updated British English translation

This commit is contained in:
András Salamon 2005-07-18 20:02:28 +00:00
parent a91f7bdc69
commit fce19af8a9
7 changed files with 441 additions and 124 deletions

View file

@ -3,7 +3,7 @@ msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2005-07-17 17:50+0200\n"
"PO-Revision-Date: 2005-05-30 11:15+0200\n"
"PO-Revision-Date: 2005-07-18 21:59+0200\n"
"Last-Translator: ott <ott@gaon.net>\n"
"Language-Team: en_GB\n"
"MIME-Version: 1.0\n"
@ -21,49 +21,47 @@ msgstr "Edit"
#: src/editor/editor.cpp:153
msgid "Draw tiles"
msgstr ""
msgstr "Draw tiles"
#: src/editor/editor.cpp:155
#, fuzzy
msgid "Fill"
msgstr "File"
msgstr "Fill"
#: src/editor/editor.cpp:157
msgid "Set player's starting position"
msgstr ""
msgstr "Set player's starting position"
#: src/editor/editor.cpp:159
msgid "Zoom in"
msgstr ""
msgstr "Zoom in"
#: src/editor/editor.cpp:161
msgid "Zoom out"
msgstr ""
msgstr "Zoom out"
#: src/editor/editor.cpp:163
msgid "Undo"
msgstr ""
msgstr "Undo"
#: src/editor/editor.cpp:165
msgid "Redo"
msgstr ""
msgstr "Redo"
#: src/editor/editor.cpp:167
msgid "Zoom to default view"
msgstr ""
msgstr "Zoom to default view"
#: src/editor/editor.cpp:169
msgid "Toggle grid"
msgstr ""
msgstr "Toggle grid"
#: src/editor/editor.cpp:171
#, fuzzy
msgid "Resize the map"
msgstr "Resize Map"
msgstr "Resize the map"
#: src/editor/editor.cpp:173
msgid "Flip map"
msgstr ""
msgstr "Flip map"
#: src/editor/editor.cpp:364
msgid "Save the Map As"
@ -90,6 +88,8 @@ msgid ""
"Warning: Illegal characters found in the map name. You've to save under a "
"different name."
msgstr ""
"Warning: Illegal characters found in the map name. Please save under a "
"different name."
#: src/editor/editor.cpp:476 src/editor/editor.cpp:555
msgid "The file does not contain a valid map."
@ -125,7 +125,7 @@ msgstr "Could not save the map: $msg"
#: src/editor/editor.cpp:1133
msgid "Error: Illegal character in filename."
msgstr ""
msgstr "Error: Illegal character in filename."
#: src/editor/editor.cpp:1189
msgid "Player"
@ -217,7 +217,7 @@ msgstr "Flip around (this may change the dimensions of the map):"
#: src/editor/editor_main.cpp:231
msgid "Battle for Wesnoth Map Editor"
msgstr ""
msgstr "Battle for Wesnoth Map Editor"
#: src/editor/editor_palettes.cpp:311
msgid "FG"

View file

@ -3,7 +3,7 @@ msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2005-07-17 17:51+0200\n"
"PO-Revision-Date: 2005-06-16 17:54+0200\n"
"PO-Revision-Date: 2005-07-18 22:01+0200\n"
"Last-Translator: ott <ott@gaon.net>\n"
"Language-Team: none\n"
"MIME-Version: 1.0\n"
@ -72,19 +72,16 @@ msgid "Gweddry"
msgstr "Gweddry"
#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:55
#, fuzzy
msgid "Mal-un-Darak"
msgstr "Mal-Darak"
msgstr "Mal-un-Darak"
#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:69
#, fuzzy
msgid "Mal-un-Zanrad"
msgstr "Mal-Zanrad"
msgstr "Mal-un-Zanrad"
#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:83
#, fuzzy
msgid "Mal-un-Xadrux"
msgstr "Mal-Zanrad"
msgstr "Mal-un-Xadrux"
#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:97
#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:87
@ -1464,12 +1461,11 @@ msgstr ""
"versed well in combat with the spirits of darkness, to be the king's adviser."
#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:37
#, fuzzy
msgid ""
"In all the land, there were two magi of light that clearly stood out from "
"the rest. A mage from the East named Ravan, and myself."
msgstr ""
"In all the land, there were two mages of light that clearly stood out from "
"In all the land, there were two magi of light that clearly stood out from "
"the rest. A mage from the East named Ravan, and myself."
#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:42
@ -1497,13 +1493,12 @@ msgstr ""
"his."
#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:52
#, fuzzy
msgid ""
"In time, as all of the magi of death eventually do, he took his own life and "
"reformed himself as a lich, one of the most powerful ones ever seen."
msgstr ""
"In time, as all of the mages of death eventually do, he took his own life "
"and reformed himself as a lich, one of the most powerful ones ever seen."
"In time, as all of the magi of death eventually do, he took his own life and "
"reformed himself as a lich, one of the most powerful ones ever seen."
#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:57
msgid ""
@ -1939,9 +1934,8 @@ msgid "Undead Crossing"
msgstr "Undead Crossing"
#: data/scenarios/Eastern_Invasion/Undead_Crossing.cfg:42
#, fuzzy
msgid "Mal-un-Karad"
msgstr "Mal-Zanrad"
msgstr "Mal-un-Karad"
#: data/scenarios/Eastern_Invasion/Undead_Crossing.cfg:84
msgid ""
@ -1960,15 +1954,14 @@ msgstr ""
"will waste too much time. Already Weldyn might be in ruins!"
#: data/scenarios/Eastern_Invasion/Undead_Crossing.cfg:92
#, fuzzy
msgid ""
"Across this river lies the Northland. Ogres live there, as do orcs. We "
"should proceed with caution. The undead behind us are dangerous, but the "
"orcs may be more dangerous still."
msgstr ""
"Across this river lies the Northland. Ogres live there, as do orcs. We "
"should proceed with caution. I still think we should go straight to the "
"King, but that is now impossible."
"should proceed with caution. The undead behind us are dangerous, but the "
"orcs may be more dangerous still."
#: data/scenarios/Eastern_Invasion/Undead_Crossing.cfg:96
msgid ""
@ -1985,13 +1978,12 @@ msgstr ""
"I summon from the depths of the river those beasts which will destroy you!"
#: data/scenarios/Eastern_Invasion/Undead_Crossing.cfg:144
#, fuzzy
msgid ""
"It seems as if in addition to summoning undead this foul sorcerer has "
"learned to call up demons!"
msgstr ""
"It seems as if in addition to summoning undead this Lich has learned to call "
"up demons!"
"It seems as if in addition to summoning undead this foul sorcerer has "
"learned to call up demons!"
#: data/scenarios/Eastern_Invasion/Unexpected_Appearance.cfg:4
msgid "An Unexpected Appearance"

