updated British English translation
This commit is contained in:
parent
a91f7bdc69
commit
fce19af8a9
7 changed files with 441 additions and 124 deletions
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@ -3,7 +3,7 @@ msgstr ""
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"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2005-07-17 17:50+0200\n"
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"PO-Revision-Date: 2005-05-30 11:15+0200\n"
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"PO-Revision-Date: 2005-07-18 21:59+0200\n"
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"Last-Translator: ott <ott@gaon.net>\n"
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"Language-Team: en_GB\n"
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"MIME-Version: 1.0\n"
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@ -21,49 +21,47 @@ msgstr "Edit"
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#: src/editor/editor.cpp:153
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msgid "Draw tiles"
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msgstr ""
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msgstr "Draw tiles"
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#: src/editor/editor.cpp:155
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#, fuzzy
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msgid "Fill"
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msgstr "File"
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msgstr "Fill"
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#: src/editor/editor.cpp:157
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msgid "Set player's starting position"
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msgstr ""
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msgstr "Set player's starting position"
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#: src/editor/editor.cpp:159
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msgid "Zoom in"
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msgstr ""
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msgstr "Zoom in"
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#: src/editor/editor.cpp:161
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msgid "Zoom out"
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msgstr ""
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msgstr "Zoom out"
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#: src/editor/editor.cpp:163
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msgid "Undo"
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msgstr ""
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msgstr "Undo"
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#: src/editor/editor.cpp:165
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msgid "Redo"
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msgstr ""
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msgstr "Redo"
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#: src/editor/editor.cpp:167
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msgid "Zoom to default view"
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msgstr ""
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msgstr "Zoom to default view"
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#: src/editor/editor.cpp:169
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msgid "Toggle grid"
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msgstr ""
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msgstr "Toggle grid"
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#: src/editor/editor.cpp:171
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#, fuzzy
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msgid "Resize the map"
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msgstr "Resize Map"
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msgstr "Resize the map"
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#: src/editor/editor.cpp:173
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msgid "Flip map"
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msgstr ""
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msgstr "Flip map"
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#: src/editor/editor.cpp:364
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msgid "Save the Map As"
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@ -90,6 +88,8 @@ msgid ""
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"Warning: Illegal characters found in the map name. You've to save under a "
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"different name."
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msgstr ""
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"Warning: Illegal characters found in the map name. Please save under a "
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"different name."
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#: src/editor/editor.cpp:476 src/editor/editor.cpp:555
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msgid "The file does not contain a valid map."
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@ -125,7 +125,7 @@ msgstr "Could not save the map: $msg"
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#: src/editor/editor.cpp:1133
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msgid "Error: Illegal character in filename."
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msgstr ""
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msgstr "Error: Illegal character in filename."
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#: src/editor/editor.cpp:1189
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msgid "Player"
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@ -217,7 +217,7 @@ msgstr "Flip around (this may change the dimensions of the map):"
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#: src/editor/editor_main.cpp:231
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msgid "Battle for Wesnoth Map Editor"
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msgstr ""
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msgstr "Battle for Wesnoth Map Editor"
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#: src/editor/editor_palettes.cpp:311
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msgid "FG"
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@ -3,7 +3,7 @@ msgstr ""
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"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2005-07-17 17:51+0200\n"
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"PO-Revision-Date: 2005-06-16 17:54+0200\n"
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"PO-Revision-Date: 2005-07-18 22:01+0200\n"
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"Last-Translator: ott <ott@gaon.net>\n"
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"Language-Team: none\n"
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"MIME-Version: 1.0\n"
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@ -72,19 +72,16 @@ msgid "Gweddry"
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msgstr "Gweddry"
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#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:55
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#, fuzzy
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msgid "Mal-un-Darak"
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msgstr "Mal-Darak"
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msgstr "Mal-un-Darak"
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#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:69
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#, fuzzy
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msgid "Mal-un-Zanrad"
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msgstr "Mal-Zanrad"
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msgstr "Mal-un-Zanrad"
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#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:83
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#, fuzzy
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msgid "Mal-un-Xadrux"
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msgstr "Mal-Zanrad"
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msgstr "Mal-un-Xadrux"
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#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:97
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#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:87
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@ -1464,12 +1461,11 @@ msgstr ""
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"versed well in combat with the spirits of darkness, to be the king's adviser."
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#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:37
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#, fuzzy
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msgid ""
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"In all the land, there were two magi of light that clearly stood out from "
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"the rest. A mage from the East named Ravan, and myself."
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msgstr ""
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"In all the land, there were two mages of light that clearly stood out from "
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"In all the land, there were two magi of light that clearly stood out from "
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"the rest. A mage from the East named Ravan, and myself."
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#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:42
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@ -1497,13 +1493,12 @@ msgstr ""
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"his."
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#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:52
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#, fuzzy
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msgid ""
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"In time, as all of the magi of death eventually do, he took his own life and "
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"reformed himself as a lich, one of the most powerful ones ever seen."
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msgstr ""
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"In time, as all of the mages of death eventually do, he took his own life "
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"and reformed himself as a lich, one of the most powerful ones ever seen."
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"In time, as all of the magi of death eventually do, he took his own life and "
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"reformed himself as a lich, one of the most powerful ones ever seen."
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#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:57
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msgid ""
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@ -1939,9 +1934,8 @@ msgid "Undead Crossing"
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msgstr "Undead Crossing"
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#: data/scenarios/Eastern_Invasion/Undead_Crossing.cfg:42
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#, fuzzy
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msgid "Mal-un-Karad"
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msgstr "Mal-Zanrad"
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msgstr "Mal-un-Karad"
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#: data/scenarios/Eastern_Invasion/Undead_Crossing.cfg:84
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msgid ""
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@ -1960,15 +1954,14 @@ msgstr ""
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"will waste too much time. Already Weldyn might be in ruins!"
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#: data/scenarios/Eastern_Invasion/Undead_Crossing.cfg:92
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#, fuzzy
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msgid ""
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"Across this river lies the Northland. Ogres live there, as do orcs. We "
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"should proceed with caution. The undead behind us are dangerous, but the "
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"orcs may be more dangerous still."
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msgstr ""
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"Across this river lies the Northland. Ogres live there, as do orcs. We "
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"should proceed with caution. I still think we should go straight to the "
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"King, but that is now impossible."
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"should proceed with caution. The undead behind us are dangerous, but the "
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"orcs may be more dangerous still."
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#: data/scenarios/Eastern_Invasion/Undead_Crossing.cfg:96
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msgid ""
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@ -1985,13 +1978,12 @@ msgstr ""
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"I summon from the depths of the river those beasts which will destroy you!"
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#: data/scenarios/Eastern_Invasion/Undead_Crossing.cfg:144
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#, fuzzy
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msgid ""
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"It seems as if in addition to summoning undead this foul sorcerer has "
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"learned to call up demons!"
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msgstr ""
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"It seems as if in addition to summoning undead this Lich has learned to call "
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"up demons!"
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"It seems as if in addition to summoning undead this foul sorcerer has "
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"learned to call up demons!"
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#: data/scenarios/Eastern_Invasion/Unexpected_Appearance.cfg:4
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msgid "An Unexpected Appearance"
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@ -3,7 +3,7 @@ msgstr ""
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"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2005-07-13 18:41+0200\n"
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"PO-Revision-Date: 2005-06-04 05:43+0200\n"
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"PO-Revision-Date: 2005-07-18 21:58+0200\n"
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"Last-Translator: ott <ott@gaon.net>\n"
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"Language-Team: none\n"
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"MIME-Version: 1.0\n"
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@ -1056,13 +1056,12 @@ msgid "And the ship will take us to Anduin?"
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msgstr "And the ship will take us to Anduin?"
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#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:184
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#, fuzzy
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msgid ""
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"Yes, we will sail to the Isle of Anduin, my home Konrad, and the home of "
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"many magi."
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msgstr ""
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"Yes, we will sail to the Isle of Anduin, my home Konrad, and the home of "
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"many mages."
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"many magi."
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#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:188
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msgid ""
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@ -3037,22 +3036,20 @@ msgid "I found someone hiding in the village!"
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msgstr "I found someone hiding in the village!"
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#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:212
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#, fuzzy
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msgid ""
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"My lords, I have been hiding in the village from the orcs, like many of the "
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"other magi here. Perhaps we can work together to recapture the island!"
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msgstr ""
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"My lords, I have been hiding in the village from the orcs, like many of the "
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"other mages here. Perhaps we can work together to recapture the island!"
