Used the encampment keep graphics...

...to create a new kind of "tent village" (Re^Vct). More unique
graphics wouldn't hurt.
This commit is contained in:
Lari Nieminen 2008-07-08 18:17:24 +00:00
parent 00f7263b09
commit feba750892
3 changed files with 31 additions and 17 deletions

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@ -97,6 +97,9 @@
#Crude villages (grassland)
{VILLAGE_RANDOM *^Vc village/hut}
{VILLAGE_P *^Vct 50 tent}
{VILLAGE_P *^Vct 100 tent2}
#Elven villages
#10% 25% 25% 40%
{VILLAGE_P *^Ve 10 village/elven}
@ -218,7 +221,7 @@
{TERRAIN_BASE_RANDOM Md desert-mountains}
# Frozen base terrain
# Frozen base terrain
#30% 30% 40%
{TERRAIN_BASE_P Aa 30 snow2}
@ -351,7 +354,7 @@
#
# Cave
# Cave
# (including dwarven castle, chasm, lava)
#
@ -454,7 +457,7 @@
# Water Transitions below everything else
{TRANSITION_BASE_L (Ww,Wwr) (!,Ww,Wwr,Mm,Wwf) -900 water/coast}
{TRANSITION_BASE_L Wwf (Ww,Wo,Wwr) -490 water/ford}
{TRANSITION_BASE_L Wwf (Ww,Wo,Wwr) -490 water/ford}
{TRANSITION_BASE_L Wo (!,Wo) -900 water/ocean}
{TRANSITION_BASE_LF Chw (Ch,Chr) -490 transition2 castle/sunken-ruin}
{TRANSITION_BASE_LF Chs (Ch,Chr) -490 transition2 swamp/water}

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@ -11,21 +11,21 @@
editor_image=off-map/offmap-editor
id=off_map
name= _ "None"
string=_off^_usr # wmllint: ignore
string=_off^_usr # wmllint: ignore
[/terrain]
[terrain]
symbol_image=void
id=shroud
name= _ "Shroud"
string=_s # wmllint: ignore
string=_s # wmllint: ignore
[/terrain]
[terrain]
symbol_image=fog
id=fog
name= _ "Fog"
string=_f # wmllint: ignore
string=_f # wmllint: ignore
[/terrain]
#
@ -836,6 +836,17 @@
editor_group=village
[/terrain]
[terrain]
symbol_image=village/camp-tile
id=camp_village
name= _ "Village"
string=Re^Vct
heals=8
gives_income=true
editor_group=village
[/terrain]
# Underground
[terrain]
@ -945,13 +956,13 @@
[/terrain]
[terrain]
symbol_image=water/reef
id=reef
name= _ "Coastal Reef"
string=Wwr
submerge=0.3
unit_height_adjust=-3
editor_group=water
symbol_image=water/reef
id=reef
name= _ "Coastal Reef"
string=Wwr
submerge=0.3
unit_height_adjust=-3
editor_group=water
[/terrain]
#
@ -1014,23 +1025,23 @@
symbol_image=void
id=flat
name= _ "Flat"
string=Gt # wmllint: ignore
string=Gt # wmllint: ignore
[/terrain]
[terrain]
symbol_image=void
id=frozen
name= _ "Frozen"
string=At # wmllint: ignore
string=At # wmllint: ignore
[/terrain]
[terrain]
symbol_image=void
id=impassable
name= _ "Impassable"
string=Xt # wmllint: ignore
string=Xt # wmllint: ignore
[/terrain]
[terrain]
symbol_image=void
id=unwalkable
name= _ "Unwalkable"
string=Qt # wmllint: ignore
string=Qt # wmllint: ignore
[/terrain]