View file

@ -3,7 +3,7 @@ msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2005-07-13 18:41+0200\n"
"PO-Revision-Date: 2005-06-04 05:43+0200\n"
"PO-Revision-Date: 2005-07-18 21:58+0200\n"
"Last-Translator: ott <ott@gaon.net>\n"
"Language-Team: none\n"
"MIME-Version: 1.0\n"
@ -1056,13 +1056,12 @@ msgid "And the ship will take us to Anduin?"
msgstr "And the ship will take us to Anduin?"
#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:184
#, fuzzy
msgid ""
"Yes, we will sail to the Isle of Anduin, my home Konrad, and the home of "
"many magi."
msgstr ""
"Yes, we will sail to the Isle of Anduin, my home Konrad, and the home of "
"many mages."
"many magi."
#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:188
msgid ""
@ -3037,22 +3036,20 @@ msgid "I found someone hiding in the village!"
msgstr "I found someone hiding in the village!"
#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:212
#, fuzzy
msgid ""
"My lords, I have been hiding in the village from the orcs, like many of the "
"other magi here. Perhaps we can work together to recapture the island!"
msgstr ""
"My lords, I have been hiding in the village from the orcs, like many of the "
"other mages here. Perhaps we can work together to recapture the island!"
"other magi here. Perhaps we can work together to recapture the island!"
#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:216
msgid "Certainly, let us join together to fight the evil ones."
msgstr "Certainly, let us join together to fight the evil ones."
#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:220
#, fuzzy
msgid "You can now recruit magi."
msgstr "You can now recruit mages."
msgstr "You can now recruit magi."
#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:235
msgid "Seimus"
@ -3067,7 +3064,6 @@ msgid "My apprentice! How did the island fall to such as these?"
msgstr "My apprentice! How did the island fall to such as these?"
#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:254
#, fuzzy
msgid ""
"You have not heard, master Delfador? Asheviere is trying to control the "
"entire western coast. She hired many Orcs and sent them here. They were "
@ -3077,7 +3073,7 @@ msgstr ""
"You have not heard, master Delfador? Asheviere is trying to control the "
"entire western coast. She hired many Orcs and sent them here. They were "
"holding me until a ship could arrive to take me to Weldyn where I am to "
"stand trial for treason for training mages!"
"stand trial for treason for training magi!"
#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:259
msgid ""
@ -3227,9 +3223,8 @@ msgid "Xakae"
msgstr "Xakae"
#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:277
#, fuzzy
msgid "Surprise! Searching for magi, and all I get is these foul humans!"
msgstr "Surprise! Searching for Mages, and all I get is these foul humans!"
msgstr "Surprise! Searching for magi, and all I get is these foul humans!"
#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:311
msgid "The temple seems to be empty."
@ -4741,9 +4736,8 @@ msgid "I have come once again to aid you, friends!"
msgstr "I have come once again to aid you, friends!"
#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:264
#, fuzzy
msgid "White magi? Come to help us? But what are they doing here?"
msgstr "White mages? Come to help us? But what are they doing here?"
msgstr "White magi? Come to help us? But what are they doing here?"
#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:268
msgid ""

View file

@ -3,7 +3,7 @@ msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2005-07-17 17:50+0200\n"
"PO-Revision-Date: 2005-06-22 12:49+0200\n"
"PO-Revision-Date: 2005-07-18 21:57+0200\n"
"Last-Translator: ott <ott@gaon.net>\n"
"Language-Team: en_GB\n"
"MIME-Version: 1.0\n"
@ -179,7 +179,7 @@ msgstr "Save As"
#: src/hotkeys.cpp:87
msgid "Set Player's keep"
msgstr ""
msgstr "Set Player's keep"
#: src/hotkeys.cpp:88
msgid "Flood Fill"

View file

@ -3,7 +3,7 @@ msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2005-07-13 18:41+0200\n"
"PO-Revision-Date: 2005-03-22 17:41+0200\n"
"PO-Revision-Date: 2005-07-18 18:05+0200\n"
"Last-Translator: ott <ott@gaon.net>\n"
"Language-Team: none\n"
"MIME-Version: 1.0\n"
@ -405,13 +405,12 @@ msgid "I feel that it must be close. Could it be in that swamp?"
msgstr "I feel that it must be close. Could it be in that swamp?"
#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:103
#, fuzzy
msgid ""
"But the ancient magi had done their job well. The book had been hidden in a "
"grove over which Elves and Orcs had waged war for many years, and any to "
"approach would suffer their combined wrath..."
msgstr ""
"But the ancient mages had done their job well. The book had been hidden in a "
"But the ancient magi had done their job well. The book had been hidden in a "
"grove over which Elves and Orcs had waged war for many years, and any to "
"approach would suffer their combined wrath..."
@ -541,14 +540,12 @@ msgid "Gack! This chest contains holy water!"
msgstr "Gack! This chest contains holy water!"
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:400
#, fuzzy
msgid "Look at what the magi were guarding!"
msgstr "Look at what the mages were guarding!"
msgstr "Look at what the magi were guarding!"
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:425
#, fuzzy
msgid "Those magi had hidden away more than it seemed!"
msgstr "Those mages had hidden away more than it seemed!"
msgstr "Those magi had hidden away more than it seemed!"
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:450
msgid "Two dozen gold. Plundering this tower is fun!"
@ -613,7 +610,6 @@ msgid "Lessalin"
msgstr "Lessalin"
#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:110
#, fuzzy
msgid ""
"After sending the Dark Spirit away for his failure, Gwiti realized that he "
"was in a distant part of Wesnoth, and turned towards the Tower of Kaleon, "
@ -621,31 +617,28 @@ msgid ""
msgstr ""
"After sending the Dark Spirit away for his failure, Gwiti realized that he "
"was in a distant part of Wesnoth, and turned towards the Tower of Kaleon, "
"where the greatest mages once studied."
"where the greatest magi once studied."
#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:114
#, fuzzy
msgid ""
"At last, I have reached the road. Unless I am far off my course, I should "
"find the Tower of Kaleon here, filled with the secrets of ancient magi. Soon "
"they shall all be mine, and my power will be great enough to invade Wesnoth."
msgstr ""
"At last, I have reached the road. Unless I am far off my course, I should "
"find the Tower of Kaleon here, filled with the secrets of ancient mages. "
"Soon they shall all be mine, and my power will be great enough to invade "
"Wesnoth."
"find the Tower of Kaleon here, filled with the secrets of ancient magi. Soon "
"they shall all be mine, and my power will be great enough to invade Wesnoth."
#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:118
msgid "A necromancer approaches! Can this be the same one that we banished?"
msgstr "A necromancer approaches! Can this be the same one that we banished?"
#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:122
#, fuzzy
msgid ""
"Accursed and dreadful one, know that we magi, guardians of the Tower of "
"Kaleon, shall bar your way with all our spells! Flee now and you may survive."
msgstr ""
"Accursed and dreadful one, know that we mages, guardians of the Tower of "
"Accursed and dreadful one, know that we magi, guardians of the Tower of "
"Kaleon, shall bar your way with all our spells! Flee now and you may survive."
#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:126

