Updated changelogs
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@ -16,9 +16,11 @@ Version 1.13.8+dev:
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* Fix bug when finding bird bones reported here:
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https://forums.wesnoth.org/viewtopic.php?f=4&t=46480#p614781
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* Under the Burning Suns:
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* New unit sprites: Quenoth Mystic line, Quenoth Flanker line, Flesh Golem.
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* Fixed crash in 'Out of the Frying Pan'.
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* Fixed Ethereal Shadow and Ethereal Nightgaunt having nightstalk even when
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they shouldn't.
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* Formation ability now has looser adjacency requirements.
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* Graphics:
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* Added portrait for Giant Rat.
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* Fixed transparency artifacts in scaled portraits and other message images
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@ -83,6 +85,7 @@ Version 1.13.8+dev:
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(bug #1606)
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* Fixed whiteboard crash on delete action with multiple moves (bug #1842)
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* Fix units beeing unable to step on hexes with too high movecosts (bug #1473)
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* Improved and more detailed FPS display
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* WFL Engine
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* Add owner key to terrain space callable, for villages
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* Location formulas in [tunnel] now have a teleport_unit variable
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@ -121,6 +124,8 @@ Version 1.13.8+dev:
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* The allow_new_game= in [scenario] now defaults to false (it still defaults to true
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in [multiplayer])
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* Add [cancel_action] (bug #1427)
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* Allowed TerrainGraphicsWML random_start= to optionally take a positive
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integer to limit the range of the random shift of the animation start time
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Version 1.13.8:
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* Campaigns:
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@ -15,9 +15,11 @@ Version 1.13.8+dev:
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* Fix bug when finding bird bones reported here:
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https://forums.wesnoth.org/viewtopic.php?f=4&t=46480#p614781
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* Under the Burning Suns:
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* New unit sprites: Quenoth Mystic line, Quenoth Flanker line, Flesh Golem.
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* Fixed crash in 'Out of the Frying Pan'.
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* Fixed Ethereal Shadow and Ethereal Nightgaunt having nightstalk even when
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they shouldn't.
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* Formation ability now has looser adjacency requirements.
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* Graphics:
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* Added portrait for Giant Rat.
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