Used the encampment keep graphics...
...to create a new kind of "tent village" (Re^Vct). More unique graphics wouldn't hurt.
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3 changed files with 31 additions and 17 deletions
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data/core/images/terrain/village/camp-tile.png
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data/core/images/terrain/village/camp-tile.png
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@ -97,6 +97,9 @@
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#Crude villages (grassland)
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{VILLAGE_RANDOM *^Vc village/hut}
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{VILLAGE_P *^Vct 50 tent}
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{VILLAGE_P *^Vct 100 tent2}
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#Elven villages
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#10% 25% 25% 40%
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{VILLAGE_P *^Ve 10 village/elven}
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@ -218,7 +221,7 @@
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{TERRAIN_BASE_RANDOM Md desert-mountains}
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# Frozen base terrain
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# Frozen base terrain
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#30% 30% 40%
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{TERRAIN_BASE_P Aa 30 snow2}
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@ -351,7 +354,7 @@
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#
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# Cave
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# Cave
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# (including dwarven castle, chasm, lava)
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#
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@ -454,7 +457,7 @@
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# Water Transitions below everything else
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{TRANSITION_BASE_L (Ww,Wwr) (!,Ww,Wwr,Mm,Wwf) -900 water/coast}
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{TRANSITION_BASE_L Wwf (Ww,Wo,Wwr) -490 water/ford}
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{TRANSITION_BASE_L Wwf (Ww,Wo,Wwr) -490 water/ford}
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{TRANSITION_BASE_L Wo (!,Wo) -900 water/ocean}
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{TRANSITION_BASE_LF Chw (Ch,Chr) -490 transition2 castle/sunken-ruin}
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{TRANSITION_BASE_LF Chs (Ch,Chr) -490 transition2 swamp/water}
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@ -11,21 +11,21 @@
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editor_image=off-map/offmap-editor
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id=off_map
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name= _ "None"
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string=_off^_usr # wmllint: ignore
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string=_off^_usr # wmllint: ignore
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[/terrain]
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[terrain]
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symbol_image=void
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id=shroud
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name= _ "Shroud"
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string=_s # wmllint: ignore
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string=_s # wmllint: ignore
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[/terrain]
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[terrain]
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symbol_image=fog
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id=fog
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name= _ "Fog"
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string=_f # wmllint: ignore
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string=_f # wmllint: ignore
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[/terrain]
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#
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@ -836,6 +836,17 @@
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editor_group=village
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[/terrain]
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[terrain]
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symbol_image=village/camp-tile
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id=camp_village
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name= _ "Village"
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string=Re^Vct
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heals=8
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gives_income=true
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editor_group=village
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[/terrain]
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# Underground
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[terrain]
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@ -945,13 +956,13 @@
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[/terrain]
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[terrain]
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symbol_image=water/reef
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id=reef
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name= _ "Coastal Reef"
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string=Wwr
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submerge=0.3
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unit_height_adjust=-3
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editor_group=water
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symbol_image=water/reef
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id=reef
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name= _ "Coastal Reef"
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string=Wwr
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submerge=0.3
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unit_height_adjust=-3
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editor_group=water
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[/terrain]
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#
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@ -1014,23 +1025,23 @@
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symbol_image=void
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id=flat
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name= _ "Flat"
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string=Gt # wmllint: ignore
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string=Gt # wmllint: ignore
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[/terrain]
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[terrain]
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symbol_image=void
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id=frozen
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name= _ "Frozen"
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string=At # wmllint: ignore
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string=At # wmllint: ignore
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[/terrain]
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[terrain]
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symbol_image=void
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id=impassable
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name= _ "Impassable"
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string=Xt # wmllint: ignore
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string=Xt # wmllint: ignore
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[/terrain]
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[terrain]
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symbol_image=void
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id=unwalkable
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name= _ "Unwalkable"
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string=Qt # wmllint: ignore
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string=Qt # wmllint: ignore
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[/terrain]
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