View file

@ -3,7 +3,7 @@ msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2005-07-13 18:42+0200\n"
"PO-Revision-Date: 2005-06-04 05:49+0200\n"
"PO-Revision-Date: 2005-07-18 21:57+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"MIME-Version: 1.0\n"
@ -1574,12 +1574,11 @@ msgstr ""
"know that Lich you have petrified just outside of Southbay-"
#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:1018
#, fuzzy
msgid ""
"Yeah, Lich Point! Where we first used our magi in battle, and turned the "
"tide of war against your people."
msgstr ""
"Yeah, Lich Point! Where we first used our mages in battle, and turned the "
"Yes, Lich Point! Where we first used our magi in battle, and turned the "
"tide of war against your people."
#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:1023
@ -2229,15 +2228,14 @@ msgstr ""
"that much I am sure."
#: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:293
#, fuzzy
msgid ""
"We have lost much in the last months, but we should not lose all of our "
"knowledge. I will go forth amongst the people and spread wisdom, and see "
"about establishing a new order of Magi in this new land."
msgstr ""
"We have lost much in the last months, but we should not lose all of our "
"knowledge. I will go forth amongst the people and spread wisdom, and see "
"about establishing a new order of Mages in this new land."
"We have lost much in the last few months, but we should not lose all of our "
"knowledge. I will go forth among the people and spread wisdom, and see "
"about establishing a new order of Magi in this new land."
#: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:298
#: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:303
@ -2772,7 +2770,7 @@ msgstr ""
#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:418
msgid "Yeah, it looks like you could use all of the help you can get."
msgstr "Yeah, it looks like you could use all of the help you can get."
msgstr "Yes, it looks like you could use all of the help you can get."
#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:426
msgid ""
@ -3710,12 +3708,11 @@ msgid "This is the far end of that river bed. Legend has it- -"
msgstr "This is the far end of that river bed. Legend has it- -"
#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:180
#, fuzzy
msgid ""
"That a King banished a pair of twin Magi and their devoted followers down "
"here after the Wesfolk war!"
msgstr ""
"That a King banished a pair of twin Mages and their devoted followers down "
"That a King banished a pair of twin Magi and their devoted followers down "
"here after the Wesfolk war!"
#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:185
@ -4087,12 +4084,11 @@ msgstr ""
"the world itself. In the distance Haldric hears a booming voice."
#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:163
#, fuzzy
msgid ""
"Free! I'm free at last! I knew those puny magi couldn't seal me in here "
"forever! Rise my soldiers of Darkness, the world will be ours once more!"
msgstr ""
"Free! I'm free at last! I knew those puny mages couldn't seal me in here "
"Free! I'm free at last! I knew those puny magi couldn't seal me in here "
"forever! Rise my soldiers of Darkness, the world will be ours once more!"
#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:167

