don't allow toggle shroud during enemies turn.
whether DSU (= delayed shroud updates) is enabled for a team is part of
the gamestate and toggeling it during a turn of a networked side will
cause OOS sooner or later. So we cannot toggle it then.
backports 2a395fb750
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1 changed files with 6 additions and 2 deletions
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@ -1020,11 +1020,15 @@ bool playsingle_controller::can_execute_command(const hotkey::hotkey_command& cm
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return (!browse_ || linger_) && !events::commands_disabled;
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case hotkey::HOTKEY_DELAY_SHROUD:
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return !linger_ && (teams_[gui_->viewing_team()].uses_fog() || teams_[gui_->viewing_team()].uses_shroud())
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&& !events::commands_disabled;
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return !linger_
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&& (gui_->viewing_team() == gui_->playing_team())
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&& teams_[gui_->viewing_team()].is_human()
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&& (teams_[gui_->viewing_team()].uses_fog() || teams_[gui_->viewing_team()].uses_shroud())
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&& !events::commands_disabled;
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case hotkey::HOTKEY_UPDATE_SHROUD:
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return !linger_
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&& player_number_ == gui_->viewing_side()
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&& teams_[gui_->viewing_team()].is_human()
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&& !events::commands_disabled
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&& teams_[gui_->viewing_team()].auto_shroud_updates() == false;
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