Remove useless function.
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d0293b6c85
commit
fcea56052d
2 changed files with 4 additions and 56 deletions
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@ -1697,8 +1697,8 @@ std::vector<surface> display::get_terrain_images(int x, int y, image::TYPE image
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image::locator image(*it);
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// image.filename = "terrain/" + *it;
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const surface surface(get_terrain(image,image_type,x,y));
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if(surface != NULL) {
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const surface surface(image::get_image(image, image_type));
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if (!surface.null()) {
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res.push_back(surface);
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}
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}
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@ -1723,8 +1723,8 @@ std::vector<surface> display::get_terrain_images(int x, int y, image::TYPE image
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image::locator image = it->get_current_frame();
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// image.filename = "terrain/" + image.filename;
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const surface surface(get_terrain(image,image_type,x,y));
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if(surface != NULL) {
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const surface surface(image::get_image(image, image_type));
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if (!surface.null()) {
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res.push_back(surface);
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}
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}
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@ -1733,50 +1733,6 @@ std::vector<surface> display::get_terrain_images(int x, int y, image::TYPE image
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return res;
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}
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surface display::get_terrain(const image::locator& image, image::TYPE image_type,
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int x, int y)
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{
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#if 0
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//see if there is a time-of-day specific version of this image
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if(search_tod) {
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// image::locator tod_image = image;
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// tod_image.filename = image.filename + "-" + tod.id + ".png";
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const image::locator& tod_image = image::get_alternative(image, "-" + tod.id);
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im = image::get_image(tod_image,image_type);
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if(im != NULL) {
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return im;
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}
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}
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#endif
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// image::locator tmp = image;
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// tmp.filename += ".png";
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const surface im(image::get_image(image, image_type));
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if(im == NULL) {
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return im;
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}
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#if 0
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//see if this tile is illuminated to a different colour than it'd
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//normally be displayed as
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const int radj = tod_at.red - tod.red;
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const int gadj = tod_at.green - tod.green;
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const int badj = tod_at.blue - tod.blue;
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if((radj|gadj|badj) != 0 && im != NULL) {
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const surface backup(im);
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im = surface(adjust_surface_colour(im,radj,gadj,badj));
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if(im == NULL)
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ERR_DP << "could not adjust surface..\n";
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}
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#endif
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return im;
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}
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surface display::get_flag(gamemap::TERRAIN terrain, int x, int y)
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{
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const bool village = map_.is_village(terrain);
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@ -384,14 +384,6 @@ private:
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std::vector<surface> get_terrain_images(int x, int y, image::TYPE type, ADJACENT_TERRAIN_TYPE terrain_type);
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std::vector<std::string> get_fog_shroud_graphics(const gamemap::location& loc);
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//this surface must be freed by the caller
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//surface get_terrain(gamemap::TERRAIN, image::TYPE type,
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// int x, int y, const std::string& dir="");
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//this surface must be freed by the caller
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surface get_terrain(const image::locator &image, image::TYPE type,
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int x, int y);
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//this surface must be freed by the caller
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surface get_flag(gamemap::TERRAIN, int x, int y);
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