View file

@ -3,7 +3,7 @@ msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2005-07-17 17:49+0200\n"
"PO-Revision-Date: 2005-07-04 23:49+0200\n"
"PO-Revision-Date: 2005-07-18 21:55+0200\n"
"Last-Translator: ott <ott@gaon.net>\n"
"Language-Team: en_GB\n"
"MIME-Version: 1.0\n"
@ -582,7 +582,6 @@ msgstr ""
"some cases, you will be given a choice of advancement options."
#: data/help.cfg:164
#, fuzzy
msgid ""
"\n"
"\n"
@ -592,7 +591,7 @@ msgstr ""
"\n"
"\n"
"Keep in mind that while most units have three levels, not all do, and that "
"occasional units (such as <ref>dst=unit_Mage text=Mages</ref>) may have four."
"occasional units (such as <ref>dst=unit_Mage text=Magi</ref>) may have four."
#: data/help.cfg:169
msgid "Healing"
@ -697,7 +696,6 @@ msgstr ""
"Income and Upkeep."
#: data/help.cfg:187
#, fuzzy
msgid ""
"\n"
"\n"
@ -708,9 +706,10 @@ msgid ""
msgstr ""
"\n"
"\n"
"Income is simple. For every village you control, you gain one gold each "
"turn. Thus, if you have ten villages, you would normally gain ten gold. Your "
"Upkeep costs are subtracted from this income, as detailed below."
"Income is simple. You have a base income of 2 gold per turn. For every "
"village you control, you gain one additional gold each turn. Thus, if you "
"have ten villages, you would normally gain 12 gold each turn. Your Upkeep "
"costs are subtracted from this income, as detailed below."
#: data/help.cfg:189
msgid ""
@ -733,7 +732,6 @@ msgstr ""
"you would have to pay two gold each turn in upkeep."
#: data/help.cfg:191
#, fuzzy
msgid ""
"\n"
"\n"
@ -743,11 +741,11 @@ msgid ""
msgstr ""
"\n"
"\n"
"These costs are subtracted from your Income, so in the case of twelve levels "
"of units and ten villages, your resultant Income would be 8 gold per turn."
"Upkeep costs are subtracted from your Income, so in the case of twelve "
"levels of units and ten villages, your resultant Income would be 10 gold per "
"turn."
#: data/help.cfg:192
#, fuzzy
msgid ""
"\n"
"There is one important exception to Upkeep: units with the Loyal trait never "
@ -784,17 +782,16 @@ msgid "About"
msgstr "About"
#: data/help.cfg:210
#, fuzzy
msgid ""
"Most units have two traits. However, Undead units are assigned the single "
"trait 'Undead', and Woses do not receive any traits. Traits are "
"modifications that change a unit's attributes slightly. They are usually "
"randomly assigned to a unit when it is recruited."
msgstr ""
"Most units have two traits, with the exception of Undead units which are "
"assigned the trait 'Undead'. Traits are modifications that change a unit's "
"attributes slightly. They are usually randomly assigned to a unit when it is "
"recruited."
"Most units have two traits. However, Undead units are assigned the single "
"trait 'Undead', and Woses do not receive any traits. Traits are "
"modifications that change a unit's attributes slightly. They are usually "
"randomly assigned to a unit when it is recruited."
#: data/help.cfg:212
msgid ""
@ -1034,6 +1031,13 @@ msgid ""
"\n"
"Most units have defense of 30 to 40% on grassland."
msgstr ""
"Grassland represents open plains, whether cultivated, cut back for grazing, "
"or wild. Being open ground, Grassland is both very easy to move across, but "
"is also difficult to defend oneself in. Typically, those units that perform "
"best on grassland are either cavalry, or very agile units which take "
"advantage of the open space.\n"
"\n"
"Most units have defence of 30 to 40% on grassland."
#: data/help.cfg:280 data/terrain.cfg:124 data/terrain.cfg:132
msgid "Road"
@ -1045,6 +1049,9 @@ msgid ""
"As far as gameplay is concerned, Roads are identical to "
"<ref>dst=terrain_grassland text=Grassland</ref>."
msgstr ""
"Roads are beaten paths of dirt, formed by many travellers passing over them. "
"As far as gameplay is concerned, Roads are identical to "
"<ref>dst=terrain_grassland text=Grassland</ref>."
#: data/help.cfg:286 data/terrain.cfg:321
msgid "Forest"
@ -1066,6 +1073,19 @@ msgid ""
"Elves, on the other hand, enjoy 60 to 70% defense, even their mounted units. "
"Dwarves generally receive only 30% defense in forests."
msgstr ""
"Forests represent any woodland with significant undergrowth, enough to "
"hinder passage. Though they slow nearly everyone down, forests do offer "
"better defence to most units than open ground. Cavalry, however, have so "
"much trouble navigating them that any benefit gained by stealth is negated. "
"Elves are an exception to this general rule for forests. Not only do they "
"possess full movement in forests, but they also gain a considerable "
"defensive bonus. Dwarves are another exception to this rule; though they are "
"able to plough through the forests without much loss of speed, their utter "
"unfamiliarity with the terrain causes them to receive no defensive bonus.\n"
"\n"
"Most units have 50% defence in forests, but cavalry are limited to 40%. "
"Elves, on the other hand, enjoy 60 to 70% defence, even their mounted units. "
"Dwarves generally receive only 30% defence in forests."
#: data/help.cfg:294 data/terrain.cfg:282
msgid "Hills"
@ -1083,6 +1103,15 @@ msgid ""
"Most units have about 50% defense in hills, whereas cavalry are limited to "
"40%. Dwarves enjoy 60% defense in hills."
msgstr ""
"Hills represent any reasonably rough terrain, with enough dips and rises in "
"the ground to provide some cover. Hills are difficult for most troops to "
"navigate. Dwarves, Trolls, and Orcs have enough familiarity with the terrain "
"that they can pass through it without being slowed down. Cavalry have enough "
"trouble navigating the terrain that any defensive aid lent by cover is "
"negated.\n"
"\n"
"Most units have about 50% defence in hills, whereas cavalry are limited to "
"40%. Dwarves enjoy 60% defence in hills."
#: data/help.cfg:302 data/terrain.cfg:306
msgid "Mountains"
@ -1100,6 +1129,15 @@ msgid ""
"\n"
"Most units receive about 60% defense in mountains, whereas Dwarves enjoy 70%."
msgstr ""
"Mountains are steep enough that units often have to climb over obstacles to "
"move. By this nature, they provide a considerable defensive bonus for most "
"troops, but they also severely impede any passage through them. Most cavalry "
"simply cannot enter mountainous terrain; however, elvish cavalry is an "
"exception to this, as are the goblin wolf riders. Both Dwarves and Trolls "
"are native to mountainous terrain, and have a very easy time getting "
"around.\n"
"\n"
"Most units receive about 60% defence in mountains, whereas Dwarves enjoy 70%."
#: data/help.cfg:310 data/terrain.cfg:51
msgid "Swamp"
@ -1116,6 +1154,14 @@ msgid ""
"Most units make do with 30% defense in swamps. Mermen, Naga, and Saurians "
"all generally enjoy 60%."
msgstr ""
"Swamps represent any sort of wetlands. Swamps slow down nearly everyone, and "
"inhibit their ability to defend themselves. An exception to this is any race "
"bodily skilled in navigating water; these receive both full movement and a "
"defensive bonus. Those that make their living in the wetlands are also "
"adept at using this terrain for cover.\n"
"\n"
"Most units make do with 30% defence in swamps. Mermen, Naga, and Saurians "
"all generally enjoy 60%."
#: data/help.cfg:318 data/terrain.cfg:30
msgid "Shallow Water"
@ -1133,6 +1179,15 @@ msgid ""
"Most units make do with 20 to 30% defense in shallow water, whereas both "
"Naga and Mermen enjoy 60%."
msgstr ""
"Shallow water represents any body of water deep enough to come up to roughly "
"a man's waist. This is enough to slow down nearly anyone and leave them wide "
"open to attack. Dwarves, given that the water reaches up almost to their "
"heads, have an extremely hard time of this. The exception is any race whose "
"bodies naturally lend themselves to swimming, for which they receive a "
"considerable defensive bonus and full movement.\n"
"\n"
"Most units make do with 20 to 30% defence in shallow water, whereas both "