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"other magi here. Perhaps we can work together to recapture the island!"
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#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:216
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msgid "Certainly, let us join together to fight the evil ones."
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msgstr "Certainly, let us join together to fight the evil ones."
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#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:220
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#, fuzzy
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msgid "You can now recruit magi."
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msgstr "You can now recruit mages."
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msgstr "You can now recruit magi."
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#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:235
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msgid "Seimus"
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@ -3067,7 +3064,6 @@ msgid "My apprentice! How did the island fall to such as these?"
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msgstr "My apprentice! How did the island fall to such as these?"
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#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:254
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#, fuzzy
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msgid ""
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"You have not heard, master Delfador? Asheviere is trying to control the "
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"entire western coast. She hired many Orcs and sent them here. They were "
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@ -3077,7 +3073,7 @@ msgstr ""
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"You have not heard, master Delfador? Asheviere is trying to control the "
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"entire western coast. She hired many Orcs and sent them here. They were "
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"holding me until a ship could arrive to take me to Weldyn where I am to "
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"stand trial for treason for training mages!"
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"stand trial for treason for training magi!"
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#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:259
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msgid ""
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@ -3227,9 +3223,8 @@ msgid "Xakae"
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msgstr "Xakae"
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#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:277
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#, fuzzy
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msgid "Surprise! Searching for magi, and all I get is these foul humans!"
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msgstr "Surprise! Searching for Mages, and all I get is these foul humans!"
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msgstr "Surprise! Searching for magi, and all I get is these foul humans!"
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#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:311
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msgid "The temple seems to be empty."
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@ -4741,9 +4736,8 @@ msgid "I have come once again to aid you, friends!"
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msgstr "I have come once again to aid you, friends!"
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#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:264
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#, fuzzy
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msgid "White magi? Come to help us? But what are they doing here?"
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msgstr "White mages? Come to help us? But what are they doing here?"
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msgstr "White magi? Come to help us? But what are they doing here?"
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#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:268
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msgid ""
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@ -3,7 +3,7 @@ msgstr ""
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"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2005-07-17 17:50+0200\n"
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"PO-Revision-Date: 2005-06-22 12:49+0200\n"
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"PO-Revision-Date: 2005-07-18 21:57+0200\n"
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"Last-Translator: ott <ott@gaon.net>\n"
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"Language-Team: en_GB\n"
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"MIME-Version: 1.0\n"
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@ -179,7 +179,7 @@ msgstr "Save As"
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#: src/hotkeys.cpp:87
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msgid "Set Player's keep"
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msgstr ""
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msgstr "Set Player's keep"
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#: src/hotkeys.cpp:88
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msgid "Flood Fill"
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@ -3,7 +3,7 @@ msgstr ""
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"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2005-07-13 18:41+0200\n"
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"PO-Revision-Date: 2005-03-22 17:41+0200\n"
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"PO-Revision-Date: 2005-07-18 18:05+0200\n"
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"Last-Translator: ott <ott@gaon.net>\n"
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"Language-Team: none\n"
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"MIME-Version: 1.0\n"
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@ -405,13 +405,12 @@ msgid "I feel that it must be close. Could it be in that swamp?"
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msgstr "I feel that it must be close. Could it be in that swamp?"
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#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:103
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#, fuzzy
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msgid ""
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"But the ancient magi had done their job well. The book had been hidden in a "
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"grove over which Elves and Orcs had waged war for many years, and any to "
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"approach would suffer their combined wrath..."
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msgstr ""
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"But the ancient mages had done their job well. The book had been hidden in a "
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"But the ancient magi had done their job well. The book had been hidden in a "
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"grove over which Elves and Orcs had waged war for many years, and any to "
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"approach would suffer their combined wrath..."
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@ -541,14 +540,12 @@ msgid "Gack! This chest contains holy water!"
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msgstr "Gack! This chest contains holy water!"
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#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:400
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#, fuzzy
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msgid "Look at what the magi were guarding!"
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msgstr "Look at what the mages were guarding!"
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msgstr "Look at what the magi were guarding!"
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#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:425
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#, fuzzy
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msgid "Those magi had hidden away more than it seemed!"
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msgstr "Those mages had hidden away more than it seemed!"
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msgstr "Those magi had hidden away more than it seemed!"
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#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:450
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msgid "Two dozen gold. Plundering this tower is fun!"
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@ -613,7 +610,6 @@ msgid "Lessalin"
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msgstr "Lessalin"
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#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:110
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#, fuzzy
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msgid ""
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"After sending the Dark Spirit away for his failure, Gwiti realized that he "
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"was in a distant part of Wesnoth, and turned towards the Tower of Kaleon, "
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@ -621,31 +617,28 @@ msgid ""
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msgstr ""
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"After sending the Dark Spirit away for his failure, Gwiti realized that he "
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"was in a distant part of Wesnoth, and turned towards the Tower of Kaleon, "
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"where the greatest mages once studied."
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"where the greatest magi once studied."
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#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:114
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#, fuzzy
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msgid ""
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"At last, I have reached the road. Unless I am far off my course, I should "
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"find the Tower of Kaleon here, filled with the secrets of ancient magi. Soon "
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"they shall all be mine, and my power will be great enough to invade Wesnoth."
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msgstr ""
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"At last, I have reached the road. Unless I am far off my course, I should "
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"find the Tower of Kaleon here, filled with the secrets of ancient mages. "
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"Soon they shall all be mine, and my power will be great enough to invade "
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"Wesnoth."
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"find the Tower of Kaleon here, filled with the secrets of ancient magi. Soon "
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"they shall all be mine, and my power will be great enough to invade Wesnoth."
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#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:118
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msgid "A necromancer approaches! Can this be the same one that we banished?"
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msgstr "A necromancer approaches! Can this be the same one that we banished?"
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#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:122
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#, fuzzy
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msgid ""
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"Accursed and dreadful one, know that we magi, guardians of the Tower of "
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"Kaleon, shall bar your way with all our spells! Flee now and you may survive."
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msgstr ""
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"Accursed and dreadful one, know that we mages, guardians of the Tower of "
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"Accursed and dreadful one, know that we magi, guardians of the Tower of "
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"Kaleon, shall bar your way with all our spells! Flee now and you may survive."
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#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:126
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@ -3,7 +3,7 @@ msgstr ""
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"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2005-07-13 18:42+0200\n"
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"PO-Revision-Date: 2005-06-04 05:49+0200\n"
|
||||
"PO-Revision-Date: 2005-07-18 21:57+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
|
@ -1574,12 +1574,11 @@ msgstr ""
|
|||
"know that Lich you have petrified just outside of Southbay-"
|
||||
|
||||
#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:1018
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Yeah, Lich Point! Where we first used our magi in battle, and turned the "
|
||||
"tide of war against your people."
|
||||
msgstr ""
|
||||
"Yeah, Lich Point! Where we first used our mages in battle, and turned the "
|
||||
"Yes, Lich Point! Where we first used our magi in battle, and turned the "
|
||||
"tide of war against your people."
|
||||
|
||||
#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:1023
|
||||
|
@ -2229,15 +2228,14 @@ msgstr ""
|
|||
"that much I am sure."
|
||||
|
||||
#: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:293
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"We have lost much in the last months, but we should not lose all of our "
|
||||
"knowledge. I will go forth amongst the people and spread wisdom, and see "
|
||||
"about establishing a new order of Magi in this new land."
|
||||
msgstr ""
|
||||
"We have lost much in the last months, but we should not lose all of our "
|
||||
"knowledge. I will go forth amongst the people and spread wisdom, and see "
|
||||
"about establishing a new order of Mages in this new land."
|
||||
"We have lost much in the last few months, but we should not lose all of our "
|
||||
"knowledge. I will go forth among the people and spread wisdom, and see "
|
||||
"about establishing a new order of Magi in this new land."
|
||||
|
||||
#: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:298
|
||||
#: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:303
|
||||
|
@ -2772,7 +2770,7 @@ msgstr ""
|
|||
|
||||
#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:418
|
||||
msgid "Yeah, it looks like you could use all of the help you can get."
|
||||
msgstr "Yeah, it looks like you could use all of the help you can get."
|
||||
msgstr "Yes, it looks like you could use all of the help you can get."
|
||||
|
||||
#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:426
|
||||
msgid ""
|
||||
|
@ -3710,12 +3708,11 @@ msgid "This is the far end of that river bed. Legend has it- -"
|
|||
msgstr "This is the far end of that river bed. Legend has it- -"
|
||||
|
||||
#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:180
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"That a King banished a pair of twin Magi and their devoted followers down "
|
||||
"here after the Wesfolk war!"
