updated British English translation
This commit is contained in:
parent
653333a8bf
commit
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8 changed files with 138 additions and 396 deletions
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@ -8,6 +8,7 @@
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### Packaging
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### Terrain
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### Translations
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* Updated translations: British English
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### Units
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### User interface
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### WML Engine
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@ -8,7 +8,7 @@ msgstr ""
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"Project-Id-Version: en_GB\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2024-11-26 18:08 UTC\n"
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"PO-Revision-Date: 2024-10-23 10:16+1100\n"
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"PO-Revision-Date: 2024-11-27 10:11+1100\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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@ -429,13 +429,6 @@ msgstr ""
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#. The wave of colonization had begun around 530 YW.
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#. This intro starts in 625 YW; the king's forces arrive at the outposts in 626 YW.
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#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:57
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#, fuzzy
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#| msgid ""
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#| "In the days of King Garard I, two strong points had been built along the "
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#| "near bank of the River Weldyn, south of Soradoc, to stop bandits and "
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#| "orcish raiders out of the Estmarks from entering Wesnoth. In later years, "
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#| "the river guard posts had been abandoned as colonists spread into the "
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#| "Estmarks and the orcs were driven in retreat north of the Great River."
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msgid ""
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"In the days of King Garard I, two strong points had been built along the far "
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"bank of the River Weldyn, south of Soradoc, to stop bandits and orcish "
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@ -443,8 +436,8 @@ msgid ""
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"guard posts had been abandoned as colonists spread into the Estmarks and the "
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"orcs were driven in retreat north of the Great River."
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msgstr ""
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"In the days of King Garard I, two strong points had been built along the "
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"near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish "
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"In the days of King Garard I, two strong points had been built along the far "
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"bank of the River Weldyn, south of Soradoc, to stop bandits and orcish "
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"raiders out of the Estmarks from entering Wesnoth. In later years, the river "
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"guard posts had been abandoned as colonists spread into the Estmarks and the "
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"orcs were driven in retreat north of the Great River."
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@ -9,7 +9,7 @@ msgstr ""
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"Project-Id-Version: en_GB\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2024-11-26 12:08-0600\n"
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"PO-Revision-Date: 2024-10-23 12:46+1100\n"
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"PO-Revision-Date: 2024-11-27 10:29+1100\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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@ -1146,30 +1146,6 @@ msgstr ""
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#. [topic]: id=..editor
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#: data/core/editor/help.cfg:353
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#, fuzzy
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#| msgid ""
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#| "<header>What you do *not* get</header>\n"
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#| "\n"
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#| "• Exactly the same map rendering as in-game\n"
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#| "\n"
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#| "The map won’t look exactly the same in the game as it does in the editor, "
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#| "because this depends on the terrain rules. For example, when many "
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#| "mountain hexes are clustered together the terrain rules will try to "
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#| "combine them into mountain ranges and large graphics spanning multiple "
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#| "hexes.\n"
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#| "\n"
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#| "• Event handlers and scripting\n"
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#| "\n"
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#| "The editor is not a tool to help you scripting the scenario’s event "
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#| "handlers.\n"
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#| "\n"
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#| "• Infinite Backwards Compatibility\n"
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#| "\n"
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#| "The editor can load most maps from older versions of Wesnoth, but not "
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#| "all. Maps from 1.3.2 and later will normally be supported, unless they "
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#| "use terrains which are no longer in mainline Wesnoth. Maps from add-ons "
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#| "which have their own terrains will need that add-on to tell the editor "
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#| "about their terrains."
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msgid ""
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"<header>What you do *not* get</header>\n"
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"\n"
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@ -1204,15 +1180,15 @@ msgstr ""
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"\n"
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"• Event handlers and scripting\n"
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"\n"
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"The editor is not a tool to help you in scripting the scenario’s event "
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"The editor is not a tool to help you with scripting the scenario’s event "
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"handlers.\n"
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"\n"
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"• Indefinite Backwards Compatibility\n"
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"• Infinite Backwards Compatibility\n"
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"\n"
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"The editor can load most maps from older versions of Wesnoth, but not all. "
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"Maps from 1.3.2 and later will normally be supported, unless they use "
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"terrains which are no longer in mainline Wesnoth. Maps from add-ons which "
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"have their own terrains will need that add-on to tell the editor about their "
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"terrains which are no longer in core Wesnoth. Maps from add-ons which have "
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"their own terrains will need that add-on to tell the editor about their "
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"terrains."
