human-loyalists/master-at-arms-melee-2-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-175
|
||||
end=-125
|
||||
image="units/human-loyalists/master-at-arms-melee-2-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-125
|
||||
end=50
|
||||
image="units/human-loyalists/master-at-arms-melee-3-3.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=50
|
||||
end=150
|
||||
image="units/human-loyalists/master-at-arms-recover-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=150
|
||||
end=250
|
||||
image="units/human-loyalists/master-at-arms-recover-2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=crossbow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=20
|
||||
number=1
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-50
|
||||
end=0
|
||||
image="projectiles/bullet.png"
|
||||
image_diagonal="projectiles/bullet.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=50
|
||||
image="units/human-loyalists/master-at-arms.png"
|
||||
sound=crossbow-miss.ogg
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-50
|
||||
end=0
|
||||
image="projectiles/bullet.png"
|
||||
image_diagonal="projectiles/bullet.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=50
|
||||
image="units/human-loyalists/master-at-arms.png"
|
||||
sound=crossbow.ogg
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
BIN
images/units/human-loyalists/master-at-arms-melee-1-1.png
Normal file
After Width: | Height: | Size: 2.5 KiB |
BIN
images/units/human-loyalists/master-at-arms-melee-1-2.png
Normal file
After Width: | Height: | Size: 2.6 KiB |
BIN
images/units/human-loyalists/master-at-arms-melee-1-3.png
Normal file
After Width: | Height: | Size: 5 KiB |
BIN
images/units/human-loyalists/master-at-arms-melee-2-1.png
Normal file
After Width: | Height: | Size: 2.5 KiB |
BIN
images/units/human-loyalists/master-at-arms-melee-2-2.png
Normal file
After Width: | Height: | Size: 2.6 KiB |
BIN
images/units/human-loyalists/master-at-arms-melee-2-3.png
Normal file
After Width: | Height: | Size: 4.8 KiB |
BIN
images/units/human-loyalists/master-at-arms-melee-3-3.png
Normal file
After Width: | Height: | Size: 6.3 KiB |
BIN
images/units/human-loyalists/master-at-arms-recover-1.png
Normal file
After Width: | Height: | Size: 2.5 KiB |
BIN
images/units/human-loyalists/master-at-arms-recover-2.png
Normal file
After Width: | Height: | Size: 2.4 KiB |