|
||||
msgstr ""
|
||||
"That a King banished a pair of twin Mages and their devoted followers down "
|
||||
"That a King banished a pair of twin Magi and their devoted followers down "
|
||||
"here after the Wesfolk war!"
|
||||
|
||||
#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:185
|
||||
|
@ -4087,12 +4084,11 @@ msgstr ""
|
|||
"the world itself. In the distance Haldric hears a booming voice."
|
||||
|
||||
#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:163
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Free! I'm free at last! I knew those puny magi couldn't seal me in here "
|
||||
"forever! Rise my soldiers of Darkness, the world will be ours once more!"
|
||||
msgstr ""
|
||||
"Free! I'm free at last! I knew those puny mages couldn't seal me in here "
|
||||
"Free! I'm free at last! I knew those puny magi couldn't seal me in here "
|
||||
"forever! Rise my soldiers of Darkness, the world will be ours once more!"
|
||||
|
||||
#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:167
|
||||
|
|
|
@ -3,7 +3,7 @@ msgstr ""
|
|||
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2005-07-17 17:49+0200\n"
|
||||
"PO-Revision-Date: 2005-07-04 23:49+0200\n"
|
||||
"PO-Revision-Date: 2005-07-18 21:55+0200\n"
|
||||
"Last-Translator: ott <ott@gaon.net>\n"
|
||||
"Language-Team: en_GB\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
|
@ -582,7 +582,6 @@ msgstr ""
|
|||
"some cases, you will be given a choice of advancement options."
|
||||
|
||||
#: data/help.cfg:164
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -592,7 +591,7 @@ msgstr ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Keep in mind that while most units have three levels, not all do, and that "
|
||||
"occasional units (such as <ref>dst=unit_Mage text=Mages</ref>) may have four."
|
||||
"occasional units (such as <ref>dst=unit_Mage text=Magi</ref>) may have four."
|
||||
|
||||
#: data/help.cfg:169
|
||||
msgid "Healing"
|
||||
|
@ -697,7 +696,6 @@ msgstr ""
|
|||
"Income and Upkeep."
|
||||
|
||||
#: data/help.cfg:187
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -708,9 +706,10 @@ msgid ""
|
|||
msgstr ""
|
||||
"\n"
|
||||
"\n"
|
||||
"Income is simple. For every village you control, you gain one gold each "
|
||||
"turn. Thus, if you have ten villages, you would normally gain ten gold. Your "
|
||||
"Upkeep costs are subtracted from this income, as detailed below."
|
||||
"Income is simple. You have a base income of 2 gold per turn. For every "
|
||||
"village you control, you gain one additional gold each turn. Thus, if you "
|
||||
"have ten villages, you would normally gain 12 gold each turn. Your Upkeep "
|
||||
"costs are subtracted from this income, as detailed below."
|
||||
|
||||
#: data/help.cfg:189
|
||||
msgid ""
|
||||
|
@ -733,7 +732,6 @@ msgstr ""
|
|||
"you would have to pay two gold each turn in upkeep."
|
||||
|
||||
#: data/help.cfg:191
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -743,11 +741,11 @@ msgid ""
|
|||
msgstr ""
|
||||
"\n"
|
||||
"\n"
|
||||
"These costs are subtracted from your Income, so in the case of twelve levels "
|
||||
"of units and ten villages, your resultant Income would be 8 gold per turn."
|
||||
"Upkeep costs are subtracted from your Income, so in the case of twelve "
|
||||
"levels of units and ten villages, your resultant Income would be 10 gold per "
|
||||
"turn."
|
||||
|
||||
#: data/help.cfg:192
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"\n"
|
||||
"There is one important exception to Upkeep: units with the Loyal trait never "
|
||||
|
@ -784,17 +782,16 @@ msgid "About"
|
|||
msgstr "About"
|
||||
|
||||
#: data/help.cfg:210
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Most units have two traits. However, Undead units are assigned the single "
|
||||
"trait 'Undead', and Woses do not receive any traits. Traits are "
|
||||
"modifications that change a unit's attributes slightly. They are usually "
|
||||
"randomly assigned to a unit when it is recruited."
|
||||
msgstr ""
|
||||
"Most units have two traits, with the exception of Undead units which are "
|
||||
"assigned the trait 'Undead'. Traits are modifications that change a unit's "
|
||||
"attributes slightly. They are usually randomly assigned to a unit when it is "
|
||||
"recruited."
|
||||
"Most units have two traits. However, Undead units are assigned the single "
|
||||
"trait 'Undead', and Woses do not receive any traits. Traits are "
|
||||
"modifications that change a unit's attributes slightly. They are usually "
|
||||
"randomly assigned to a unit when it is recruited."
|
||||
|
||||
#: data/help.cfg:212
|
||||
msgid ""
|
||||
|
@ -1034,6 +1031,13 @@ msgid ""
|
|||
"\n"
|
||||
"Most units have defense of 30 to 40% on grassland."
|
||||
msgstr ""
|
||||
"Grassland represents open plains, whether cultivated, cut back for grazing, "
|
||||
"or wild. Being open ground, Grassland is both very easy to move across, but "
|
||||
"is also difficult to defend oneself in. Typically, those units that perform "
|
||||
"best on grassland are either cavalry, or very agile units which take "
|
||||
"advantage of the open space.\n"
|
||||
"\n"
|
||||
"Most units have defence of 30 to 40% on grassland."
|
||||
|
||||
#: data/help.cfg:280 data/terrain.cfg:124 data/terrain.cfg:132
|
||||
msgid "Road"
|
||||
|
@ -1045,6 +1049,9 @@ msgid ""
|
|||
"As far as gameplay is concerned, Roads are identical to "
|
||||
"<ref>dst=terrain_grassland text=Grassland</ref>."
|
||||
msgstr ""
|
||||
"Roads are beaten paths of dirt, formed by many travellers passing over them. "
|
||||
"As far as gameplay is concerned, Roads are identical to "
|
||||
"<ref>dst=terrain_grassland text=Grassland</ref>."
|
||||
|
||||
#: data/help.cfg:286 data/terrain.cfg:321
|
||||
msgid "Forest"
|
||||
|
@ -1066,6 +1073,19 @@ msgid ""
|
|||
"Elves, on the other hand, enjoy 60 to 70% defense, even their mounted units. "
|
||||
"Dwarves generally receive only 30% defense in forests."
|
||||
msgstr ""
|
||||
"Forests represent any woodland with significant undergrowth, enough to "
|
||||
"hinder passage. Though they slow nearly everyone down, forests do offer "
|
||||
"better defence to most units than open ground. Cavalry, however, have so "
|
||||
"much trouble navigating them that any benefit gained by stealth is negated. "
|
||||
"Elves are an exception to this general rule for forests. Not only do they "
|
||||
"possess full movement in forests, but they also gain a considerable "
|
||||
"defensive bonus. Dwarves are another exception to this rule; though they are "
|
||||
"able to plough through the forests without much loss of speed, their utter "
|
||||
"unfamiliarity with the terrain causes them to receive no defensive bonus.\n"
|
||||
"\n"
|
||||
"Most units have 50% defence in forests, but cavalry are limited to 40%. "
|
||||
"Elves, on the other hand, enjoy 60 to 70% defence, even their mounted units. "
|
||||
"Dwarves generally receive only 30% defence in forests."
|
||||
|
||||
#: data/help.cfg:294 data/terrain.cfg:282
|
||||
msgid "Hills"
|
||||
|
@ -1083,6 +1103,15 @@ msgid ""
|
|||
"Most units have about 50% defense in hills, whereas cavalry are limited to "
|
||||
"40%. Dwarves enjoy 60% defense in hills."
|
||||
msgstr ""
|
||||
"Hills represent any reasonably rough terrain, with enough dips and rises in "
|
||||
"the ground to provide some cover. Hills are difficult for most troops to "
|
||||
"navigate. Dwarves, Trolls, and Orcs have enough familiarity with the terrain "
|
||||
"that they can pass through it without being slowed down. Cavalry have enough "
|
||||
"trouble navigating the terrain that any defensive aid lent by cover is "
|
||||
"negated.\n"
|
||||
"\n"
|
||||
"Most units have about 50% defence in hills, whereas cavalry are limited to "
|
||||
"40%. Dwarves enjoy 60% defence in hills."