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#. [topic]: id=..editor_mode_terrain
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@ -1331,41 +1307,6 @@ msgstr "Separate Event Files"
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#. [topic]: id=editor_separate_events_file
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#: data/core/editor/help.cfg:415
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#, fuzzy
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#| msgid ""
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#| "When loading a .cfg file, the scenario editor understands files created "
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#| "by the scenario editor, but is likely to have difficulty with files that "
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#| "have been edited by hand.\n"
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#| "\n"
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#| "One option is to create a separate WML file, also with the .cfg "
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#| "extension, which uses the WML preprocessor to include the editor-created "
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#| "file. This separate file contains both the <span "
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#| "face='monospace'>[scenario]</span> tag and any hand-edited WML such as "
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#| "events. With this workflow, the add-on’s file structure could look like "
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#| "this:\n"
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#| "\n"
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#| "<header>Example</header>\n"
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#| "If your add-on will only be used on 1.18 and later, it is instead "
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#| "recommended to use the new include_file attribute to load a .cfg file "
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#| "containing additional WML into the scenario.\n"
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#| "\n"
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#| "• <span face='monospace'>_main.cfg</span>\n"
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#| " ◦ use <span face='monospace'>[binary_path]</span> to add add-on’s "
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#| "directories to the binary path, which makes “map_file” search the “maps” "
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#| "directory\n"
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#| "• <span face='monospace'>maps/first.map</span>\n"
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#| " ◦ this is the .map file created by the scenario editor when saving in "
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#| "scenario mode\n"
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#| "• <span face='monospace'>scenarios/other.cfg</span>\n"
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#| " ◦ this is the .cfg file containing everything that the scenario editor "
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#| "doesn't understand\n"
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#| "• <span face='monospace'>scenarios/first.cfg</span>\n"
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#| " ◦ inside the <span face='monospace'>[scenario]</span> element, use "
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#| "<span face='monospace'>map_file="first.map"</span> to load the "
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#| "map file\n"
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#| " ◦ inside the <span face='monospace'>[scenario]</span> element, use "
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#| "<span face='monospace'>include_file="other.cfg"</span> to load "
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#| "the additional cfg file"
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msgid ""
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"When loading a .cfg file, the scenario editor understands files created by "
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"the scenario editor, but is likely to have difficulty with files that have "
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@ -1401,12 +1342,12 @@ msgid ""
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msgstr ""
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"When loading a .cfg file, the scenario editor understands files created by "
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"the scenario editor, but is likely to have difficulty with files that have "
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"been edited manually.\n"
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"been edited by hand.\n"
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"\n"
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"One option is to create a separate WML file, also with the .cfg extension, "
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"which uses the WML preprocessor to include the editor-created file. This "
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"separate file contains both the <span face='monospace'>[scenario]</span> tag "
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"and any manually-edited WML such as events. With this workflow, the add-on’s "
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"and any hand-edited WML such as events. With this workflow, the add-on’s "
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"file structure could look like this:\n"
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"\n"
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"<header>Example</header>\n"
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@ -1416,14 +1357,14 @@ msgstr ""
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"\n"
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"• <span face='monospace'>_main.cfg</span>\n"
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" ◦ use <span face='monospace'>[binary_path]</span> to add add-on’s "
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"directories to the binary path, which makes ‘map_file‘ search the ‘maps‘ "
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"directories to the binary path, which makes ‘map_file’ search the ‘maps’ "
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"directory\n"
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"• <span face='monospace'>maps/first.map</span>\n"
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" ◦ this is the .map file created by the scenario editor when saving in "
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"scenario mode\n"
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"• <span face='monospace'>scenarios/other.cfg</span>\n"
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" ◦ this is the .cfg file containing everything that the scenario editor "
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"doesn‘t understand\n"
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"doesn’t understand\n"
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"• <span face='monospace'>scenarios/first.cfg</span>\n"
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" ◦ inside the <span face='monospace'>[scenario]</span> element, use <span "
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"face='monospace'>map_file="first.map"</span> to load the map file\n"
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@ -1438,10 +1379,6 @@ msgstr "Editor Mask Usage"
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#. [topic]: id=editor_masks
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#: data/core/editor/help.cfg:439
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#, fuzzy
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#| msgid ""
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#| "Masks can be applied to a base map for reusal in several scenarios "
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#| "playing at the same locations."
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msgid ""
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"Masks can be applied to a base map for reuse in several scenarios playing at "
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"the same locations."