"Naga and Mermen enjoy 60%."
#: data/help.cfg:326 data/terrain.cfg:21
msgid "Deep Water"
@ -1146,11 +1201,15 @@ msgid ""
"\n"
"Mermen and Naga both receive 50% defense in deep water, with full movement."
msgstr ""
"Deep water represents any body of water deep enough to cover a man's head. "
"Most units cannot enter deep water: it is the domain of units which can "
"either fly, or are exceptionally strong swimmers.\n"
"\n"
"Mermen and Naga both receive 50% defence in deep water, with full movement."
#: data/help.cfg:334
#, fuzzy
msgid "Tundra"
msgstr "undead"
msgstr "Tundra"
#: data/help.cfg:337
msgid ""
@ -1160,6 +1219,11 @@ msgid ""
"\n"
"Most units have 20 to 40% defense in Tundra."
msgstr ""
"Tundra is any grassland covered by snow, either permanently, or temporarily. "
"Most units are slowed down by tundra, and have a harder time defending "
"themselves.\n"
"\n"
"Most units have 20 to 40% defence in Tundra."
#: data/help.cfg:342 data/terrain.cfg:70
msgid "Ice"
@ -1171,6 +1235,9 @@ msgid ""
"identical to <ref>dst=terrain_tundra text=Tundra</ref>. Note that swimming "
"units, even those who can breathe underwater, cannot swim underneath ice."
msgstr ""
"Ice represents any body of frozen water. For gameplay purposes, it is "
"identical to <ref>dst=terrain_tundra text=Tundra</ref>. Note that swimming "
"units, even those who can breathe underwater, cannot swim underneath ice."
#: data/help.cfg:348 data/terrain.cfg:370 data/terrain.cfg:430
msgid "Castle"
@ -1187,6 +1254,14 @@ msgid ""
"\n"
"Most units have about 60% defense in a castle."
msgstr ""
"Castles are any sort of permanent fortification. Nearly all units receive a "
"considerable bonus to their defense by being stationed in a castle, and all "
"units receive full movement in a castle. Stationing units in a castle "
"represents its defensive capability. Without a unit in each wall hex, an "
"enemy can simply sneak into the castle unchallenged, gaining the same "
"defensive bonus as everyone inside.\n"
"\n"
"Most units have about 60% defence in a castle."
#: data/help.cfg:356 data/terrain.cfg:106
msgid "Sand"
@ -1200,11 +1275,15 @@ msgid ""
"\n"
"Most units receive 20 to 40% defense in Sand."
msgstr ""
"The instability of sand makes it harder for most units to cross, and leaves "
"them wide open to attack. In contrast, the wide feet or snakelike bodies of "
"the lizardly races make sand much easier for them to navigate.\n"
"\n"
"Most units receive 20 to 40% defence in Sand."
#: data/help.cfg:364 data/terrain.cfg:115
#, fuzzy
msgid "Desert"
msgstr "Desert Hills"
msgstr "Desert"
#: data/help.cfg:365
msgid ""
@ -1212,6 +1291,9 @@ msgid ""
"beaches, however for gameplay purposes they are identical. See "
"<ref>dst=terrain_sand text=Sand</ref>."
msgstr ""
"Deserts have a somewhat different composition than small sand pits or "
"beaches, however for gameplay purposes they are identical. See "
"<ref>dst=terrain_sand text=Sand</ref>."
#: data/help.cfg:370 data/terrain.cfg:353
msgid "Cave"
@ -1228,6 +1310,14 @@ msgid ""
"\n"
"Most units receive 20 to 40% defense in Caves, whereas dwarves have 50%."
msgstr ""
"Cave terrain represents any underground cavern with enough room for a unit "
"to pass. Most units are wholly unfamiliar with the terrain, and thus are "
"both slowed down and hindered in defence. Dwarves and Trolls, who make their "
"homes in caves, both have a relatively easy time navigating this terrain, "
"especially dwarves, who by dint of their small size can navigate many "
"obstacles that other races cannot.\n"
"\n"
"Most units receive 20 to 40% defence in Caves, whereas dwarves have 50%."
#: data/help.cfg:378 data/terrain.cfg:157
msgid "Savanna"
@ -1239,6 +1329,9 @@ msgid ""
"world. For gameplay purposes, they are identical to "
"<ref>dst=terrain_grassland text=Grassland</ref>."
msgstr ""
"Savannas are plains of tall grass, found in the warmer climates of the "
"world. For gameplay purposes, they are identical to "
"<ref>dst=terrain_grassland text=Grassland</ref>."
#: data/help.cfg:384 data/terrain.cfg:39 data/terrain.cfg:60
#: data/terrain.cfg:165 data/terrain.cfg:174 data/terrain.cfg:185
@ -1259,6 +1352,15 @@ msgid ""
"Most units have 50 to 60% defense in villages, whereas cavalry receive only "
"40%."
msgstr ""
"Villages represent any group of buildings, human or otherwise. Almost all "
"units, even cavalry, have any easy time navigating villages, and most units "
"gain a defensive bonus from being stationed in a village. Villages allow "
"units the resources to clean and tend to their wounds, which allows any unit "
"stationed therein to heal eight hitpoints each turn, or to be cured of "
"poison.\n"
"\n"
"Most units have 50 to 60% defence in villages, whereas cavalry receive only "
"40%."
#: data/items.cfg:264
msgid ""
@ -4023,12 +4125,10 @@ msgstr "Ancient Lich"
#: data/units/Vampire_Lady.cfg:15 data/units/Wall_Guard.cfg:29
#: data/units/Warrior_King.cfg:19 data/units/Watch_Tower.cfg:12
#: data/units/Yeti.cfg:28
#, fuzzy
msgid "tough"
msgstr "touch"
msgstr "tough"
#: data/units/Ancient_Lich.cfg:28
#, fuzzy
msgid ""
"The final form that magi of the undead can achieve, Ancient Liches strike "
"terror into the hearts of those who see them. Not only is their touch that "
@ -4036,7 +4136,7 @@ msgid ""
"where they stand. Should you ever come across one of these, flee fast and "
"far, for they move faster than most undead."
msgstr ""
"The final form that mages of the undead can achieve, Ancient Liches strike "
"The final form that magi of the undead can achieve, Ancient Liches strike "
"terror into the hearts of those who see them. Not only is their touch that "
"of death, but their spells are powerful enough to freeze even the bravest "
"where they stand. Should you ever come across one of these, flee fast and "
@ -4133,6 +4233,18 @@ msgid ""
"Special Notes: Woses regenerate by using natural resources around them, "
"without needing to huddle in villages to obtain sustenance and aid."
msgstr ""
"There is a curious story of a farmer who had a great oak in his lawn, a tree "
"which had stood when his father first broke the soil on that land, and under "
"which his family had many memories. It was thus a shock to him, one morning, "
"when he awoke to find it somehow spirited away, with nothing but a bare "
"patch of earth where it once stood. The poor farmer was never quite the "
"same, afterwards.\n"
"\n"
"Such encounters are all that is known of what are presumably the most "
"ancient of woses.\n"
"\n"
"Special Notes: Woses regenerate by using natural resources around them, "
"without needing to huddle in villages to obtain sustenance and aid."
#: data/units/Ancient_Wose.cfg:51 data/units/Elder_Wose.cfg:24
#: data/units/Wose.cfg:24
@ -4222,6 +4334,21 @@ msgid ""
"Special Notes: the arch mage's fireballs are magical, and always have a high "
"chance of hitting an opponent."
msgstr ""
"The title of Arch Mage is conferred only after a lifetime of study and "
"achievement to match. Arch Magi are often employed in positions of "
"education, or as advisors to those wise enough to seek the fruits of their "
"wisdom. Many tend to wealthy patrons, a profitable enterprise for both as, "
"outside of the occasional task or word of advice, it gives the mage leave to "
"pursue their research undisturbed. Certain others shun civilization, "
"spending their days as hermits, often to study something which most would "
"tend to frown upon.\n"
"\n"
"Though not trained for any sort of combat, if need arises an Arch Mage can "
"unleash the full power of the magic arts, something which is not to be taken "
"lightly.\n"
"\n"
"Special Notes: the arch mage's fireballs are magical, and always have a high "
"chance of hitting an opponent."
#: data/units/Arch_Mage.cfg:40 data/units/Arch_Mage.cfg:152
#: data/units/Dark_Sorcerer.cfg:28 data/units/Deathmaster.cfg:32
@ -4948,15 +5075,14 @@ msgid "Demilich"
msgstr "Demilich"