|
||||
|
||||
#: data/help.cfg:302 data/terrain.cfg:306
|
||||
msgid "Mountains"
|
||||
|
@ -1100,6 +1129,15 @@ msgid ""
|
|||
"\n"
|
||||
"Most units receive about 60% defense in mountains, whereas Dwarves enjoy 70%."
|
||||
msgstr ""
|
||||
"Mountains are steep enough that units often have to climb over obstacles to "
|
||||
"move. By this nature, they provide a considerable defensive bonus for most "
|
||||
"troops, but they also severely impede any passage through them. Most cavalry "
|
||||
"simply cannot enter mountainous terrain; however, elvish cavalry is an "
|
||||
"exception to this, as are the goblin wolf riders. Both Dwarves and Trolls "
|
||||
"are native to mountainous terrain, and have a very easy time getting "
|
||||
"around.\n"
|
||||
"\n"
|
||||
"Most units receive about 60% defence in mountains, whereas Dwarves enjoy 70%."
|
||||
|
||||
#: data/help.cfg:310 data/terrain.cfg:51
|
||||
msgid "Swamp"
|
||||
|
@ -1116,6 +1154,14 @@ msgid ""
|
|||
"Most units make do with 30% defense in swamps. Mermen, Naga, and Saurians "
|
||||
"all generally enjoy 60%."
|
||||
msgstr ""
|
||||
"Swamps represent any sort of wetlands. Swamps slow down nearly everyone, and "
|
||||
"inhibit their ability to defend themselves. An exception to this is any race "
|
||||
"bodily skilled in navigating water; these receive both full movement and a "
|
||||
"defensive bonus. Those that make their living in the wetlands are also "
|
||||
"adept at using this terrain for cover.\n"
|
||||
"\n"
|
||||
"Most units make do with 30% defence in swamps. Mermen, Naga, and Saurians "
|
||||
"all generally enjoy 60%."
|
||||
|
||||
#: data/help.cfg:318 data/terrain.cfg:30
|
||||
msgid "Shallow Water"
|
||||
|
@ -1133,6 +1179,15 @@ msgid ""
|
|||
"Most units make do with 20 to 30% defense in shallow water, whereas both "
|
||||
"Naga and Mermen enjoy 60%."
|
||||
msgstr ""
|
||||
"Shallow water represents any body of water deep enough to come up to roughly "
|
||||
"a man's waist. This is enough to slow down nearly anyone and leave them wide "
|
||||
"open to attack. Dwarves, given that the water reaches up almost to their "
|
||||
"heads, have an extremely hard time of this. The exception is any race whose "
|
||||
"bodies naturally lend themselves to swimming, for which they receive a "
|
||||
"considerable defensive bonus and full movement.\n"
|
||||
"\n"
|
||||
"Most units make do with 20 to 30% defence in shallow water, whereas both "
|
||||
"Naga and Mermen enjoy 60%."
|
||||
|
||||
#: data/help.cfg:326 data/terrain.cfg:21
|
||||
msgid "Deep Water"
|
||||
|
@ -1146,11 +1201,15 @@ msgid ""
|
|||
"\n"
|
||||
"Mermen and Naga both receive 50% defense in deep water, with full movement."
|
||||
msgstr ""
|
||||
"Deep water represents any body of water deep enough to cover a man's head. "
|
||||
"Most units cannot enter deep water: it is the domain of units which can "
|
||||
"either fly, or are exceptionally strong swimmers.\n"
|
||||
"\n"
|
||||
"Mermen and Naga both receive 50% defence in deep water, with full movement."
|
||||
|
||||
#: data/help.cfg:334
|
||||
#, fuzzy
|
||||
msgid "Tundra"
|
||||
msgstr "undead"
|
||||
msgstr "Tundra"
|
||||
|
||||
#: data/help.cfg:337
|
||||
msgid ""
|
||||
|
@ -1160,6 +1219,11 @@ msgid ""
|
|||
"\n"
|
||||
"Most units have 20 to 40% defense in Tundra."
|
||||
msgstr ""
|
||||
"Tundra is any grassland covered by snow, either permanently, or temporarily. "
|
||||
"Most units are slowed down by tundra, and have a harder time defending "
|
||||
"themselves.\n"
|
||||
"\n"
|
||||
"Most units have 20 to 40% defence in Tundra."
|
||||
|
||||
#: data/help.cfg:342 data/terrain.cfg:70
|
||||
msgid "Ice"
|
||||
|
@ -1171,6 +1235,9 @@ msgid ""
|
|||
"identical to <ref>dst=terrain_tundra text=Tundra</ref>. Note that swimming "
|
||||
"units, even those who can breathe underwater, cannot swim underneath ice."
|
||||
msgstr ""
|
||||
"Ice represents any body of frozen water. For gameplay purposes, it is "
|
||||
"identical to <ref>dst=terrain_tundra text=Tundra</ref>. Note that swimming "
|
||||
"units, even those who can breathe underwater, cannot swim underneath ice."
|
||||
|
||||
#: data/help.cfg:348 data/terrain.cfg:370 data/terrain.cfg:430
|
||||
msgid "Castle"
|
||||
|
@ -1187,6 +1254,14 @@ msgid ""
|
|||
"\n"
|
||||
"Most units have about 60% defense in a castle."
|
||||
msgstr ""
|
||||
"Castles are any sort of permanent fortification. Nearly all units receive a "
|
||||
"considerable bonus to their defense by being stationed in a castle, and all "
|
||||
"units receive full movement in a castle. Stationing units in a castle "
|
||||
"represents its defensive capability. Without a unit in each wall hex, an "
|
||||
"enemy can simply sneak into the castle unchallenged, gaining the same "
|
||||
"defensive bonus as everyone inside.\n"
|
||||
"\n"
|
||||
"Most units have about 60% defence in a castle."
|
||||
|
||||
#: data/help.cfg:356 data/terrain.cfg:106
|
||||
msgid "Sand"
|
||||
|
@ -1200,11 +1275,15 @@ msgid ""
|
|||
"\n"
|
||||
"Most units receive 20 to 40% defense in Sand."
|
||||
msgstr ""
|
||||
"The instability of sand makes it harder for most units to cross, and leaves "
|
||||
"them wide open to attack. In contrast, the wide feet or snakelike bodies of "
|
||||
"the lizardly races make sand much easier for them to navigate.\n"
|
||||
"\n"
|
||||
"Most units receive 20 to 40% defence in Sand."
|
||||
|
||||
#: data/help.cfg:364 data/terrain.cfg:115
|
||||
#, fuzzy
|
||||
msgid "Desert"
|
||||
msgstr "Desert Hills"
|
||||
msgstr "Desert"
|
||||
|
||||
#: data/help.cfg:365
|
||||
msgid ""
|
||||
|
@ -1212,6 +1291,9 @@ msgid ""
|
|||
"beaches, however for gameplay purposes they are identical. See "
|
||||
"<ref>dst=terrain_sand text=Sand</ref>."
|
||||
msgstr ""
|
||||
"Deserts have a somewhat different composition than small sand pits or "
|
||||
"beaches, however for gameplay purposes they are identical. See "
|
||||
"<ref>dst=terrain_sand text=Sand</ref>."
|
||||
|
||||
#: data/help.cfg:370 data/terrain.cfg:353
|
||||
msgid "Cave"
|
||||
|
@ -1228,6 +1310,14 @@ msgid ""
|
|||
"\n"
|
||||
"Most units receive 20 to 40% defense in Caves, whereas dwarves have 50%."
|
||||
msgstr ""
|
||||
"Cave terrain represents any underground cavern with enough room for a unit "
|
||||
"to pass. Most units are wholly unfamiliar with the terrain, and thus are "
|
||||
"both slowed down and hindered in defence. Dwarves and Trolls, who make their "
|
||||
"homes in caves, both have a relatively easy time navigating this terrain, "
|
||||
"especially dwarves, who by dint of their small size can navigate many "
|
||||
"obstacles that other races cannot.\n"
|
||||
"\n"
|
||||
"Most units receive 20 to 40% defence in Caves, whereas dwarves have 50%."
|
||||
|
||||
#: data/help.cfg:378 data/terrain.cfg:157
|
||||
msgid "Savanna"
|
||||
|
@ -1239,6 +1329,9 @@ msgid ""
|
|||
"world. For gameplay purposes, they are identical to "
|
||||
"<ref>dst=terrain_grassland text=Grassland</ref>."
