The new master-at-arms melee animations.

This commit is contained in:
Lari Nieminen 2006-05-15 10:45:47 +00:00
parent 22df75f226
commit febaf506bc
10 changed files with 288 additions and 102 deletions

View file

@ -1,102 +1,288 @@
[unit]
id=Master at Arms
name= _ "Master at Arms"
race=human
image="units/human-loyalists/master-at-arms.png"
#image_defensive="units/human-loyalists/master-at-arms.png"
hitpoints=57
movement_type=elusivefoot
movement=7
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=44
usage=mixed fighter
unit_description= _ "Master fencers have an envied place in life. Though theirs is a reckless and dangerous way of life, they have reached the time wherein they reap its rewards. Famed for their skill, and their rakish manner, these gentlemen have the bearing of natural aristocrats, and are followed by the eyes of many a high born lady.
They usually have the luxury of choosing their appointments, and are free to roam the land should they so choose. Often, they will be found as the captains of a castle guard, or as the master of a military academy, positions in which their flamboyant nature is not only accepted, but is perhaps even useful.
Special Notes:"+{SPECIAL_NOTES_SKIRMISHER}
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
#[death]
#[frame]
#begin=0
#end=200
#image="units/human-loyalists/duelist-die-1.png"
#[/frame]
#[frame]
#begin=200
#end=400
#image="units/human-loyalists/duelist-die-2.png"
#[/frame]
#[/death]
[abilities]
{ABILITY_SKIRMISHER}
[/abilities]
[attack]
name=sabre
icon=attacks/human-sabre.png
type=blade
range=melee
damage=7
number=5
[animation]
hits=no
[frame]
begin=-100
end=100
image="units/human-loyalists/master-at-arms.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=100
image="units/human-loyalists/master-at-arms.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=crossbow
type=pierce
range=ranged
damage=20
number=1
[animation]
hits=no
[missile_frame]
begin=-50
end=0
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
[frame]
begin=-350
end=50
image="units/human-loyalists/master-at-arms.png"
sound=crossbow-miss.ogg
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-50
end=0
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
[frame]
begin=-350
end=50
image="units/human-loyalists/master-at-arms.png"
sound=crossbow.ogg
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
id=Master at Arms
name= _ "Master at Arms"
race=human
image="units/human-loyalists/master-at-arms.png"
#image_defensive="units/human-loyalists/master-at-arms.png"
hitpoints=57
movement_type=elusivefoot
movement=7
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=44
usage=mixed fighter
unit_description= _ "Master fencers have an envied place in life. Though theirs is a reckless and dangerous way of life, they have reached the time wherein they reap its rewards. Famed for their skill, and their rakish manner, these gentlemen have the bearing of natural aristocrats, and are followed by the eyes of many a high born lady.
They usually have the luxury of choosing their appointments, and are free to roam the land should they so choose. Often, they will be found as the captains of a castle guard, or as the master of a military academy, positions in which their flamboyant nature is not only accepted, but is perhaps even useful.
Special Notes:"+{SPECIAL_NOTES_SKIRMISHER}
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
#[death]
#[frame]
#begin=0
#end=200
#image="units/human-loyalists/duelist-die-1.png"
#[/frame]
#[frame]
#begin=200
#end=400
#image="units/human-loyalists/duelist-die-2.png"
#[/frame]
#[/death]
[abilities]
{ABILITY_SKIRMISHER}
[/abilities]
[attack]
name=sabre
icon=attacks/human-sabre.png
type=blade
range=melee
damage=7
number=5
[animation]
hits=no
[frame]
begin=-250
end=-225
image="units/human-loyalists/master-at-arms.png"
[/frame]
[frame]
begin=-225
end=-175
image="units/human-loyalists/master-at-arms-melee-1-1.png"
[/frame]
[frame]
begin=-175
end=-125
image="units/human-loyalists/master-at-arms-melee-1-2.png"
