Update changelog
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17
changelog
17
changelog
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@ -37,6 +37,7 @@ Version 1.13.1+dev:
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* Changed interface for the wesnoth.synchronize_choice function
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* Added support for unit.level field (read only)
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* Added support for unit.advancements field (bug #23677)
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* Added support for unit.parry and unit.accuracy fields
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* Added support for current.event_context.unit_x/y fields (bug #23507)
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* Added wesnoth.set_dialog_focus function
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* Added wesnoth.set_dialog_visible function
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@ -61,6 +62,8 @@ Version 1.13.1+dev:
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unit:fcn_name(arguments) instead of as wesnoth.fcn_name(unit, arguments)
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* Add wesnoth.races[race_id].traits
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* Add wesnoth.unit_types[unit_type_id].traits
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* Add optional third argument to wesnoth.match_unit, which is used for
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the $other_unit variable in the filter.
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* pairs() and ipairs() now work on vconfig userdata objects
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* Add helper.get_nth_child
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* Add helper.child_count
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@ -103,15 +106,17 @@ Version 1.13.1+dev:
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* Added $varname?default_value| in variable substitution
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* Fixed side_for= parameter in [message]s with input
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* New actionwml tag [on_undo] contains actionswml that is executed when the current action is undone
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* New actionwml tag [unsynced] executes its contents in an unsynced context where for example [set_variable]rand= will return unsynced results
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* New actionwml tag [unsynced] executes its contents in an unsynced context where for example
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[set_variable]rand= will return unsynced results
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* [campaign] now supports [event] subtags which are added to every scenario of the campaign similar to [modification] [event]s
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* Added support for mod_x,mod_y= in [terrain_graphics].
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* Added support for has_flag= in terrain graphics [variant].
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* Added category= to [label] - allows grouping labels so that players can
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show/hide them
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* Add female_text= to [animate_unit] and [unstore_unit] for easier translating
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* Add female_message= to [message] for easier translating of lines spoken by generic units
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* AMLAs in [modifications] now use [advancement] tags instead of [advance] tags.
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This means you can add an AMLA to placed unit by simply using its definition macro,
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This means you can add an AMLA to a placed unit by simply using its definition macro,
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for example {AMLA_DEFAULT}.
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* [get/set_global_variable]'s side= attribute now defaults to "global" (bug #23686)
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* [team] share_view=yes/no, share_maps=yes/no was replaced with share_vision=all/shroud/none
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@ -127,7 +132,7 @@ Version 1.13.1+dev:
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containers/arrays).
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* Added new possibilities for [effect]:
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* apply_to=alignment - change a unit's alignment
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* apply_to=attacks_left - change a unit's attacks per turn
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* apply_to=max_attacks - change a unit's attacks per turn
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* apply_to=recall_cost - change a unit's recall cost
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* apply_to=vision, apply_to=jamming - change a unit's vision/jamming points
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* apply_to=new_advancement - add new advancement possibilities (either units
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@ -153,6 +158,10 @@ Version 1.13.1+dev:
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These operators are applied after the existing '-' operator that takes the
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opposite direction.
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* Adjacency filters in abilities and weapon specials now support count= and is_enemy=
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* New implementations of backstab and leadership specials using $other_unit.
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In particular, leadership is now a single macro and it is not supported to give a
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unit a leadership ability of a different level (eg level 4 leadership on level 2 unit).
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The backstab= key is deprecated.
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* Add new looping tags: [for], [foreach], [repeat]
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* Add new flow control tags: [break], [continue], [return]
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* Added a new [difficulty] tag for defining a campaign's difficulty level
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@ -162,9 +171,11 @@ Version 1.13.1+dev:
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area ids.
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* [time_area] no longer warns about commas in ids when not using remove=yes.
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* Add [random_placement] ActionWML
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* In [set_variables] you can now mix [value] and [literal], and even [split]
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* Editor:
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* Added Category field and color sliders to the Edit Label panel.
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* Miscellaneous and bug fixes:
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* Fix $this_unit auto-stored variable not working correctly in most SUFs
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* Made Documents\My Games\WesnothX.Y the default user config+data dir on
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Windows to replace the broken <current working dir>\userdata default that
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has never been acceptable practice. Portable installs are now required to
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