Wired in quite a few new animation frames for Konrad.

This commit is contained in:
Richard Kettering 2006-04-18 20:31:00 +00:00
parent 6d76bb0173
commit fc631d1dce

View file

@ -1,73 +1,64 @@
[unit]
id=Lord
name= _ "Lord"
race=human
image="konrad-lord.png"
[defend]
[frame]
range=melee
begin=-150
end=150
image="konrad-lord-defend.png"
[/frame]
[frame]
range=ranged
begin=-150
end=150
image="konrad-lord-bow-defend.png"
[/frame]
[/defend]
image_leading="konrad-lord-leading.png"
profile=portraits/konrad.png
hitpoints=68
[abilities]
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
movement_type=smallfoot
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=65
usage=mixed fighter
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
get_hit_sound=human-male-strong-hit.ogg
die_sound=human-male-strong-die.ogg
id=Lord
name= _ "Lord"
race=human
image="konrad-lord.png"
image_leading="konrad-lord-leading.png"
image_long="konrad-lord-bow.png"
profile=portraits/konrad.png
hitpoints=68
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
movement_type=smallfoot
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=65
usage=mixed fighter
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
get_hit_sound=groan.wav
[attack]
name=sword
icon=attacks/human-greatsword.png
type=blade
range=melee
damage=12
number=4
name=sword
icon=attacks/human-sword.png
type=blade
range=melee
damage=12
number=4
[animation]
[frame]
begin=-201
end=-100
image="konrad-lord-attack-w1.png"
sound={SOUND_LIST:SWORD_SWISH}
begin=-150
end=-75
image="konrad-lord-attack-w1.png"
[/frame]
[frame]
begin=-100
end=0
image="konrad-lord-attack-w2.png"
begin=-75
end=-20
image="konrad-lord-attack-w2.png"
[/frame]
[frame]
begin=-100
end=100
image="konrad-lord-attack-w3.png"
begin=-20
end=100
image="konrad-lord-attack-w3.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=bow
icon=attacks/bow-elven.png
type=pierce
range=ranged
damage=9
number=3
name=bow
type=pierce
range=ranged
damage=9
number=3
[animation]
hits=no
[missile_frame]
@ -77,39 +68,41 @@
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-500
begin=-475
end=-400
image="konrad-lord-bow.png"
[/frame]
[frame]
begin=-400
end=-300
end=-325
image="konrad-lord-bow-attack1.png"
sound=firearrow.wav
[/frame]
[frame]
begin=-300
end=-200
begin=-325
end=-250
image="konrad-lord-bow-attack2.png"
sound=firearrow.wav
[/frame]
[frame]
begin=-200
end=-100
begin=-250
end=-150
image="konrad-lord-bow-attack3.png"
sound=firearrow.wav
[/frame]
[frame]
begin=-150
end=-100
image="konrad-lord-bow-attack4.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=0
image="konrad-lord-bow-attack4.png"
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image="konrad-lord-bow-attack4.png"
end=75
image="konrad-lord-bow.png"
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
@ -121,124 +114,157 @@
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-500
begin=-475
end=-400
image="konrad-lord-bow.png"
[/frame]
[frame]
begin=-400
end=-300
end=-325
image="konrad-lord-bow-attack1.png"
sound=firearrow.wav
[/frame]
[frame]
begin=-300
end=-200
begin=-325
end=-250
image="konrad-lord-bow-attack2.png"
sound=firearrow.wav
[/frame]
[frame]
begin=-200
end=-100
begin=-250
end=-150
image="konrad-lord-bow-attack3.png"
sound=firearrow.wav
[/frame]
[frame]
begin=-150
end=-100
image="konrad-lord-bow-attack4.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=0
image="konrad-lord-bow-attack4.png"
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image="konrad-lord-bow-attack4.png"
end=75
image="konrad-lord-bow.png"
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[variation]
variation_name=scepter
id=Lord
name= _ "Lord"
race=human
image="konrad-lord.png"
[defend]
[defend]
range=melee
[frame]
begin=-150
end=150
image="konrad-lord-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="konrad-lord-bow-defend.png"
[/frame]
[/defend]
[variation]
variation_name=scepter
id=Lord
name= _ "Lord"
race=human
image="konrad-lord.png"
image_leading="konrad-lord-leading.png"
image_long="konrad-lord-bow.png"
profile=portraits/konrad.png
hitpoints=68
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
movement_type=smallfoot
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=150
usage=mixed fighter
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=12
number=4
[animation]
[frame]
begin=-150
end=150
image="konrad-lord-defend.png"
begin=-150
end=-75
image="konrad-lord-attack-w1.png"
[/frame]
[/defend]
image_leading="konrad-lord-leading.png"
profile=portraits/konrad.png
hitpoints=68
[abilities]
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
movement_type=smallfoot
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=150
usage=mixed fighter
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
get_hit_sound=human-male-strong-hit.ogg
die_sound=human-male-strong-die.ogg
[attack]
name=sword
type=blade
icon=attacks/human-greatsword.png
range=melee
damage=12
number=4
[animation]
[frame]
begin=-201
end=-100
image="konrad-lord-attack-w1.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=-100
end=0
image="konrad-lord-attack-w2.png"
[/frame]
[frame]
begin=-100
end=100
image="konrad-lord-attack-w3.png"
[/frame]
[/animation]
[/attack]
[attack]
name=scepter of fire
type=fire
range=ranged
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
icon=attacks/fireball.png
damage=18
number=4
[animation]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[frame]
sound=fire.wav
begin=-200
end=-150
image="konrad-lord-attack-w2.png"
[/frame]
[/animation]
[/attack]
[/variation]
[frame]
begin=-75
end=-20
image="konrad-lord-attack-w2.png"
[/frame]
[frame]
begin=-20
end=100
image="konrad-lord-attack-w3.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=scepter of fire
type=fire
range=ranged
special=magical
icon=attacks/fireball.png
damage=18
number=4
[animation]
[sound]
time=-200
sound=fire.wav
[/sound]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[/animation]
[/attack]
[defend]
range=melee
[frame]
begin=-150
end=150
image="konrad-lord-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="konrad-lord-bow-defend.png"
[/frame]
[/defend]
[/variation]
[/unit]