Updated changelog with DW rebalance
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* Forest Animals Micro AI: fix AI crash when using custom rabbit hole image
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* Fix Lua AIs using the ai.stopunit_*() functions potentially creating infinite candidate action loops
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### Campaigns
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* Dead Water:
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* S12: Slightly rebalanced enemy reinforcements and ai gold
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* Descent Into Darkness:
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* Allow converting L3 necromancers to liches from S12 onwards (issue #3165).
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* Added an alternative method of completing the campaign (issue #3167).
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