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@ -1509,24 +1446,18 @@ msgstr ""
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#. [topic]: id=editor_palette
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#: data/core/editor/help.cfg:466
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#, fuzzy
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#| msgid "Show all kinds of terrain</col></row>"
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msgid "Show all kinds of terrain"
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msgstr "Show all kinds of terrain</col></row>"
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msgstr "Show all kinds of terrain"
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#. [topic]: id=editor_palette
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#: data/core/editor/help.cfg:467
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#, fuzzy
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#| msgid "Show only water terrains</col></row>"
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msgid "Show only water terrains"
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msgstr "Show only water terrains</col></row>"
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msgstr "Show only water terrains"
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#. [topic]: id=editor_palette
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#: data/core/editor/help.cfg:468
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#, fuzzy
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#| msgid "Show only villages</col></row>"
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msgid "Show only villages"
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msgstr "Show only villages</col></row>"
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msgstr "Show only villages"
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#. [topic]: id=editor_map_format
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#: data/core/editor/help.cfg:481
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#. [topic]: id=editor_map_format
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#: data/core/editor/help.cfg:484
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#, fuzzy
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#| msgid ""
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#| "<header>Native</header>\n"
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#| "\n"
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#| "A map file consists of rows with comma separated terrain code strings. "
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#| "The only non-terrain information provided by the map syntax is the set of "
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#| "locations created by the <ref dst='editor_tool_starting'>Starting "
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#| "Locations Tool</ref>. The files can be edited with a general purpose text "
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#| "editor like notepad.\n"
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#| "\n"
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#| "These files can be used directly for multiplayer games, the number of "
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#| "players is automatically determined by the number of starting positions. "
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#| "When saved in the default directory, the map can be found in the “Custom "
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#| "Maps” game type of the multiplayer “Create Game” dialog; you may need to "
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#| "refresh the cache (press F5 on the title screen) before a newly-created "
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#| "map appears.\n"
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#| "\n"
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#| "These files can be used in a scenario’s .cfg file, with the scenario’s "
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#| "WML providing additional information such as teams, custom events, and "
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#| "complex side setups. The .cfg file loads the map file with either of:\n"
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#| "\n"
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#| "• <span face='monospace'>map_file=maps/01_First_Map.map</span> <italic>— "
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#| "supported since Wesnoth 1.14</italic>\n"
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#| "• <span face='monospace'>map_data="�x7B;maps/01_First_Map."
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#| "map�x7D;"</span> <italic>— a WML preprocessor include</italic>\n"
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#| "\n"
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#| "The <italic>map_file</italic> method is preferred over using a "
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#| "preprocessor include."
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msgid ""
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"<header>Native</header>\n"
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"\n"
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"A map file consists of rows with comma-separated terrain code strings. The "
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"only non-terrain information provided by the map syntax is the set of "
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"locations created by the <ref dst='editor_tool_starting'>Starting Locations "
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"Tool</ref>. The files can be edited with a general purpose text editor like "
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"Notepad.\n"
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"Tool</ref>. The files can be edited with a general purpose text editor.\n"
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"\n"
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"These files can be used directly for multiplayer games, the number of "
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"players is automatically determined by the number of starting positions. "
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#. [topic]: id=editor_map_format
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#: data/core/editor/help.cfg:497
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#, fuzzy
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#| msgid ""
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#| "<header>Embedded</header>\n"
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#| "\n"
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#| "The map data can stored as part of a scenario’s .cfg file, directly in "
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#| "the <italic>map_data</italic> attribute. In other words, in the place "
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#| "that the preprocessor would include it when using the preprocessor-"
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#| "include method.\n"
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#| "\n"
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#| "<header>Using Embedded Format in Terrain Mode</header>\n"
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#| "\n"
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#| "If you are editing the map and not using the Scenario Mode support, then "
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#| "it’s trivial to move the data to a native map file before opening it in "
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#| "the editor. This conversion is recommended — the editor supports editing "
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#| "the content of map_data while leaving everything else in the file "
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#| "untouched, but this is rarely-used code. Maps opened this way are marked "
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#| "(E) in the Window menu."
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msgid ""
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"<header>Embedded</header>\n"
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"\n"
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#. [topic]: id=..introduction
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#: data/core/help.cfg:96
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#, fuzzy
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#| msgid ""
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#| "<br/><italic>text='Battle for Wesnoth'</italic> is a turn-based fantasy "
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#| "strategy game somewhat unusual among modern strategy games. While other "
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#| "games strive for complexity, <italic>text='Battle for Wesnoth'</italic> "
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#| "strives for simplicity of both rules and gameplay. This does not make the "
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#| "game simple, however — from these simple rules arises a wealth of "
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#| "strategy, making the game easy to learn but a challenge to master.\n"
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#| "\n"
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#| "The following pages outline all you need to know to play Wesnoth. As you "
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#| "play, new information is added to the various categories as you come "
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#| "across new aspects of the game. For more detailed information on special "
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#| "situations and exceptions, follow the included links."
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msgid ""
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"<italic>Battle for Wesnoth</italic> is a turn-based fantasy strategy game "
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"somewhat unusual among modern strategy games. While other games strive for "
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@ -2592,12 +2464,12 @@ msgid ""
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"new aspects of the game. For more detailed information on special situations "
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"and exceptions, follow the included links."