#: data/units/Demilich.cfg:17
#, fuzzy
msgid ""
"After too much time dabbling with forbidden magics and dark arts, these magi "
"have begun to pay a heavy price. Demiliches have started losing their "
"bodies, becoming undead themselves. With time, they may become fully undead, "
"and feared by all alike."
msgstr ""
"After too much time dabbling with forbidden magics and dark arts, these "
"mages have begun to pay a heavy price. Demiliches have started losing their "
"After too much time dabbling with forbidden magics and dark arts, these magi "
"have begun to pay a heavy price. Demiliches have started losing their "
"bodies, becoming undead themselves. With time, they may become fully undead, "
"and feared by all alike."
@ -5573,13 +5699,12 @@ msgid "Elder Mage"
msgstr "Elder Mage"
#: data/units/Elder_Mage.cfg:30
#, fuzzy
msgid ""
"Once great, Elder Magi have seen their power a little diminished from "
"wearying years of battle. Nevertheless they remain feared on the battlefield "
"on account of their powerful lightning bolts."
msgstr ""
"Once great, Elder Mages have seen their power a little diminished from "
"Once great, Elder Magi have seen their power a little diminished from "
"wearying years of battle. Nevertheless they remain feared on the battlefield "
"on account of their powerful lightning bolts."
@ -5608,6 +5733,20 @@ msgid ""
"Special Notes: Woses regenerate by using natural resources around them, "
"without needing to huddle in villages to obtain sustenance and aid."
msgstr ""
"Woses have been said to possess many shapes, all of them tree-like in form, "
"and as they age, to increase in size. Tales tell of woses who resemble trees "
"in this respect as well, towering over the creatures who walk beneath them. "
"This is the greater part of why they are so rarely seen - standing in the "
"slumber which they so often do, a wose of that stature appears to be nothing "
"more than an oddly-shaped tree. Even a careless elf can sometimes be "
"fooled.\n"
"\n"
"Woses are not warriors by any means, however the strength they possess is "
"obviously capable of violence, should someone manage to raise the ire of "
"these creatures.\n"
"\n"
"Special Notes: Woses regenerate by using natural resources around them, "
"without needing to huddle in villages to obtain sustenance and aid."
#: data/units/Elvish_Archer.cfg:3
msgid "Elvish Archer"
@ -6296,6 +6435,11 @@ msgid ""
"head of a charge is a terrifying sight for infantry, and is often enough to "
"break right through a defensive line."
msgstr ""
"Grand Knights have reached the acme of skill with sword and lance. Wearing "
"full plate, and riding steeds bred more for power than for speed, these "
"warriors form the core of any serious cavalry force. A grand knight at the "
"head of a charge is a terrifying sight for infantry, and is often enough to "
"break right through a defensive line."
#: data/units/Grand_Knight.cfg:29
msgid ""
@ -6304,6 +6448,10 @@ msgid ""
"Special Notes: the Grand Knight's charging lance attack doubles both damage "
"dealt and received. This does not affect his defensive retaliation."
msgstr ""
"\n"
"\n"
"Special Notes: the Grand Knight's charging lance attack doubles both damage "
"dealt and received. This does not affect his defensive retaliation."
#: data/units/Grand_Knight.cfg:49 data/units/Knight.cfg:40
#: data/units/Lancer.cfg:33 data/units/Paladin.cfg:54
@ -6349,6 +6497,20 @@ msgid ""
"Special Notes: the great mage's fireballs are magical, and always have a "
"high chance of hitting an opponent."
msgstr ""
"Any person who is even considered for the title of Great Mage is quite "
"nearly a legend in their own time, and town criers have forcibly learnt "
"discretion in applying the title. Merit for the title is carefully "
"considered by a council of the leading magi of the age, and the conferment "
"of the title is given only by a majority vote. Regardless, anyone who is "
"seriously nominated for the honour of being called a Great Mage is, without "
"question, a master of their art, and has surpassed almost any of their peers "
"in skill.\n"
"\n"
"Though they are not warriors, by any means, the application of their art to "
"combat is something that often causes other soldiers to stand aside in awe.\n"
"\n"
"Special Notes: the great mage's fireballs are magical, and always have a "
"high chance of hitting an opponent."
#: data/units/Great_Mage.cfg:109
msgid "female^Great Mage"
@ -6369,6 +6531,14 @@ msgid ""
"Special Notes: Trolls possess the regeneration ability, which heals them as "
"though they were always stationed in a village."
msgstr ""
"When a troll, gifted with abnormal strength of life, matches that with age "
"and wisdom, it becomes something extraordinary, a beast remembered for "
"generations. Their feats of strength and cunning are the source of most "
"tales about trolls, and to see the stories made flesh does nothing to "
"diminish their grandeur.\n"
"\n"
"Special Notes: Trolls possess the regeneration ability, which heals them as "
"though they were always stationed in a village."
#: data/units/Gryphon.cfg:3
msgid "Gryphon"
@ -6389,14 +6559,13 @@ msgid "Gryphon Master"
msgstr "Gryphon Master"
#: data/units/Gryphon_Master.cfg:27
#, fuzzy
msgid ""
"Gryphon Masters have long experience flying the Gryphons, which have become "
"an extension of themselves. This special relationship makes the heart of the "
"earth-bound tremble, for these mighty pairs may strike from anywhere."
msgstr ""
"Gryphon Masters have long experience flying the Gryphons, which have become "
"an extension of themselves. This special relation makes the heart of the "
"an extension of themselves. This special relationship makes the heart of the "
"earth-bound tremble, for these mighty pairs may strike from anywhere."
#: data/units/Gryphon_Rider.cfg:3
@ -6478,6 +6647,13 @@ msgid ""
"must take care against both spearmen and archers, for whom their large size "
"and momentum provide inviting targets."
msgstr ""
"Often hailing from the rather untamed regions of Wesnoth, Horsemen are "
"trained from childhood to ride and to follow a strict code of honour. A "
"charge made by a horseman is a powerful but reckless tactic, the worth of "
"which has been proven time and time again on the battlefield. Horsemen excel "
"against most infantry, especially those who have fallen out of line, but "
"must take care against both spearmen and archers, for whom their large size "
"and momentum provide inviting targets."
#: data/units/Horseman.cfg:21
msgid ""
@ -6486,6 +6662,10 @@ msgid ""
"Special Notes: the Horseman's only attack is a charge, which doubles both "
"damage dealt and received. This does not affect his defensive retaliation."
msgstr ""
"\n"
"\n"
"Special Notes: the Horseman's only attack is a charge, which doubles both "
"damage dealt and received. This does not affect his defensive retaliation."
#: data/units/Initiate.cfg:3
msgid "Initiate"
@ -6546,6 +6726,12 @@ msgid ""
"patience, are far safer than a charge. Their lances are still at the ready, "
"however, and growing experience with these weapons is only to their benefit."
msgstr ""
"Horsemen of skill and discipline are promoted to Knights. Veterans of "
"combat, they have seen the often-fatal results of a failed charge, and have "
"learnt discretion in its use. Knights, therefore, carry swords in their "
"armament, and practice tactics which, although requiring of much more "
"patience, are far safer than a charge. Their lances are still at the ready, "
"however, and growing experience with these weapons is only to their benefit."
#: data/units/Knight.cfg:21
msgid ""
@ -6554,6 +6740,10 @@ msgid ""
"Special Notes: the Knight's charging lance attack doubles both damage dealt "
"and received. This does not affect his defensive retaliation."
msgstr ""
"\n"
"\n"
"Special Notes: the Knight's charging lance attack doubles both damage dealt "