[/frame]
[frame]
begin=-125
end=50
image="units/human-loyalists/master-at-arms-melee-1-3.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=50
end=150
image="units/human-loyalists/master-at-arms-recover-1.png"
[/frame]
[frame]
begin=150
end=250
image="units/human-loyalists/master-at-arms-recover-2.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-250
end=-225
image="units/human-loyalists/master-at-arms.png"
[/frame]
[frame]
begin=-225
end=-175
image="units/human-loyalists/master-at-arms-melee-1-1.png"
[/frame]
[frame]
begin=-175
end=-125
image="units/human-loyalists/master-at-arms-melee-1-2.png"
[/frame]
[frame]
begin=-125
end=50
image="units/human-loyalists/master-at-arms-melee-1-3.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=50
end=150
image="units/human-loyalists/master-at-arms-recover-1.png"
[/frame]
[frame]
begin=150
end=250
image="units/human-loyalists/master-at-arms-recover-2.png"
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-250
end=-225
image="units/human-loyalists/master-at-arms.png"
[/frame]
[frame]
begin=-225
end=-175
image="units/human-loyalists/master-at-arms-melee-2-1.png"
[/frame]
[frame]
begin=-175
end=-125
image="units/human-loyalists/master-at-arms-melee-2-2.png"
[/frame]
[frame]
begin=-125
end=50
image="units/human-loyalists/master-at-arms-melee-2-3.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=50
end=150
image="units/human-loyalists/master-at-arms-recover-1.png"
[/frame]
[frame]
begin=150
end=250
image="units/human-loyalists/master-at-arms-recover-2.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-250
end=-225
image="units/human-loyalists/master-at-arms.png"
[/frame]
[frame]
begin=-225
end=-175
image="units/human-loyalists/master-at-arms-melee-2-1.png"
[/frame]
[frame]
begin=-175
end=-125
image="units/human-loyalists/master-at-arms-melee-2-2.png"
[/frame]
[frame]
begin=-125
end=50
image="units/human-loyalists/master-at-arms-melee-2-3.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=50
end=150
image="units/human-loyalists/master-at-arms-recover-1.png"
[/frame]
[frame]
begin=150
end=250
image="units/human-loyalists/master-at-arms-recover-2.png"
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-250
end=-225
image="units/human-loyalists/master-at-arms.png"
[/frame]
[frame]
begin=-225
end=-175
image="units/human-loyalists/master-at-arms-melee-2-1.png"
[/frame]
[frame]
begin=-175
end=-125
image="units/human-loyalists/master-at-arms-melee-2-2.png"
[/frame]
[frame]
begin=-125
end=50
image="units/human-loyalists/master-at-arms-melee-3-3.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=50
end=150
image="units/human-loyalists/master-at-arms-recover-1.png"
[/frame]
[frame]
begin=150
end=250
image="units/human-loyalists/master-at-arms-recover-2.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-250
end=-225
image="units/human-loyalists/master-at-arms.png"
[/frame]
[frame]
begin=-225
end=-175
image="units/human-loyalists/master-at-arms-melee-2-1.png"
[/frame]
[frame]
begin=-175
end=-125
image="units/human-loyalists/master-at-arms-melee-2-2.png"
[/frame]
[frame]
begin=-125
end=50
image="units/human-loyalists/master-at-arms-melee-3-3.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=50
end=150
image="units/human-loyalists/master-at-arms-recover-1.png"
[/frame]
[frame]
begin=150
end=250
image="units/human-loyalists/master-at-arms-recover-2.png"
[/frame]
[/animation]
[/attack]
[attack]
name=crossbow
type=pierce
range=ranged
damage=20
number=1
[animation]
hits=no
[missile_frame]
begin=-50
end=0
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
[frame]
begin=-350
end=50
image="units/human-loyalists/master-at-arms.png"
sound=crossbow-miss.ogg
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-50
end=0
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
[frame]
begin=-350
end=50
image="units/human-loyalists/master-at-arms.png"
sound=crossbow.ogg
[/frame]
[/animation]
[/attack]
[/unit]

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