Tune the lich transformation sequence a bit.
This commit is contained in:
parent
6a5c0b4c64
commit
fc2706ef79
3 changed files with 121 additions and 84 deletions
|
@ -147,28 +147,6 @@
|
|||
{MODIFY_UNIT (description=Malin Keshar) hitpoints 12}
|
||||
{MODIFY_UNIT (description=Malin Keshar) status.poisoned on}
|
||||
|
||||
# Place and store the new Malin
|
||||
[unit]
|
||||
# Malin's new look
|
||||
type=Lich DiD
|
||||
side=1
|
||||
description=Mal Keshar
|
||||
user_description=_ "Mal Keshar"
|
||||
unrenamable=yes
|
||||
canrecruit=1
|
||||
profile=portraits/malinlich.png
|
||||
x,y=1,1
|
||||
hitpoints=5
|
||||
advanceto="Ancient Lich"
|
||||
[/unit]
|
||||
[store_unit]
|
||||
[filter]
|
||||
description=Mal Keshar
|
||||
[/filter]
|
||||
variable=malinAsLich
|
||||
kill=yes
|
||||
[/store_unit]
|
||||
|
||||
# Castle trolls - all difficulties
|
||||
{GEN_GUARD (Troll) 2 14 7}
|
||||
{GEN_GUARD (Troll) 2 8 7}
|
||||
|
@ -252,24 +230,65 @@
|
|||
{PLACE_IMAGE (scenery/slab1.png) 6 31}
|
||||
|
||||
# Malin dies
|
||||
# I really want to black out the screen, but it doesn't seem to want to let me do that with [place_shroud], so I'll settle for scrolling to a shrouded part
|
||||
[scroll_to]
|
||||
x,y=25,32
|
||||
[/scroll_to]
|
||||
[kill]
|
||||
description=Malin Keshar
|
||||
fire_event=no
|
||||
[/kill]
|
||||
|
||||
# this is used for fading the screen to black and back
|
||||
|
||||
#define FADE_STEP LIGHTNESS DELAY
|
||||
[colour_adjust]
|
||||
red,green,blue={LIGHTNESS},{LIGHTNESS},{LIGHTNESS}
|
||||
[/colour_adjust]
|
||||
|
||||
[redraw]
|
||||
[/redraw]
|
||||
#enddef
|
||||
|
||||
{FADE_STEP -32 5}
|
||||
{FADE_STEP -64 5}
|
||||
{FADE_STEP -96 5}
|
||||
{FADE_STEP -128 5}
|
||||
{FADE_STEP -160 5}
|
||||
{FADE_STEP -192 5}
|
||||
{FADE_STEP -224 5}
|
||||
{FADE_STEP -255 5}
|
||||
|
||||
[redraw]
|
||||
[/redraw]
|
||||
|
||||
{DELAY 1000}
|
||||
|
||||
{DIALOGUE_DID_LICH1}
|
||||
|
||||
{FADE_STEP -224 5}
|
||||
{FADE_STEP -192 5}
|
||||
{FADE_STEP -160 5}
|
||||
{FADE_STEP -128 5}
|
||||
{FADE_STEP -96 5}
|
||||
{FADE_STEP -64 5}
|
||||
{FADE_STEP -32 5}
|
||||
{FADE_STEP 0 5}
|
||||
|
||||
#undef FADE_STEP
|
||||
|
||||
# and is reborn as a lich
|
||||
{VARIABLE_OP malinAsLich.x format $x1}
|
||||
{VARIABLE_OP malinAsLich.y format $y1}
|
||||
[unstore_unit]
|
||||
variable=malinAsLich
|
||||
find_vacant=no
|
||||
animate=yes
|
||||
[/unstore_unit]
|
||||
{CLEAR_VARIABLE malinAsLich}
|
||||
[redraw]
|
||||
[unit]
|
||||
type=Lich DiD
|
||||
side=1
|
||||
description=Mal Keshar
|
||||
user_description=_ "Mal Keshar"
|
||||
unrenamable=yes
|
||||
canrecruit=1
|
||||
profile=portraits/malinlich.png
|
||||
x,y=$x1,$y1
|
||||
hitpoints=7
|
||||
advanceto="Ancient Lich"
|
||||
animate=yes
|
||||
[/unit]
|
||||
|
||||
[redraw]
|
||||
[/redraw]
|
||||
|
||||
# He's not necessariliy totally happy about this
|
||||
|
|
|
@ -28,6 +28,13 @@
|
|||
number=3
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_MAGICAL}
|
||||
[+chance_to_hit]
|
||||
[filter_opponent]
|
||||
[not]
|
||||
type=Mirror
|
||||
[/not]
|
||||
[/filter_opponent]
|
||||
[/chance_to_hit]
|
||||
[/specials]
|
||||
[/attack]
|
||||
[attack]
|
||||
|
@ -133,8 +140,8 @@
|
|||
begin=-150
|
||||
end=0
|
||||
image=units/dark-mage-sword1.png
|
||||
sound=sword-1.ogg
|
||||
[/frame]
|
||||
{SOUND:HIT_AND_MISS sword-1.ogg {SOUND_LIST:MISS} -100}