"and received. This does not affect his defensive retaliation."
#: data/units/Lancer.cfg:3
msgid "Lancer"
@ -6568,6 +6758,12 @@ msgid ""
"infantrymen who've made the mistake of breaking formation, and in piercing "
"defensive lines. However, they have limited use in defense."
msgstr ""
"Lancers are some of the bravest and most feared riders in all of Wesnoth. "
"Clad in minimal armour, they free themselves to ride swiftly, faster than any "
"of their peers. The daring tactics they employ are a double-edged sword, "
"often winning either glory, or a swift death. Lancers excel in hunting down "
"infantrymen who've made the mistake of breaking formation, and in piercing "
"defensive lines. However, they have limited use in defence."
#: data/units/Lancer.cfg:30
msgid ""
@ -6576,24 +6772,26 @@ msgid ""
"Special Notes: the Lancer's charging lance attack doubles both damage dealt "
"and received. This does not affect his defensive retaliation."
msgstr ""
"\n"
"\n"
"Special Notes: the Lancer's charging lance attack doubles both damage dealt "
"and received. This does not affect his defensive retaliation."
#: data/units/Lich.cfg:3
msgid "Lich"
msgstr "Lich"
#: data/units/Lich.cfg:25
#, fuzzy
msgid ""
"Liches are magi that have committed completely to the path of the dark arts. "
"To gain control over the undead, Liches have forfeited their own bodies, "
"becoming undead themselves. This grants them the ability to drain the life "
"from their opponents with a single touch, and to cast powerful cold spells."
msgstr ""
"Liches are mages that have committed completely to the path of the dark "
"arts. To gain control over the undead, Liches have forfeited their own "
"bodies, becoming undead themselves. This grants them the ability to drain "
"the life from their opponents with a single touch, and to cast powerful cold "
"spells."
"Liches are magi that have committed completely to the path of the dark arts. "
"To gain control over the undead, Liches have forfeited their own bodies, "
"becoming undead themselves. This grants them the ability to drain the life "
"from their opponents with a single touch, and to cast powerful cold spells."
#: data/units/Lieutenant.cfg:3
msgid "Lieutenant"
@ -6664,6 +6862,26 @@ msgid ""
"Special Notes: the ranged attack of a mage is magical, and always has a high "
"chance of hitting an opponent."
msgstr ""
"Humans have often pondered the workings of the world in which they live. "
"Some endeavor to take this beyond idle musing, to set it as the primary "
"enterprise of their lives. Magi have spent several years in study, and have "
"amassed a sum of knowledge which sets them apart. In a world where few "
"people can read and write, these men and women have committed themselves "
"fully to the pursuit of knowledge. Their ranks are filled with the children "
"of hopeful nobility, or those who sought an escape from the intellectual "
"void begotten by a life of manual labor.\n"
"\n"
"It is an irony that, with all the knowledge they have amassed and their "
"unassuming monopoly of it, the collective community of magi could likely "
"rule society, were they ever to try. However, their true love is neither "
"money, nor power, and those who see the study of magic as a means to such "
"ends often lack the very conviction that is required for true mastery.\n"
"\n"
"Physically frail, and lacking familiarity with combat, magi do possess "
"certain arts which are of great utility in battle.\n"
"\n"
"Special Notes: the ranged attack of a mage is magical, and always has a high "
"chance of hitting an opponent."
#: data/units/Mage.cfg:47 data/units/Mage.cfg:130
#: data/units/Silver_Mage.cfg:108 data/units/Silver_Mage.cfg:252
@ -6700,6 +6918,20 @@ msgid ""
"also have the power of Illumination, which increases the lighting level in "
"the area adjacent to the mage."
msgstr ""
"After years of experience, the most devout of white magi have access to vast "
"spiritual powers. By strict devotion to the path of the light, they can call "
"upon its aid to chase away the shadows of the night.\n"
"\n"
"Following a strict code of piety and honour, these men and women work "
"tirelessly to bring life and order to the troubled world in which they "
"live.\n"
"\n"
"Special Notes: the light cast by a mage of light is magical in nature, and "
"always has a high chance of hitting an opponent. This light does tremendous "
"damage to the undead, and even does some to living creatures. Magi of Light "
"are capable of healing units around them, and curing them of poison. They "
"also have the power of Illumination, which increases the lighting level in "
"the area adjacent to the mage."
#: data/units/Mage_of_Light.cfg:59 data/units/Mage_of_Light.cfg:144
#: data/units/Mermaid_Diviner.cfg:56 data/units/Mermaid_Priestess.cfg:45
@ -7023,24 +7255,22 @@ msgid "Necromancer"
msgstr "Necromancer"
#: data/units/Necromancer.cfg:16
#, fuzzy
msgid ""
"Necromancers are magi that have decided to follow the paths of the dark "
"arts. By tapping into the power of the undead, Necromancers can cast spells "
"that drain the lifeforce from their foes and add it to their own."
msgstr ""
"Necromancers are Mages that have decided to follow the paths of the dark "
"Necromancers are magi that have decided to follow the paths of the dark "
"arts. By tapping into the power of the undead, Necromancers can cast spells "
"that drain the life force from their foes and add it to their own."
"that drain the lifeforce from their foes and add it to their own."
#: data/units/Necrophage.cfg:3
msgid "Necrophage"
msgstr "Necrophage"
#: data/units/Necrophage.cfg:17
#, fuzzy
msgid "satiated"
msgstr "Initiate"
msgstr "satiated"
#: data/units/Necrophage.cfg:26
msgid ""
@ -7444,6 +7674,11 @@ msgid ""
"in combat, and their piety grants them other gifts. A Paladin is a bane to "
"the unworldly, and has trained in ministering to the wounds of his comrades."
msgstr ""
"Knights of the highest virtue, Paladins have sworn themselves to monastic "
"orders, pledging their might to the cause of righteousness. Though not as "
"imposing on the battlefield as a Grand Knight, a Paladin is a powerful force "
"in combat, and their piety grants them other gifts. A Paladin is a bane to "
"the unworldly, and has trained in ministering to the wounds of his comrades."
#: data/units/Paladin.cfg:34
msgid ""
@ -7455,6 +7690,13 @@ msgid ""
"some to living creatures. Paladins are capable of some healing, though they "
"can only delay the effects of poison, not cure them entirely."
msgstr ""
"\n"
"\n"
"Special Notes: the Paladin's charging lance attack doubles both damage dealt "
"and received. This does not affect his defensive retaliation. The Paladin's "
"holy attack with his sword deals tremendous damage to the undead, and even "
"some to living creatures. Paladins are capable of some healing, though they "
"can only delay the effects of poison, not cure them entirely."
#: data/units/Peasant.cfg:3
msgid "Peasant"
@ -7554,6 +7796,10 @@ msgid ""
"significance of this change is often lost on the peasantry, who mistakenly "
"title Master Magi as "
msgstr ""
"Upon the successful termination of their apprenticeship, a mage is stripped "
"of the blue robes of an apprentice, and given the red robes of a master. The "
"significance of this change is often lost on the peasantry, who mistakenly "
"title Master Magi as "
#: data/units/Red_Mage.cfg:100
msgid "female^Red Mage"
@ -7854,6 +8100,31 @@ msgid ""
"villages instantly, though the player must control both, and the destination "
"village must be unoccupied."
msgstr ""
"The many paths that a mage can take in study lead to strikingly different "
"ends. Silver magi have devoted themselves to a study of the forces that bind "
"the world together, and have managed, somewhat, to lift the veil of a world "
"far more vast than most men would ever imagine. Often viewed as sages, or "
"wandering mystics, silver magi act under an agenda which is obscure even to "
