make sure that all needed units are in the tutorial and found correctly
This commit is contained in:
parent
41b615e013
commit
fcebcac625
4 changed files with 469 additions and 0 deletions
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@ -501,6 +501,10 @@ default=yes
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[binary_path]
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path=data/tutorial
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[/binary_path]
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[+units]
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{tutorial/units}
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[/units]
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{tutorial/units}
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#endif
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{scenario-test.cfg}
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188
data/tutorial/units/Commander.cfg
Executable file
188
data/tutorial/units/Commander.cfg
Executable file
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[unit]
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id=Commander
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name= _ "Commander"
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race=human
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image="konrad-commander.png"
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[defend]
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range=melee
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[frame]
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begin=-150
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end=150
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image="konrad-commander-defend.png"
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[/frame]
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[/defend]
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[defend]
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range=ranged
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[frame]
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begin=-150
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end=150
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image="konrad-commander-ranged-defend.png"
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[/frame]
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[/defend]
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image_leading="konrad-commander-leading.png"
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profile=portraits/konrad.png
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hitpoints=45
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ability=leadership
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movement_type=smallfoot
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movement=6
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experience=60
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level=2
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alignment=lawful
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advanceto=Lord
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cost=36
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usage=mixed fighter
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unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
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get_hit_sound=groan.wav
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[death]
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[frame]
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begin=0
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end=200
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image="konrad-commander-die-1.png"
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[/frame]
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[frame]
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begin=200
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end=400
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image="konrad-commander-die-2.png"
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[/frame]
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[/death]
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[attack]
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name=sword
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type=blade
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range=melee
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damage=8
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number=4
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[animation]
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[frame]
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begin=-250
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end=-200
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image="konrad-commander.png"
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[/frame]
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[frame]
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begin=-100
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end=100
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image=""konrad-commander-attack.png""
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[/frame]
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[sound]
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time=-250
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sound=sword-swish.wav
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[/sound]
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[/animation]
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[/attack]
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[attack]
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name=bow
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type=pierce
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range=ranged
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damage=6
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number=3
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[animation]
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[frame]
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begin=-100
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end=100
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image=""konrad-commander-ranged.png""
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[/frame]
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[sound]
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time=-100
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sound=firearrow.wav
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[/sound]
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[sound]
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time=0
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sound=arrow-hit.wav
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sound_miss=arrow-miss.wav
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[/sound]
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[missile_frame]
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begin=-100
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end=0
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image="projectiles/missile-n.png"
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image_diagonal="projectiles/missile-ne.png"
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[/missile_frame]
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[/animation]
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[/attack]
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[variation]
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variation_name=scepter
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id=Commander
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name= _ "Commander"
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race=human
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image="konrad-commander.png"
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[defend]
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range=melee
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[frame]
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begin=-150
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end=150
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image="konrad-commander-defend.png"
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[/frame]
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[/defend]
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[defend]
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range=ranged
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[frame]
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begin=-150
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end=150
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image="konrad-commander-ranged-defend.png"
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[/frame]
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[/defend]
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image_leading="konrad-commander-leading.png"
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profile=portraits/konrad.png
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hitpoints=45
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ability=leadership
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movement_type=smallfoot
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movement=6
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experience=60
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level=2
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alignment=lawful
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advanceto=Lord
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cost=42
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usage=mixed fighter
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unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
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get_hit_sound=groan.wav
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[attack]
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name=sword
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type=blade
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range=melee
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damage=8
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number=4
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[animation]
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[frame]
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begin=-250
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end=-200
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image="konrad-commander.png"
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[/frame]
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[frame]
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begin=-100
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end=100
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image=""konrad-commander-attack.png""
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[/frame]
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[sound]
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time=-250
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sound=sword-swish.wav
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[/sound]
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[/animation]
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[/attack]
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[attack]
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name=scepter of fire
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type=fire
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range=ranged
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special=magical
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icon=attacks/fireball.png
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damage=16
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number=4
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[animation]
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[sound]
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time=-200
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sound=fire.wav
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[/sound]
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[missile_frame]
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begin=-100
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end=0
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halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
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image="projectiles/fireball-n.png"
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image_diagonal="projectiles/fireball-nw.png"
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[/missile_frame]
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[/animation]
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[/attack]
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[/variation]
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[/unit]
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121
data/tutorial/units/Fighter.cfg
Executable file
121
data/tutorial/units/Fighter.cfg
Executable file
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@ -0,0 +1,121 @@
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[unit]
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id=Fighter
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name= _ "Fighter"
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race=human
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image="konrad-fighter.png"
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[defend]
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[frame]
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begin=-150
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end=150
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image="konrad-fighter-defend.png"
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[/frame]
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[/defend]
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profile=portraits/konrad.png
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hitpoints=32
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movement_type=smallfoot
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movement=6
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experience=28
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level=1
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alignment=lawful
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advanceto=Commander
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cost=18
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usage=mixed fighter
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unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."
