Fixed crash in gamestate inspector (fixes #4540)
Changing the use of callbacks to NOTIFY_MODIFIED events (2adac53461
) made it so the widget reference
passed to the callback was now a tree view node and not the tree view itself.
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1 changed files with 7 additions and 7 deletions
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@ -319,22 +319,22 @@ public:
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{
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}
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void handle_stuff_list_item_clicked(widget& tree)
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void handle_stuff_list_item_clicked(widget& node)
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{
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tree_view_node* selected = dynamic_cast<tree_view&>(tree).selected_item();
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callbacks[selected->describe_path()](*selected);
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tree_view_node& selected = dynamic_cast<tree_view_node&>(node);
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callbacks[selected.describe_path()](selected);
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// We recursively fold, but non-recursively unfold.
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// This is because only one node on a level should be open at any given time.
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// Furthermore, there's no need to remember that a subnode was open once the parent is closed.
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if(!selected->is_root_node()) {
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for(auto& node : selected->parent_node().children()) {
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if(node.get() != selected) {
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if(!selected.is_root_node()) {
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for(auto& node : selected.parent_node().children()) {
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if(node.get() != &selected) {
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node->fold(true);
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}
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}
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selected->unfold();
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selected.unfold();
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}
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view_.update(model_);
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