"their own colleagues. Though helpful to the magisteriums which often employ "
"them in the field, they remain somewhat aloof.\n"
"\n"
"They have, in fact, their own order among the ranks of magi, an order "
"which withholds certain secrets from their peers. One of these is an "
"apparent ability to cross great distances, faster than one could possibly "
"travel on foot. Members of the silver order ardently refuse to discuss the "
"workings of this with any of their fellow magi, and on those rare occasions "
"when others have pried into their work, they have always abandoned the "
"endeavour, never to speak of it again.\n"
"\n"
"Silver magi are often more physically adept than other magi, and their skills "
"are of undeniable use on the battlefield, if one can manage to coerce the "
"mage into applying them.\n"
"\n"
"Special Notes: the ranged attack of a silver mage is magical, and always has "
"a high chance of hitting an opponent. Silver Magi are highly resistant to "
"many forms of magical damage. They can also teleport between any two "
"villages instantly, though the player must control both, and the destination "
"village must be unoccupied."
#: data/units/Silver_Mage.cfg:147
msgid "female^Silver Mage"
@ -8092,6 +8363,16 @@ msgid ""
"Special Notes: Trolls possess the regeneration ability, which heals them as "
"though they were always stationed in a village."
msgstr ""
"Trolls have been a mote to trouble the thoughts of humanity and dwarf-kind, "
"who remain baffled at the origins of these creatures, and perhaps more "
"importantly, the driving force behind their unnatural vitality and strength. "
"A fully-grown troll towers above a man, and, even unarmed, would be a great "
"threat in combat. The large clubs typically favoured in fighting act as "
"extensions of their arms, used for the same purpose of mauling their prey "
"into submission.\n"
"\n"
"Special Notes: Trolls possess the regeneration ability, which heals them as "
"though they were always stationed in a village."
#: data/units/Troll_Hero.cfg:3
msgid "Troll Hero"
@ -8106,6 +8387,12 @@ msgid ""
"Special Notes: Trolls possess the regeneration ability, which heals them as "
"though they were always stationed in a village."
msgstr ""
"Some trolls are born with an undue share of the strength and vitality that "
"characterizes their race. In a society where might makes right, those of "
"their ilk revere them as heroes.\n"
"\n"
"Special Notes: Trolls possess the regeneration ability, which heals them as "
"though they were always stationed in a village."
#: data/units/Troll_Rocklobber.cfg:3
msgid "Troll Rocklobber"
@ -8124,6 +8411,16 @@ msgid ""
"regeneration ability, which heals them as though they were always stationed "
"in a village."
msgstr ""
"The thought of throwing a boulder in combat has certainly occurred to many "
"trolls, and some have taken to them as a weapon of choice. Because such "
"stones are not always easy to find, Rocklobbers have taken to carrying them "
"in sacks slung over their shoulders. The same leather out of which the sack "
"is formed is easily adapted to a crude sling.\n"
"\n"
"Special Notes: though unwieldy, a stone thrown by one of these monsters is "
"much more deadly than any arrow, if it manages to hit. Trolls possess the "
"regeneration ability, which heals them as though they were always stationed "
"in a village."
#: data/units/Troll_Warrior.cfg:3
msgid "Troll Warrior"
@ -8143,6 +8440,17 @@ msgid ""
"Special Notes: Trolls possess the regeneration ability, which heals them as "
"though they were always stationed in a village."
msgstr ""
"Trolls typically neither need nor prefer to use any proper armament in "
"combat, as large 'sticks and stones' serve them all too well. However, "
"trolls have been seen on numerous occasions clad in rough-shod armour and "
"bearing metal hammers. It is speculated that their typical orcish allies are "
"the source and often crafters of these, as expeditions into several forcibly-"
"vacated troll holes have shown little evidence of tool use, and certainly no "
"metalworking of any kind. Given how dangerous a troll is in combat, the "
"thought of a troll in full armour is entirely unsettling.\n"
"\n"
"Special Notes: Trolls possess the regeneration ability, which heals them as "
"though they were always stationed in a village."
#: data/units/Troll_Whelp.cfg:3
msgid "Troll Whelp"
@ -8159,6 +8467,14 @@ msgid ""
"Special Notes: Trolls possess the regeneration ability, which heals them as "
"though they were always stationed in a village."
msgstr ""
"Describing a troll as a whelp is something of an oxymoron, given that their "
"bodies are already much hardier than that of a grown man. They are clumsy "
"and not yet capable of walking properly, forced instead to shamble about on "
"all fours, but any inhibition this causes them is more than made up for by "
"the raw strength of their race.\n"
"\n"
"Special Notes: Trolls possess the regeneration ability, which heals them as "
"though they were always stationed in a village."
#: data/units/Vampire_Bat.cfg:3
msgid "Vampire Bat"
@ -8287,6 +8603,21 @@ msgid ""
"damage to the undead, and can even damage living creatures. White magi are "
"capable of healing units around them, and curing them of poison."
msgstr ""
"Some magi, as they learn about the world around them, and learn the truth of "
"the suffering and squalor in which humanity too often lives, find that they "
"cannot bring themselves to be cloistered into a life of study. These men and "
"women give up the life of a mage, and join monastic orders, dedicating the "
"skills they have been given to the good of all. After their ordination, "
"they often travel the world, ministering to sickness and injuries.\n"
"\n"
"Though not trained for combat, there is one enemy against which they are a "
"potent ally. If need arises, they can call on the power of the Light to "
"banish the unworldly from the mortal plane.\n"
"\n"
"Special Notes: the light cast by a white mage is magical in nature, and "
"always has a high chance of hitting an opponent. This light does tremendous "
"damage to the undead, and can even damage living creatures. White magi are "
"capable of healing units around them, and curing them of poison."
#: data/units/White_Mage.cfg:81
msgid "female^White Mage"
@ -8328,6 +8659,19 @@ msgid ""
"Special Notes: Woses regenerate by using natural resources around them, "
"without needing to huddle in villages to obtain sustenance and aid."
msgstr ""
"Rarely seen, even by elves, a Wose is an order of creature about which "
"little is known. The elves are the source of most of this knowledge; they "
"know that these beings are not descended from trees, despite the similarity "
"in form, and they know that a wose is more closely tied to the faerie world "
"than the elves themselves, though in a different way. The motives and "
"workings of their kind are unknown, though most posit the obvious idea that "
"woses are wardens of the natural world.\n"
"\n"
"Woses are utterly unwarlike, but possess a great strength. They are, "
"however, neither used to, nor quick at moving around.\n"
"\n"
"Special Notes: Woses regenerate by using natural resources around them, "
"without needing to huddle in villages to obtain sustenance and aid."
#: data/units/Wraith.cfg:3
msgid "Wraith"
@ -9658,9 +10002,8 @@ msgid "invalid network handle"
msgstr "invalid network handle"
#: src/network.cpp:99
#, fuzzy
msgid "Client disconnected"
msgstr "Remote host disconnected."
msgstr "Client disconnected"
#: src/network.cpp:417
msgid "Could not add socket to socket set"
@ -9671,9 +10014,8 @@ msgid "Could not send initial handshake"
msgstr "Could not send initial handshake"
#: src/playcampaign.cpp:143
#, fuzzy
msgid " replay"
msgstr "replay"
msgstr " replay"
#: src/playcampaign.cpp:151
msgid "Do you want to save a replay of this scenario?"