Attack Icons:
deleted some uneeded icons, made units use new icons, and renamed some icons.
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@ -43,6 +43,7 @@ get_hit_sound=female-hit.wav
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[/death]
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[attack]
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name=sword
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icon=attacks/human-sword.png
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type=blade
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range=melee
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damage=13
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@ -49,6 +49,7 @@ get_hit_sound=groan.wav
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[/death]
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[attack]
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name=sword
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icon=attacks/human-sword.png
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type=blade
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range=melee
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damage=8
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@ -24,6 +24,7 @@ unit_description= _ "Young and brash, Fighters fight with a sword, and are vulne
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get_hit_sound=groan.wav
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[attack]
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name=sword
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icon=attacks/human-sword.png
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type=blade
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range=melee
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damage=6
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@ -29,6 +29,7 @@ unit_description= _ "The noble leaders of many troops, Lords are especially stro
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get_hit_sound=groan.wav
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[attack]
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name=sword
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icon=attacks/human-sword.png
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type=blade
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range=melee
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damage=12
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@ -29,6 +29,7 @@ unit_description= _ "A noble by birth, the Princess has learnt swordplay with th
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get_hit_sound=female-hit.wav
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[attack]
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name=sword
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icon=attacks/human-sword.png
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type=blade
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range=melee
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damage=11
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@ -37,6 +37,7 @@
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[attack]
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name=fangs
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icon=attacks/animal-fangs.png
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type=blade
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range=melee
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damage=6
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@ -37,6 +37,7 @@
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[attack]
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name=fangs
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icon=attacks/animal-fangs.png
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type=blade
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range=melee
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damage=18
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@ -36,6 +36,7 @@ Special Notes: anyone struck by a direwolf's claws will be poisoned, and victims
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get_hit_sound=groan.wav
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[attack]
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name=fangs
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icon=attacks/animal-fangs.png
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type=blade
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range=melee
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damage=9
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@ -42,6 +42,7 @@
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[attack]
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name=dagger
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icon=attacks/human-dagger.png
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type=blade
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range=melee
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damage=6
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@ -27,6 +27,7 @@ Though a single shot from these 'thundersticks' can take several minutes to prep
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[attack]
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name=dagger
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icon=attacks/human-dagger.png
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type=blade
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range=melee
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damage=6
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@ -76,6 +76,7 @@
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[/attack]
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[attack]
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name=bow
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icon=attacks/bow-elven.png
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type=pierce
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range=ranged
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damage=5
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@ -84,6 +84,7 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
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[/attack]
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[attack]
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name=bow
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icon=attacks/bow-elven.png
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type=pierce
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range=ranged
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damage=11
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@ -59,6 +59,7 @@ Special Notes: the leadership of a Captain enables friendly units next to it to
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[/attack]
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[attack]
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name=bow
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icon=attacks/bow-elven.png
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type=pierce
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range=ranged
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damage=6
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@ -57,6 +57,7 @@
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[/attack]
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[attack]
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name=bow
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icon=attacks/bow-elven.png
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type=pierce
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range=ranged
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damage=9
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@ -56,6 +56,7 @@
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[/attack]
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[attack]
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name=bow
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icon=attacks/bow-elven.png
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type=pierce
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range=ranged
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damage=3
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@ -56,6 +56,7 @@
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[/attack]
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[attack]
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name=bow
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icon=attacks/bow-elven.png
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type=pierce
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range=ranged
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damage=6
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@ -80,6 +80,7 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
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[/attack]
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[attack]
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name=longbow
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icon=attacks/bow-elven.png
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type=pierce
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special=marksman
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range=ranged