|
||||
msgstr ""
|
||||
"Savannas are plains of tall grass, found in the warmer climates of the "
|
||||
"world. For gameplay purposes, they are identical to "
|
||||
"<ref>dst=terrain_grassland text=Grassland</ref>."
|
||||
|
||||
#: data/help.cfg:384 data/terrain.cfg:39 data/terrain.cfg:60
|
||||
#: data/terrain.cfg:165 data/terrain.cfg:174 data/terrain.cfg:185
|
||||
|
@ -1259,6 +1352,15 @@ msgid ""
|
|||
"Most units have 50 to 60% defense in villages, whereas cavalry receive only "
|
||||
"40%."
|
||||
msgstr ""
|
||||
"Villages represent any group of buildings, human or otherwise. Almost all "
|
||||
"units, even cavalry, have any easy time navigating villages, and most units "
|
||||
"gain a defensive bonus from being stationed in a village. Villages allow "
|
||||
"units the resources to clean and tend to their wounds, which allows any unit "
|
||||
"stationed therein to heal eight hitpoints each turn, or to be cured of "
|
||||
"poison.\n"
|
||||
"\n"
|
||||
"Most units have 50 to 60% defence in villages, whereas cavalry receive only "
|
||||
"40%."
|
||||
|
||||
#: data/items.cfg:264
|
||||
msgid ""
|
||||
|
@ -4023,12 +4125,10 @@ msgstr "Ancient Lich"
|
|||
#: data/units/Vampire_Lady.cfg:15 data/units/Wall_Guard.cfg:29
|
||||
#: data/units/Warrior_King.cfg:19 data/units/Watch_Tower.cfg:12
|
||||
#: data/units/Yeti.cfg:28
|
||||
#, fuzzy
|
||||
msgid "tough"
|
||||
msgstr "touch"
|
||||
msgstr "tough"
|
||||
|
||||
#: data/units/Ancient_Lich.cfg:28
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"The final form that magi of the undead can achieve, Ancient Liches strike "
|
||||
"terror into the hearts of those who see them. Not only is their touch that "
|
||||
|
@ -4036,7 +4136,7 @@ msgid ""
|
|||
"where they stand. Should you ever come across one of these, flee fast and "
|
||||
"far, for they move faster than most undead."
|
||||
msgstr ""
|
||||
"The final form that mages of the undead can achieve, Ancient Liches strike "
|
||||
"The final form that magi of the undead can achieve, Ancient Liches strike "
|
||||
"terror into the hearts of those who see them. Not only is their touch that "
|
||||
"of death, but their spells are powerful enough to freeze even the bravest "
|
||||
"where they stand. Should you ever come across one of these, flee fast and "
|
||||
|
@ -4133,6 +4233,18 @@ msgid ""
|
|||
"Special Notes: Woses regenerate by using natural resources around them, "
|
||||
"without needing to huddle in villages to obtain sustenance and aid."
|
||||
msgstr ""
|
||||
"There is a curious story of a farmer who had a great oak in his lawn, a tree "
|
||||
"which had stood when his father first broke the soil on that land, and under "
|
||||
"which his family had many memories. It was thus a shock to him, one morning, "
|
||||
"when he awoke to find it somehow spirited away, with nothing but a bare "
|
||||
"patch of earth where it once stood. The poor farmer was never quite the "
|
||||
"same, afterwards.\n"
|
||||
"\n"
|
||||
"Such encounters are all that is known of what are presumably the most "
|
||||
"ancient of woses.\n"
|
||||
"\n"
|
||||
"Special Notes: Woses regenerate by using natural resources around them, "
|
||||
"without needing to huddle in villages to obtain sustenance and aid."
|
||||
|
||||
#: data/units/Ancient_Wose.cfg:51 data/units/Elder_Wose.cfg:24
|
||||
#: data/units/Wose.cfg:24
|
||||
|
@ -4222,6 +4334,21 @@ msgid ""
|
|||
"Special Notes: the arch mage's fireballs are magical, and always have a high "
|
||||
"chance of hitting an opponent."
|
||||
msgstr ""
|
||||
"The title of Arch Mage is conferred only after a lifetime of study and "
|
||||
"achievement to match. Arch Magi are often employed in positions of "
|
||||
"education, or as advisors to those wise enough to seek the fruits of their "
|
||||
"wisdom. Many tend to wealthy patrons, a profitable enterprise for both as, "
|
||||
"outside of the occasional task or word of advice, it gives the mage leave to "
|
||||
"pursue their research undisturbed. Certain others shun civilization, "
|
||||
"spending their days as hermits, often to study something which most would "
|
||||
"tend to frown upon.\n"
|
||||
"\n"
|
||||
"Though not trained for any sort of combat, if need arises an Arch Mage can "
|
||||
"unleash the full power of the magic arts, something which is not to be taken "
|
||||
"lightly.\n"
|
||||
"\n"
|
||||
"Special Notes: the arch mage's fireballs are magical, and always have a high "
|
||||
"chance of hitting an opponent."
|
||||
|
||||
#: data/units/Arch_Mage.cfg:40 data/units/Arch_Mage.cfg:152
|
||||
#: data/units/Dark_Sorcerer.cfg:28 data/units/Deathmaster.cfg:32
|
||||
|
@ -4948,15 +5075,14 @@ msgid "Demilich"
|
|||
msgstr "Demilich"
|
||||
|
||||
#: data/units/Demilich.cfg:17
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"After too much time dabbling with forbidden magics and dark arts, these magi "
|
||||
"have begun to pay a heavy price. Demiliches have started losing their "
|
||||
"bodies, becoming undead themselves. With time, they may become fully undead, "
|
||||
"and feared by all alike."
|
||||
msgstr ""
|
||||
"After too much time dabbling with forbidden magics and dark arts, these "
|
||||
"mages have begun to pay a heavy price. Demiliches have started losing their "
|
||||
"After too much time dabbling with forbidden magics and dark arts, these magi "
|
||||
"have begun to pay a heavy price. Demiliches have started losing their "
|
||||
"bodies, becoming undead themselves. With time, they may become fully undead, "
|
||||
"and feared by all alike."
|
||||
|
||||
|
@ -5573,13 +5699,12 @@ msgid "Elder Mage"
|
|||
msgstr "Elder Mage"
|
||||
|
||||
#: data/units/Elder_Mage.cfg:30
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Once great, Elder Magi have seen their power a little diminished from "
|
||||
"wearying years of battle. Nevertheless they remain feared on the battlefield "
|
||||
"on account of their powerful lightning bolts."
|
||||
msgstr ""
|
||||
"Once great, Elder Mages have seen their power a little diminished from "
|
||||
"Once great, Elder Magi have seen their power a little diminished from "
|
||||
"wearying years of battle. Nevertheless they remain feared on the battlefield "
|
||||
"on account of their powerful lightning bolts."
|
||||
|
||||
|
@ -5608,6 +5733,20 @@ msgid ""
|
|||
"Special Notes: Woses regenerate by using natural resources around them, "
|
||||
"without needing to huddle in villages to obtain sustenance and aid."
|
||||
msgstr ""
|
||||
"Woses have been said to possess many shapes, all of them tree-like in form, "
|
||||
"and as they age, to increase in size. Tales tell of woses who resemble trees "
|
||||
"in this respect as well, towering over the creatures who walk beneath them. "
|
||||
"This is the greater part of why they are so rarely seen - standing in the "
|
||||
"slumber which they so often do, a wose of that stature appears to be nothing "
|
||||
"more than an oddly-shaped tree. Even a careless elf can sometimes be "
|
||||
"fooled.\n"
|
||||
"\n"
|
||||
"Woses are not warriors by any means, however the strength they possess is "
|
||||
"obviously capable of violence, should someone manage to raise the ire of "
|
||||
"these creatures.\n"
|
||||
"\n"
|
||||
"Special Notes: Woses regenerate by using natural resources around them, "
|
||||
"without needing to huddle in villages to obtain sustenance and aid."
|
||||
|
||||
#: data/units/Elvish_Archer.cfg:3
|
||||
msgid "Elvish Archer"
|
||||
|
@ -6296,6 +6435,11 @@ msgid ""
|
|||
"head of a charge is a terrifying sight for infantry, and is often enough to "
|
||||
"break right through a defensive line."
|
||||
msgstr ""
|
||||
"Grand Knights have reached the acme of skill with sword and lance. Wearing "
|
||||
"full plate, and riding steeds bred more for power than for speed, these "
|
||||
"warriors form the core of any serious cavalry force. A grand knight at the "
|
||||
"head of a charge is a terrifying sight for infantry, and is often enough to "
|
||||
"break right through a defensive line."