|
||||
[frame]
|
||||
begin=0
|
||||
end=200
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
# Reflects (melee) damage
|
||||
[unit]
|
||||
id=Mirror
|
||||
name= _ "Mirror"
|
||||
name=""
|
||||
race=mechanical
|
||||
image="scenery/slab1.png"
|
||||
[defend]
|
||||
|
@ -16,34 +16,33 @@
|
|||
movement_type=none
|
||||
movement=1
|
||||
[defense]
|
||||
deep_water=100
|
||||
shallow_water=100
|
||||
swamp_water=100
|
||||
grassland=100
|
||||
sand=100
|
||||
forest=100
|
||||
hills=100
|
||||
mountains=100
|
||||
village=100
|
||||
castle=100
|
||||
cave=100
|
||||
tundra=100
|
||||
canyon=100
|
||||
cavewall=100
|
||||
fungus=100
|
||||
deep_water=1
|
||||
shallow_water=1
|
||||
swamp_water=1
|
||||
grassland=1
|
||||
sand=1
|
||||
forest=1
|
||||
hills=1
|
||||
mountains=1
|
||||
village=1
|
||||
castle=1
|
||||
cave=1
|
||||
tundra=1
|
||||
canyon=1
|
||||
cavewall=1
|
||||
fungus=1
|
||||
[/defense]
|
||||
|
||||
[resistance]
|
||||
blade=0
|
||||
pierce=0
|
||||
impact=0
|
||||
fire=0
|
||||
cold=0
|
||||
arcane=0
|
||||
blade=100
|
||||
pierce=100
|
||||
impact=100
|
||||
fire=100
|
||||
cold=100
|
||||
arcane=80
|
||||
[/resistance]
|
||||
experience=150
|
||||
level=0
|
||||
alignment=neutral
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_DEFAULT}
|
||||
cost=1
|
||||
|
@ -58,39 +57,51 @@
|
|||
range=melee
|
||||
damage=1
|
||||
number=0
|
||||
icon=
|
||||
icon=attacks/blank-attack.png
|
||||
[specials]
|
||||
[chance_to_hit]
|
||||
id=reflect_cth
|
||||
name=""
|
||||
description=""
|
||||
value=100
|
||||
cumulative=yes
|
||||
apply_to=both
|
||||
[/chance_to_hit]
|
||||
[/specials]
|
||||
[/attack]
|
||||
|
||||
[event]
|
||||
# this only works for Malin or someone else with a short sword
|
||||
name=attacker_hits
|
||||
first_time_only=no
|
||||
[filter_second]
|
||||
type=Mirror
|
||||
[/filter_second]
|
||||
[special_filter]
|
||||
weapon=short sword
|
||||
[or]
|
||||
weapon=rusty sword
|
||||
[/or]
|
||||
[/special_filter]
|
||||
name=start
|
||||
|
||||
[store_unit]
|
||||
[filter]
|
||||
x,y=$x1,$y1
|
||||
description=Malin Keshar
|
||||
[/filter]
|
||||
variable=tempStore
|
||||
|
||||
kill=no
|
||||
variable=stored_Malin
|
||||
[/store_unit]
|
||||
{VARIABLE_OP reflectedDamage format $tempStore.attack[0].damage}
|
||||
{VARIABLE_OP reflectedDamage multiply (-1)}
|
||||
{VARIABLE_OP tempStore.hitpoints add $reflectedDamage}
|
||||
{VARIABLE_OP reflectedDamage multiply (-1)}
|
||||
|
||||
[store_unit]
|
||||
[filter]
|
||||
type=Mirror
|
||||
[/filter]
|
||||
|
||||
kill=no
|
||||
variable=stored_mirror
|
||||
[/store_unit]
|
||||
|
||||
{VARIABLE stored_mirror.attack.damage $stored_Malin.attack[0].damage}
|
||||
{VARIABLE stored_mirror.attack.number $stored_Malin.attack[0].number}
|
||||
{VARIABLE stored_mirror.attack.type $stored_Malin.attack[0].type}
|
||||
{VARIABLE stored_mirror.attack.icon $stored_Malin.attack[0].icon}
|
||||
|
||||
[unstore_unit]
|
||||
variable=tempStore
|
||||
variable=stored_mirror
|
||||
find_vacant=no
|
||||
{COLOR_HARM}
|
||||
text=$reflectedDamage
|
||||
[/unstore_unit]
|
||||
{CLEAR_VARIABLE reflectedDamage}
|
||||
{CLEAR_VARIABLE tempStore}
|
||||
|
||||
{CLEAR_VARIABLE stored_Malin}
|
||||
{CLEAR_VARIABLE stored_mirror}
|
||||
[/event]
|
||||
[/unit]
|
||||
|
|
Loading…
Add table
Reference in a new issue