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get_hit_sound=groan.wav
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[attack]
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name=sword
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type=blade
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range=melee
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damage=6
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number=3
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[animation]
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[frame]
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begin=-250
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end=-100
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image="konrad-fighter.png"
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[/frame]
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[frame]
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begin=-100
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end=50
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image=""konrad-fighter-attack.png""
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[/frame]
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[sound]
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time=-250
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sound=sword-swish.wav
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[/sound]
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[/animation]
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[/attack]
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[variation]
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variation_name=scepter
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id=Fighter
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name= _ "Fighter"
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race=human
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image="konrad-fighter.png"
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[defend]
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[frame]
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begin=-150
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end=150
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image="konrad-fighter-defend.png"
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[/frame]
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[/defend]
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profile=portraits/konrad.png
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hitpoints=32
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movement_type=smallfoot
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movement=6
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experience=28
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level=1
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alignment=lawful
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advanceto=Commander
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cost=35
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usage=mixed fighter
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unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."
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get_hit_sound=groan.wav
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[attack]
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name=sword
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type=blade
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range=melee
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damage=6
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number=3
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[animation]
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[frame]
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begin=-250
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end=-100
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image="konrad-fighter.png"
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[/frame]
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[frame]
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begin=-100
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end=50
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image=""konrad-fighter-attack.png""
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[/frame]
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[sound]
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time=-250
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sound=sword-swish.wav
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[/sound]
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[/animation]
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[/attack]
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[attack]
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name=scepter of fire
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type=fire
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range=ranged
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special=magical
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icon=attacks/fireball.png
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damage=12
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number=3
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[animation]
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[sound]
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time=-200
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sound=fire.wav
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[/sound]
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[missile_frame]
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begin=-100
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end=0
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halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
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image="projectiles/fireball-n.png"
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image_diagonal="projectiles/fireball-nw.png"
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[/missile_frame]
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[/animation]
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[/attack]
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[/variation]
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[/unit]
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156
data/tutorial/units/Lord.cfg
Executable file
156
data/tutorial/units/Lord.cfg
Executable file
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@ -0,0 +1,156 @@
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[unit]
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id=Lord
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name= _ "Lord"
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race=human
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image="konrad-lord.png"
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[defend]
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[frame]
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begin=-150
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end=150
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image="konrad-lord-defend.png"
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[/frame]
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[/defend]
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image_leading="konrad-lord-leading.png"
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profile=portraits/konrad.png
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hitpoints=68
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ability=leadership
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movement_type=smallfoot
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movement=6
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experience=100
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level=3
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alignment=lawful
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advanceto=null
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{AMLA_TOUGH 3}
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cost=65
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usage=mixed fighter
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unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
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get_hit_sound=groan.wav
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[attack]
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name=sword
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type=blade
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range=melee
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damage=12
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number=4
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[animation]
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[frame]
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begin=-100
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end=100
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image="konrad-lord-attack.png"
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[/frame]
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[sound]
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time=-250
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sound=sword-swish.wav
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[/sound]
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[/animation]
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[/attack]
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[attack]
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name=bow
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type=pierce
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range=ranged
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damage=9
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number=3
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[animation]
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[frame]
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begin=-200
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end=-100
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image="konrad-lord-bow1.png"
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[/frame]
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[frame]
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begin=-100
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end=-0
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image="konrad-lord-bow2.png"
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[/frame]
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[sound]
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time=-100
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sound=firearrow.wav
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[/sound]
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[sound]
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time=0
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sound=arrow-hit.wav
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sound_miss=arrow-miss.wav
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[/sound]
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[missile_frame]
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begin=-100
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end=0
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image="projectiles/missile-n.png"
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image_diagonal="projectiles/missile-ne.png"
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[/missile_frame]
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[/animation]
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[/attack]
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[variation]
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variation_name=scepter
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id=Lord
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name= _ "Lord"
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race=human
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image="konrad-lord.png"
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[defend]
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[frame]
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begin=-150
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end=150
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image="konrad-lord-defend.png"
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[/frame]
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[/defend]
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image_leading="konrad-lord-leading.png"
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profile=portraits/konrad.png
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hitpoints=68
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ability=leadership
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movement_type=smallfoot
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movement=6
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experience=100
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level=3
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alignment=lawful
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advanceto=null
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{AMLA_TOUGH 3}
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cost=150
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usage=mixed fighter
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unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
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get_hit_sound=groan.wav
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[attack]
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name=sword
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type=blade
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range=melee
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damage=12
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number=4
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[animation]
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[frame]
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begin=-100
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end=100
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image="konrad-lord-attack.png"
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[/frame]
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[sound]
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time=-250
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sound=sword-swish.wav
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[/sound]
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[/animation]
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[/attack]
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[attack]
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name=scepter of fire
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type=fire
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range=ranged
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special=magical
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icon=attacks/fireball.png
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damage=18
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number=4
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[animation]
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[sound]
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time=-200
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sound=fire.wav
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[/sound]
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[missile_frame]
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begin=-100
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end=0
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halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
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image="projectiles/fireball-n.png"
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image_diagonal="projectiles/fireball-nw.png"
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[/missile_frame]
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[/animation]
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[/attack]
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[/variation]
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[/unit]
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Add table
Reference in a new issue