|
||||
|
||||
#: data/units/Grand_Knight.cfg:29
|
||||
msgid ""
|
||||
|
@ -6304,6 +6448,10 @@ msgid ""
|
|||
"Special Notes: the Grand Knight's charging lance attack doubles both damage "
|
||||
"dealt and received. This does not affect his defensive retaliation."
|
||||
msgstr ""
|
||||
"\n"
|
||||
"\n"
|
||||
"Special Notes: the Grand Knight's charging lance attack doubles both damage "
|
||||
"dealt and received. This does not affect his defensive retaliation."
|
||||
|
||||
#: data/units/Grand_Knight.cfg:49 data/units/Knight.cfg:40
|
||||
#: data/units/Lancer.cfg:33 data/units/Paladin.cfg:54
|
||||
|
@ -6349,6 +6497,20 @@ msgid ""
|
|||
"Special Notes: the great mage's fireballs are magical, and always have a "
|
||||
"high chance of hitting an opponent."
|
||||
msgstr ""
|
||||
"Any person who is even considered for the title of Great Mage is quite "
|
||||
"nearly a legend in their own time, and town criers have forcibly learnt "
|
||||
"discretion in applying the title. Merit for the title is carefully "
|
||||
"considered by a council of the leading magi of the age, and the conferment "
|
||||
"of the title is given only by a majority vote. Regardless, anyone who is "
|
||||
"seriously nominated for the honour of being called a Great Mage is, without "
|
||||
"question, a master of their art, and has surpassed almost any of their peers "
|
||||
"in skill.\n"
|
||||
"\n"
|
||||
"Though they are not warriors, by any means, the application of their art to "
|
||||
"combat is something that often causes other soldiers to stand aside in awe.\n"
|
||||
"\n"
|
||||
"Special Notes: the great mage's fireballs are magical, and always have a "
|
||||
"high chance of hitting an opponent."
|
||||
|
||||
#: data/units/Great_Mage.cfg:109
|
||||
msgid "female^Great Mage"
|
||||
|
@ -6369,6 +6531,14 @@ msgid ""
|
|||
"Special Notes: Trolls possess the regeneration ability, which heals them as "
|
||||
"though they were always stationed in a village."
|
||||
msgstr ""
|
||||
"When a troll, gifted with abnormal strength of life, matches that with age "
|
||||
"and wisdom, it becomes something extraordinary, a beast remembered for "
|
||||
"generations. Their feats of strength and cunning are the source of most "
|
||||
"tales about trolls, and to see the stories made flesh does nothing to "
|
||||
"diminish their grandeur.\n"
|
||||
"\n"
|
||||
"Special Notes: Trolls possess the regeneration ability, which heals them as "
|
||||
"though they were always stationed in a village."
|
||||
|
||||
#: data/units/Gryphon.cfg:3
|
||||
msgid "Gryphon"
|
||||
|
@ -6389,14 +6559,13 @@ msgid "Gryphon Master"
|
|||
msgstr "Gryphon Master"
|
||||
|
||||
#: data/units/Gryphon_Master.cfg:27
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Gryphon Masters have long experience flying the Gryphons, which have become "
|
||||
"an extension of themselves. This special relationship makes the heart of the "
|
||||
"earth-bound tremble, for these mighty pairs may strike from anywhere."
|
||||
msgstr ""
|
||||
"Gryphon Masters have long experience flying the Gryphons, which have become "
|
||||
"an extension of themselves. This special relation makes the heart of the "
|
||||
"an extension of themselves. This special relationship makes the heart of the "
|
||||
"earth-bound tremble, for these mighty pairs may strike from anywhere."
|
||||
|
||||
#: data/units/Gryphon_Rider.cfg:3
|
||||
|
@ -6478,6 +6647,13 @@ msgid ""
|
|||
"must take care against both spearmen and archers, for whom their large size "
|
||||
"and momentum provide inviting targets."
|
||||
msgstr ""
|
||||
"Often hailing from the rather untamed regions of Wesnoth, Horsemen are "
|
||||
"trained from childhood to ride and to follow a strict code of honour. A "
|
||||
"charge made by a horseman is a powerful but reckless tactic, the worth of "
|
||||
"which has been proven time and time again on the battlefield. Horsemen excel "
|
||||
"against most infantry, especially those who have fallen out of line, but "
|
||||
"must take care against both spearmen and archers, for whom their large size "
|
||||
"and momentum provide inviting targets."
|
||||
|
||||
#: data/units/Horseman.cfg:21
|
||||
msgid ""
|
||||
|
@ -6486,6 +6662,10 @@ msgid ""
|
|||
"Special Notes: the Horseman's only attack is a charge, which doubles both "
|
||||
"damage dealt and received. This does not affect his defensive retaliation."
|
||||
msgstr ""
|
||||
"\n"
|
||||
"\n"
|
||||
"Special Notes: the Horseman's only attack is a charge, which doubles both "
|
||||
"damage dealt and received. This does not affect his defensive retaliation."
|
||||
|
||||
#: data/units/Initiate.cfg:3
|
||||
msgid "Initiate"
|
||||
|
@ -6546,6 +6726,12 @@ msgid ""
|
|||
"patience, are far safer than a charge. Their lances are still at the ready, "
|
||||
"however, and growing experience with these weapons is only to their benefit."
|
||||
msgstr ""
|
||||
"Horsemen of skill and discipline are promoted to Knights. Veterans of "
|
||||
"combat, they have seen the often-fatal results of a failed charge, and have "
|
||||
"learnt discretion in its use. Knights, therefore, carry swords in their "
|
||||
"armament, and practice tactics which, although requiring of much more "
|
||||
"patience, are far safer than a charge. Their lances are still at the ready, "
|
||||
"however, and growing experience with these weapons is only to their benefit."
|
||||
|
||||
#: data/units/Knight.cfg:21
|
||||
msgid ""
|
||||
|
@ -6554,6 +6740,10 @@ msgid ""
|
|||
"Special Notes: the Knight's charging lance attack doubles both damage dealt "
|
||||
"and received. This does not affect his defensive retaliation."
|
||||
msgstr ""
|
||||
"\n"
|
||||
"\n"
|
||||
"Special Notes: the Knight's charging lance attack doubles both damage dealt "
|
||||
"and received. This does not affect his defensive retaliation."
|
||||
|
||||
#: data/units/Lancer.cfg:3
|
||||
msgid "Lancer"
|
||||
|
@ -6568,6 +6758,12 @@ msgid ""
|
|||
"infantrymen who've made the mistake of breaking formation, and in piercing "
|
||||
"defensive lines. However, they have limited use in defense."
|
||||
msgstr ""
|
||||
"Lancers are some of the bravest and most feared riders in all of Wesnoth. "
|
||||
"Clad in minimal armour, they free themselves to ride swiftly, faster than any "
|
||||
"of their peers. The daring tactics they employ are a double-edged sword, "
|
||||
"often winning either glory, or a swift death. Lancers excel in hunting down "
|
||||
"infantrymen who've made the mistake of breaking formation, and in piercing "
|
||||
"defensive lines. However, they have limited use in defence."
|
||||
|
||||
#: data/units/Lancer.cfg:30
|
||||
msgid ""
|
||||
|
@ -6576,24 +6772,26 @@ msgid ""
|
|||
"Special Notes: the Lancer's charging lance attack doubles both damage dealt "
|
||||
"and received. This does not affect his defensive retaliation."
|
||||
msgstr ""
|
||||
"\n"
|
||||
"\n"
|
||||
"Special Notes: the Lancer's charging lance attack doubles both damage dealt "
|
||||
"and received. This does not affect his defensive retaliation."
|
||||
|
||||
#: data/units/Lich.cfg:3
|
||||
msgid "Lich"
|
||||
msgstr "Lich"
|
||||
|
||||
#: data/units/Lich.cfg:25
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Liches are magi that have committed completely to the path of the dark arts. "
|
||||
"To gain control over the undead, Liches have forfeited their own bodies, "
|
||||
"becoming undead themselves. This grants them the ability to drain the life "
|
||||
"from their opponents with a single touch, and to cast powerful cold spells."
|
||||
msgstr ""
|
||||
"Liches are mages that have committed completely to the path of the dark "
|
||||
"arts. To gain control over the undead, Liches have forfeited their own "
|
||||
"bodies, becoming undead themselves. This grants them the ability to drain "
|
||||
"the life from their opponents with a single touch, and to cast powerful cold "
|
||||
"spells."
