DiD S3: Resolved Darken Volk speaking from the darkness (#7763)
* DiD S3: Resolved Darken Volk speaking from the darkness at the end of the scenario (resolves #7758) * Restore victory event changes for Darken Volk. * Correct indentation.
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changelog_entries/did_s3.md
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changelog_entries/did_s3.md
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@ -0,0 +1,3 @@
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### Campaigns
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* Descent into Darkness
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* S3: Resolved Darken Volk speaking from the darkness at the end of the scenario (#7758).
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@ -2097,6 +2097,11 @@ All sense of time and being are entombed within darkness. How long has passed si
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{CLEAR_VARIABLE units}
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# Restore Darken Volk's MP so that he isn't stuck behind the shroud after the redraw
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{MODIFY_UNIT (id=Darken Volk) max_moves 6}
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{MODIFY_UNIT (id=Darken Volk) moves 6}
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{MODIFY_UNIT (id=Darken Volk) side 1}
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[redraw]
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side=1
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clear_shroud=yes
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@ -2153,6 +2158,7 @@ All sense of time and being are entombed within darkness. How long has passed si
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object_id="potion_poison_icon"
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[/remove_object]
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# Duplicated from the rebel soul event for debugging purposes
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{MODIFY_UNIT (id=Darken Volk) max_moves 6}
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{MODIFY_UNIT (id=Darken Volk) moves 6}
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{MODIFY_UNIT (id=Darken Volk) side 1}
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