NR S10a & 11a: Fix carryover & bump gold to compensate

So all carryover options are the same.
Also reposition gold macro to match one added.

[ci skip]
This commit is contained in:
sigurdfdragon 2018-02-28 23:35:43 -05:00 committed by Jeffrey 'Sigurd' Westcoat
parent b0ae6aa1b1
commit fe667e8416
2 changed files with 13 additions and 1 deletions

View file

@ -964,6 +964,17 @@
[/message]
[/event]
# Ensure correct carryover if all enemy leaders are defeated
[event]
name=enemies defeated
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
# Victory, Eryssa is allied
[event]
name=victory

View file

@ -31,6 +31,7 @@
side=1
controller=human
recruit=Peasant,Woodsman,Thug,Poacher,Spearman,Bowman,Gryphon,Dwarvish Fighter,Dwarvish Thunderer,Dwarvish Ulfserker,Dwarvish Scout,Footpad
{GOLD 250 200 150}
team_name=knalgans
user_team_name= _ "Alliance"
@ -138,8 +139,8 @@
side=7
controller=human
save_id=Krash
{GOLD 250 200 150}
recruit=Drake Fighter,Drake Glider,Drake Burner,Drake Clasher
{GOLD 250 200 150}
team_name=knalgans
user_team_name= _ "Alliance"