|
||||
"Liches are magi that have committed completely to the path of the dark arts. "
|
||||
"To gain control over the undead, Liches have forfeited their own bodies, "
|
||||
"becoming undead themselves. This grants them the ability to drain the life "
|
||||
"from their opponents with a single touch, and to cast powerful cold spells."
|
||||
|
||||
#: data/units/Lieutenant.cfg:3
|
||||
msgid "Lieutenant"
|
||||
|
@ -6664,6 +6862,26 @@ msgid ""
|
|||
"Special Notes: the ranged attack of a mage is magical, and always has a high "
|
||||
"chance of hitting an opponent."
|
||||
msgstr ""
|
||||
"Humans have often pondered the workings of the world in which they live. "
|
||||
"Some endeavor to take this beyond idle musing, to set it as the primary "
|
||||
"enterprise of their lives. Magi have spent several years in study, and have "
|
||||
"amassed a sum of knowledge which sets them apart. In a world where few "
|
||||
"people can read and write, these men and women have committed themselves "
|
||||
"fully to the pursuit of knowledge. Their ranks are filled with the children "
|
||||
"of hopeful nobility, or those who sought an escape from the intellectual "
|
||||
"void begotten by a life of manual labor.\n"
|
||||
"\n"
|
||||
"It is an irony that, with all the knowledge they have amassed and their "
|
||||
"unassuming monopoly of it, the collective community of magi could likely "
|
||||
"rule society, were they ever to try. However, their true love is neither "
|
||||
"money, nor power, and those who see the study of magic as a means to such "
|
||||
"ends often lack the very conviction that is required for true mastery.\n"
|
||||
"\n"
|
||||
"Physically frail, and lacking familiarity with combat, magi do possess "
|
||||
"certain arts which are of great utility in battle.\n"
|
||||
"\n"
|
||||
"Special Notes: the ranged attack of a mage is magical, and always has a high "
|
||||
"chance of hitting an opponent."
|
||||
|
||||
#: data/units/Mage.cfg:47 data/units/Mage.cfg:130
|
||||
#: data/units/Silver_Mage.cfg:108 data/units/Silver_Mage.cfg:252
|
||||
|
@ -6700,6 +6918,20 @@ msgid ""
|
|||
"also have the power of Illumination, which increases the lighting level in "
|
||||
"the area adjacent to the mage."
|
||||
msgstr ""
|
||||
"After years of experience, the most devout of white magi have access to vast "
|
||||
"spiritual powers. By strict devotion to the path of the light, they can call "
|
||||
"upon its aid to chase away the shadows of the night.\n"
|
||||
"\n"
|
||||
"Following a strict code of piety and honour, these men and women work "
|
||||
"tirelessly to bring life and order to the troubled world in which they "
|
||||
"live.\n"
|
||||
"\n"
|
||||
"Special Notes: the light cast by a mage of light is magical in nature, and "
|
||||
"always has a high chance of hitting an opponent. This light does tremendous "
|
||||
"damage to the undead, and even does some to living creatures. Magi of Light "
|
||||
"are capable of healing units around them, and curing them of poison. They "
|
||||
"also have the power of Illumination, which increases the lighting level in "
|
||||
"the area adjacent to the mage."
|
||||
|
||||
#: data/units/Mage_of_Light.cfg:59 data/units/Mage_of_Light.cfg:144
|
||||
#: data/units/Mermaid_Diviner.cfg:56 data/units/Mermaid_Priestess.cfg:45
|
||||
|
@ -7023,24 +7255,22 @@ msgid "Necromancer"
|
|||
msgstr "Necromancer"
|
||||
|
||||
#: data/units/Necromancer.cfg:16
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Necromancers are magi that have decided to follow the paths of the dark "
|
||||
"arts. By tapping into the power of the undead, Necromancers can cast spells "
|
||||
"that drain the lifeforce from their foes and add it to their own."
|
||||
msgstr ""
|
||||
"Necromancers are Mages that have decided to follow the paths of the dark "
|
||||
"Necromancers are magi that have decided to follow the paths of the dark "
|
||||
"arts. By tapping into the power of the undead, Necromancers can cast spells "
|
||||
"that drain the life force from their foes and add it to their own."
|
||||
"that drain the lifeforce from their foes and add it to their own."
|
||||
|
||||
#: data/units/Necrophage.cfg:3
|
||||
msgid "Necrophage"
|
||||
msgstr "Necrophage"
|
||||
|
||||
#: data/units/Necrophage.cfg:17
|
||||
#, fuzzy
|
||||
msgid "satiated"
|
||||
msgstr "Initiate"
|
||||
msgstr "satiated"
|
||||
|
||||
#: data/units/Necrophage.cfg:26
|
||||
msgid ""
|
||||
|
@ -7444,6 +7674,11 @@ msgid ""
|
|||
"in combat, and their piety grants them other gifts. A Paladin is a bane to "
|
||||
"the unworldly, and has trained in ministering to the wounds of his comrades."
|
||||
msgstr ""
|
||||
"Knights of the highest virtue, Paladins have sworn themselves to monastic "
|
||||
"orders, pledging their might to the cause of righteousness. Though not as "
|
||||
"imposing on the battlefield as a Grand Knight, a Paladin is a powerful force "
|
||||
"in combat, and their piety grants them other gifts. A Paladin is a bane to "
|
||||
"the unworldly, and has trained in ministering to the wounds of his comrades."
|
||||
|
||||
#: data/units/Paladin.cfg:34
|
||||
msgid ""
|
||||
|
@ -7455,6 +7690,13 @@ msgid ""
|
|||
"some to living creatures. Paladins are capable of some healing, though they "
|
||||
"can only delay the effects of poison, not cure them entirely."
|
||||
msgstr ""
|
||||
"\n"
|
||||
"\n"
|
||||
"Special Notes: the Paladin's charging lance attack doubles both damage dealt "
|
||||
"and received. This does not affect his defensive retaliation. The Paladin's "
|
||||
"holy attack with his sword deals tremendous damage to the undead, and even "
|
||||
"some to living creatures. Paladins are capable of some healing, though they "
|
||||
"can only delay the effects of poison, not cure them entirely."
|
||||
|
||||
#: data/units/Peasant.cfg:3
|
||||
msgid "Peasant"
|
||||
|
@ -7554,6 +7796,10 @@ msgid ""
|
|||
"significance of this change is often lost on the peasantry, who mistakenly "
|
||||
"title Master Magi as "
|
||||
msgstr ""
|
||||
"Upon the successful termination of their apprenticeship, a mage is stripped "
|
||||
"of the blue robes of an apprentice, and given the red robes of a master. The "
|
||||
"significance of this change is often lost on the peasantry, who mistakenly "
|
||||
"title Master Magi as "
|
||||
|
||||
#: data/units/Red_Mage.cfg:100
|
||||
msgid "female^Red Mage"
|
||||
|
@ -7854,6 +8100,31 @@ msgid ""
|
|||
"villages instantly, though the player must control both, and the destination "
|
||||
"village must be unoccupied."
|
||||
msgstr ""
|
||||
"The many paths that a mage can take in study lead to strikingly different "
|
||||
"ends. Silver magi have devoted themselves to a study of the forces that bind "
|
||||
"the world together, and have managed, somewhat, to lift the veil of a world "
|
||||
"far more vast than most men would ever imagine. Often viewed as sages, or "
|
||||
"wandering mystics, silver magi act under an agenda which is obscure even to "
|
||||
"their own colleagues. Though helpful to the magisteriums which often employ "
|
||||
"them in the field, they remain somewhat aloof.\n"
|
||||
"\n"
|
||||
"They have, in fact, their own order among the ranks of magi, an order "
|
||||
"which withholds certain secrets from their peers. One of these is an "
|
||||
"apparent ability to cross great distances, faster than one could possibly "
|
||||
"travel on foot. Members of the silver order ardently refuse to discuss the "
|
||||
"workings of this with any of their fellow magi, and on those rare occasions "
|
||||
"when others have pried into their work, they have always abandoned the "
|
||||
"endeavour, never to speak of it again.\n"
|
||||
"\n"
|
||||
"Silver magi are often more physically adept than other magi, and their skills "
|
||||
"are of undeniable use on the battlefield, if one can manage to coerce the "
|
||||
"mage into applying them.\n"
|
||||
"\n"
|
||||
"Special Notes: the ranged attack of a silver mage is magical, and always has "
|
||||
"a high chance of hitting an opponent. Silver Magi are highly resistant to "
|
||||
"many forms of magical damage. They can also teleport between any two "
|
||||
"villages instantly, though the player must control both, and the destination "
|
||||
"village must be unoccupied."
