Mainlining UtBS Dwarven Explorer line...
...so Dwarvish sides in THoT and elsewhere can have a bit more unit variety.
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@ -1,4 +1,4 @@
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#textdomain wesnoth-utbs
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#textdomain wesnoth-units
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[unit_type]
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id=Dwarvish Explorer
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name= _ "Dwarvish Explorer"
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@ -23,7 +23,7 @@
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impact=70
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[/resistance]
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usage=scout
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description= _ "Dwarven Explorers often travel alone through unknown lands, slaying enemies and scouting out new deposits of ore and other precious minerals. They are strong enough to wear thicker armor, giving them added protection against physical attacks. They are powerful fighters, second only to the Dwarven lords, and their amazing maneuverability makes them dangerous indeed."
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description= _ "Dwarven Explorers often travel alone through unknown lands, slaying enemies and scouting out new deposits of ore and other precious minerals. They are strong enough to wear full battle armor, giving them added protection against physical attacks. They are powerful fighters, second only to the Dwarven lords, and their amazing maneuverability makes them dangerous indeed."
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die_sound={SOUND_LIST:DWARF_DIE}
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#weakened from 12 damage to 10 damage
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[attack]
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@ -1,4 +1,4 @@
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#textdomain wesnoth-utbs
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#textdomain wesnoth-units
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[unit_type]
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id=Dwarvish Pathfinder
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name= _ "Dwarvish Pathfinder"
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@ -1,4 +1,4 @@
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#textdomain wesnoth-utbs
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#textdomain wesnoth-units
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[unit_type]
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id=Dwarvish Scout
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name= _ "Dwarvish Scout"
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@ -18,7 +18,7 @@
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advances_to=Dwarvish Pathfinder
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cost=18
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usage=mixed fighter
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description= _ "Moving faster than other dwarves Dwarvish Scouts love to explore both above and below ground. They are adept at both fighting hand to hand with their axes and throwing them."
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description= _ "Dwarvish Scouts explore both above and below ground. They are adept at both fighting hand to hand with their axes and throwing them, but tade away the full endurance of dwarvish line fighters in return for superior mobility."
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die_sound={SOUND_LIST:DWARF_DIE}
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#weakened from 7 damage to 6
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[attack]
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@ -39,24 +39,21 @@ The --delete option removes a unit and its associated resources.
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The --listspaces option lists all namespace identifiers.
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The --imageclass option may be used to insert a directory path
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segment into each destination filename just before the basename.
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This is useful for moves to core; you typically will need to say
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(for example) --imageclass monsters or --imageclass undead to get
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images associated with a campaign to the right subdirectory of
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core/images/units.
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The --imageclass option may be used to insert a directory path segment
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into each destination filename just before the basename. Normally you
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will not need to do this, as the image class will be deduced from the
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second argument.
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Note: After performing a move generated with this command, use
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wmlscope to check that you have not left any references to the moved
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units dangling.
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Also be aware that this tool does nothing to update the unit
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translation files, nor does it fix the textdomain directive
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of the unit.
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translation files.
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Here is an example:
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wmlmove --imageclass=elves-wood --unitclass=elves Heir_To_The_Throne::Elvish_Lord Heir_To_The_Throne::Elvish_High_Lord Heir_To_The_Throne::Elvish_Lady core::humans
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wmlmove Heir_To_The_Throne::Elvish_Lord Heir_To_The_Throne::Elvish_High_Lord Heir_To_The_Throne::Elvish_Lady core::elves
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'''
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