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@ -60,6 +60,7 @@ Special Notes: the leadership of a Marshal enables friendly units next to it to
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[/attack]
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[attack]
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name=bow
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icon=attacks/bow-elven.png
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type=pierce
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range=ranged
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damage=8
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@ -60,6 +60,7 @@ The speed of these soldiers allows the elves to strike when and where they choos
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[/attack]
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[attack]
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name=bow
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icon=attacks/bow-elven.png
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type=pierce
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range=ranged
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damage=8
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@ -82,6 +82,7 @@ Special Notes: the rangers' skill as woodsmen render them invisible to an enemy
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[/attack]
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[attack]
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name=bow
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icon=attacks/bow-elven.png
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type=pierce
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range=ranged
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damage=7
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@ -68,6 +68,7 @@ This combination of incredible mobility and potent combat strength is one of the
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[/attack]
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[attack]
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name=bow
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icon=attacks/bow-elven.png
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type=pierce
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range=ranged
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damage=9
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@ -66,6 +66,7 @@
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[/attack]
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[attack]
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name=bow
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icon=attacks/bow-elven.png
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type=pierce
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range=ranged
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damage=6
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@ -80,6 +80,7 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
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[/attack]
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[attack]
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name=longbow
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icon=attacks/bow-elven.png
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type=pierce
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special=marksman
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range=ranged
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@ -34,13 +34,14 @@ Special Notes: A shyde's entangling attack slows enemies down and reduces the da
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[attack]
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name=faerie touch
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icon=attacks/faerie-touch.png
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type=impact
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special=magical
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range=melee
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damage=4
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number=2
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range=melee
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icon=attacks/faerie_touch.png
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[animation]
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[frame]
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begin=-200
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@ -28,14 +28,14 @@
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get_hit_sound=female-hit.wav
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[attack]
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name=faerie touch
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name=faerie touch
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icon=attacks/faerie-touch.png
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type=impact
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special=magical
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range=melee
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damage=5
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number=3
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range=melee
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icon=attacks/faerie_touch.png
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[animation]
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[frame]
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begin=-200
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@ -36,6 +36,7 @@ The wolves they are given are bred for speed and strength, making them quite dan
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get_hit_sound=orc-small-hit.wav
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[attack]
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name=fangs
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icon=attacks/animal-fangs.png
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type=blade
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range=melee
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damage=7
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@ -75,6 +75,7 @@ Special Notes: the ranged attack of a mage is magical, and always has a high cha
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[/attack]
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[attack]
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name=missile
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icon=attacks/magic-missile.png
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type=fire
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range=ranged
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special=magical
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@ -24,6 +24,7 @@
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|||
get_hit_sound=groan.wav
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[attack]
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||||
name=fangs
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icon=attacks/animal-fangs.png
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type=pierce
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range=melee
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damage=18
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@ -108,6 +108,7 @@ Special Notes: the ranged attack of a silver mage is magical, and always has a h
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[/attack]
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[attack]
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name=missile
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||||
icon=attacks/magic-missile.png
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type=fire
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||||
range=ranged
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special=magical
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@ -23,6 +23,7 @@
|
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get_hit_sound=groan.wav
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||||
[attack]
|
||||
name=fangs
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||||
icon=attacks/animal-fangs.png
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type=blade
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||||
range=melee
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||||
damage=4
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||||
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@ -67,6 +67,7 @@ Wolves, likely, could never support the weight of a man in plate, but a goblin i
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get_hit_sound=orc-small-hit.wav
|
||||
[attack]
|
||||
name=fangs
|
||||
icon=attacks/animal-fangs.png
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type=blade
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||||
range=melee
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||||
damage=5
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Before Width: | Height: | Size: 7.4 KiB After Width: | Height: | Size: 7.4 KiB |
Before Width: | Height: | Size: 3.5 KiB After Width: | Height: | Size: 3.5 KiB |
Before Width: | Height: | Size: 606 B |
Before Width: | Height: | Size: 441 B |
Before Width: | Height: | Size: 477 B |
Before Width: | Height: | Size: 5.5 KiB After Width: | Height: | Size: 5.5 KiB |
Before Width: | Height: | Size: 7.8 KiB After Width: | Height: | Size: 7.8 KiB |