|
||||
|
||||
#: data/units/Silver_Mage.cfg:147
|
||||
msgid "female^Silver Mage"
|
||||
|
@ -8092,6 +8363,16 @@ msgid ""
|
|||
"Special Notes: Trolls possess the regeneration ability, which heals them as "
|
||||
"though they were always stationed in a village."
|
||||
msgstr ""
|
||||
"Trolls have been a mote to trouble the thoughts of humanity and dwarf-kind, "
|
||||
"who remain baffled at the origins of these creatures, and perhaps more "
|
||||
"importantly, the driving force behind their unnatural vitality and strength. "
|
||||
"A fully-grown troll towers above a man, and, even unarmed, would be a great "
|
||||
"threat in combat. The large clubs typically favoured in fighting act as "
|
||||
"extensions of their arms, used for the same purpose of mauling their prey "
|
||||
"into submission.\n"
|
||||
"\n"
|
||||
"Special Notes: Trolls possess the regeneration ability, which heals them as "
|
||||
"though they were always stationed in a village."
|
||||
|
||||
#: data/units/Troll_Hero.cfg:3
|
||||
msgid "Troll Hero"
|
||||
|
@ -8106,6 +8387,12 @@ msgid ""
|
|||
"Special Notes: Trolls possess the regeneration ability, which heals them as "
|
||||
"though they were always stationed in a village."
|
||||
msgstr ""
|
||||
"Some trolls are born with an undue share of the strength and vitality that "
|
||||
"characterizes their race. In a society where might makes right, those of "
|
||||
"their ilk revere them as heroes.\n"
|
||||
"\n"
|
||||
"Special Notes: Trolls possess the regeneration ability, which heals them as "
|
||||
"though they were always stationed in a village."
|
||||
|
||||
#: data/units/Troll_Rocklobber.cfg:3
|
||||
msgid "Troll Rocklobber"
|
||||
|
@ -8124,6 +8411,16 @@ msgid ""
|
|||
"regeneration ability, which heals them as though they were always stationed "
|
||||
"in a village."
|
||||
msgstr ""
|
||||
"The thought of throwing a boulder in combat has certainly occurred to many "
|
||||
"trolls, and some have taken to them as a weapon of choice. Because such "
|
||||
"stones are not always easy to find, Rocklobbers have taken to carrying them "
|
||||
"in sacks slung over their shoulders. The same leather out of which the sack "
|
||||
"is formed is easily adapted to a crude sling.\n"
|
||||
"\n"
|
||||
"Special Notes: though unwieldy, a stone thrown by one of these monsters is "
|
||||
"much more deadly than any arrow, if it manages to hit. Trolls possess the "
|
||||
"regeneration ability, which heals them as though they were always stationed "
|
||||
"in a village."
|
||||
|
||||
#: data/units/Troll_Warrior.cfg:3
|
||||
msgid "Troll Warrior"
|
||||
|
@ -8143,6 +8440,17 @@ msgid ""
|
|||
"Special Notes: Trolls possess the regeneration ability, which heals them as "
|
||||
"though they were always stationed in a village."
|
||||
msgstr ""
|
||||
"Trolls typically neither need nor prefer to use any proper armament in "
|
||||
"combat, as large 'sticks and stones' serve them all too well. However, "
|
||||
"trolls have been seen on numerous occasions clad in rough-shod armour and "
|
||||
"bearing metal hammers. It is speculated that their typical orcish allies are "
|
||||
"the source and often crafters of these, as expeditions into several forcibly-"
|
||||
"vacated troll holes have shown little evidence of tool use, and certainly no "
|
||||
"metalworking of any kind. Given how dangerous a troll is in combat, the "
|
||||
"thought of a troll in full armour is entirely unsettling.\n"
|
||||
"\n"
|
||||
"Special Notes: Trolls possess the regeneration ability, which heals them as "
|
||||
"though they were always stationed in a village."
|
||||
|
||||
#: data/units/Troll_Whelp.cfg:3
|
||||
msgid "Troll Whelp"
|
||||
|
@ -8159,6 +8467,14 @@ msgid ""
|
|||
"Special Notes: Trolls possess the regeneration ability, which heals them as "
|
||||
"though they were always stationed in a village."
|
||||
msgstr ""
|
||||
"Describing a troll as a whelp is something of an oxymoron, given that their "
|
||||
"bodies are already much hardier than that of a grown man. They are clumsy "
|
||||
"and not yet capable of walking properly, forced instead to shamble about on "
|
||||
"all fours, but any inhibition this causes them is more than made up for by "
|
||||
"the raw strength of their race.\n"
|
||||
"\n"
|
||||
"Special Notes: Trolls possess the regeneration ability, which heals them as "
|
||||
"though they were always stationed in a village."
|
||||
|
||||
#: data/units/Vampire_Bat.cfg:3
|
||||
msgid "Vampire Bat"
|
||||
|
@ -8287,6 +8603,21 @@ msgid ""
|
|||
"damage to the undead, and can even damage living creatures. White magi are "
|
||||
"capable of healing units around them, and curing them of poison."
|
||||
msgstr ""
|
||||
"Some magi, as they learn about the world around them, and learn the truth of "
|
||||
"the suffering and squalor in which humanity too often lives, find that they "
|
||||
"cannot bring themselves to be cloistered into a life of study. These men and "
|
||||
"women give up the life of a mage, and join monastic orders, dedicating the "
|
||||
"skills they have been given to the good of all. After their ordination, "
|
||||
"they often travel the world, ministering to sickness and injuries.\n"
|
||||
"\n"
|
||||
"Though not trained for combat, there is one enemy against which they are a "
|
||||
"potent ally. If need arises, they can call on the power of the Light to "
|
||||
"banish the unworldly from the mortal plane.\n"
|
||||
"\n"
|
||||
"Special Notes: the light cast by a white mage is magical in nature, and "
|
||||
"always has a high chance of hitting an opponent. This light does tremendous "
|
||||
"damage to the undead, and can even damage living creatures. White magi are "
|
||||
"capable of healing units around them, and curing them of poison."
|
||||
|
||||
#: data/units/White_Mage.cfg:81
|
||||
msgid "female^White Mage"
|
||||
|
@ -8328,6 +8659,19 @@ msgid ""
|
|||
"Special Notes: Woses regenerate by using natural resources around them, "
|
||||
"without needing to huddle in villages to obtain sustenance and aid."
|
||||
msgstr ""
|
||||
"Rarely seen, even by elves, a Wose is an order of creature about which "
|
||||
"little is known. The elves are the source of most of this knowledge; they "
|
||||
"know that these beings are not descended from trees, despite the similarity "
|
||||
"in form, and they know that a wose is more closely tied to the faerie world "
|
||||
"than the elves themselves, though in a different way. The motives and "
|
||||
"workings of their kind are unknown, though most posit the obvious idea that "
|
||||
"woses are wardens of the natural world.\n"
|
||||
"\n"
|
||||
"Woses are utterly unwarlike, but possess a great strength. They are, "
|
||||
"however, neither used to, nor quick at moving around.\n"
|
||||
"\n"
|
||||
"Special Notes: Woses regenerate by using natural resources around them, "
|
||||
"without needing to huddle in villages to obtain sustenance and aid."
|
||||
|
||||
#: data/units/Wraith.cfg:3
|
||||
msgid "Wraith"
|
||||
|
@ -9658,9 +10002,8 @@ msgid "invalid network handle"
|
|||
msgstr "invalid network handle"
|
||||
|
||||
#: src/network.cpp:99
|
||||
#, fuzzy
|
||||
msgid "Client disconnected"
|
||||
msgstr "Remote host disconnected."
|
||||
msgstr "Client disconnected"
|
||||
|
||||
#: src/network.cpp:417
|
||||
msgid "Could not add socket to socket set"
|
||||
|
@ -9671,9 +10014,8 @@ msgid "Could not send initial handshake"
|
|||
msgstr "Could not send initial handshake"
|
||||
|
||||
#: src/playcampaign.cpp:143
|
||||
#, fuzzy
|
||||
msgid " replay"
|
||||
msgstr "replay"
|
||||
msgstr " replay"
|
||||
|
||||
#: src/playcampaign.cpp:151
|
||||
msgid "Do you want to save a replay of this scenario?"
|
||||
|
|
Loading…
Add table
Reference in a new issue