Unit Display: When a recruiting unit is visible but the recruited unit is not, scroll to the recruiting unit and show the recruit animation.
Fixes #3577.
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1 changed files with 1 additions and 1 deletions
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@ -730,7 +730,7 @@ void reset_helpers(const unit *attacker,const unit *defender)
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void unit_recruited(const map_location& loc,const map_location& leader_loc)
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{
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game_display* disp = game_display::get_singleton();
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if(do_not_show_anims(disp) || disp->fogged(loc)) {
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if(do_not_show_anims(disp) || (disp->fogged(loc) && disp->fogged(leader_loc))) {
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return;
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}
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