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msgstr ""
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"<br/><italic>text='Battle for Wesnoth'</italic> is a turn-based fantasy "
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"strategy game somewhat unusual among modern strategy games. While other "
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"games strive for complexity, <italic>text='Battle for Wesnoth'</italic> "
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"strives for simplicity of both rules and game-play. This does not make the "
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"game simple, however — from these simple rules arises a wealth of strategy, "
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"making the game easy to learn but a challenge to master.\n"
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"<italic>Battle for Wesnoth</italic> is a turn-based fantasy strategy game "
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"somewhat unusual among modern strategy games. While other games strive for "
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"complexity, <italic>Battle for Wesnoth</italic> strives for simplicity of "
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"both rules and game-play. This does not make the game simple, however — from "
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"these simple rules arises a wealth of strategy, making the game easy to "
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"learn but a challenge to master.\n"
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"\n"
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"The following pages outline all you need to know to play Wesnoth. As you "
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"play, new information is added to the various categories as you come across "
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@ -4571,20 +4443,14 @@ msgstr ""
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#. [topic]: id=..terrains_section
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#: data/core/help.cfg:578
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#, fuzzy
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#| msgid ""
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#| "<br/>Land-based villages generally give the best defense and movement as "
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#| "well. These villages are mixed terrains, based on the village terrain "
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#| "type, together with hill, swamp, and cave, respectively.\n"
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#| "\n"
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msgid ""
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"Land-based villages generally give the best defense and movement as well. "
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"These villages are mixed terrains, based on the village terrain type, "
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"together with hill, swamp, and cave, respectively.\n"
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"\n"
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msgstr ""
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"<br/>Land-based villages generally give the best defence and movement as "
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"well. These villages are mixed terrains, based on the village terrain type, "
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"Land-based villages generally give the best defence and movement as well. "
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"These villages are mixed terrains, based on the village terrain type, "
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"together with hill, swamp, and cave, respectively.\n"
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"\n"
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@ -5731,24 +5597,15 @@ msgstr ""
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#. [hides]: id=swamp_lurk
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#: data/core/macros/abilities.cfg:388
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msgid "swamp lurk"
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msgstr ""
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msgstr "swamp lurk"
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#. [hides]: id=swamp_lurk
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#: data/core/macros/abilities.cfg:389
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#, fuzzy
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#| msgid "female^weak"
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msgid "female^swamp lurk"
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msgstr "weak"
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msgstr "swamp lurk"
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#. [hides]: id=swamp_lurk
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#: data/core/macros/abilities.cfg:390
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#, fuzzy
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#| msgid ""
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#| "This unit can hide in forest, and remain undetected by its enemies.\n"
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#| "\n"
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#| "Enemy units cannot see this unit while it is in forest, except if they "
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#| "have units next to it. Any enemy unit that first discovers this unit "
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||||
#| "immediately loses all its remaining movement."
|
||||
msgid ""
|
||||
"This unit can hide in swamp, and remain undetected by its enemies.\n"
|
||||
"\n"
|
||||
|
@ -5756,9 +5613,9 @@ msgid ""
|
|||
"units next to it. Any enemy unit that first discovers this unit immediately "
|
||||
"loses all its remaining movement."
|
||||
msgstr ""
|
||||
"This unit can hide in forest, and remain undetected by its enemies.\n"
|
||||
"This unit can hide in swamp, and remain undetected by its enemies.\n"
|
||||
"\n"
|
||||
"Enemy units cannot see this unit while it is in forest, except if they have "
|
||||
"Enemy units cannot see this unit while it is in swamp, except if they have "
|
||||
"units next to it. Any enemy unit that first discovers this unit immediately "
|
||||
"loses all its remaining movement."
|
||||
|
||||
|
@ -6758,19 +6615,17 @@ msgstr ""
|
|||
#. [disable]: id=unwieldy
|
||||
#: data/core/macros/weapon_specials.cfg:7
|
||||
msgid "unwieldy"
|
||||
msgstr ""
|
||||
msgstr "unwieldy"
|
||||
|
||||
#. [disable]: id=unwieldy
|
||||
#: data/core/macros/weapon_specials.cfg:8
|
||||
#, fuzzy
|
||||
#| msgid "This attack can be used offensively only once per turn"
|
||||
msgid "This attack can only be used offensively."
|
||||
msgstr "This attack can be used offensively only once per turn"
|
||||
msgstr "This attack can only be used offensively."
|
||||
|
||||
#. [disable]: id=unwieldy
|
||||
#: data/core/macros/weapon_specials.cfg:10
|
||||
msgid "This unit has an unwieldy weapon, which cannot be used defensively."
|
||||
msgstr ""
|
||||
msgstr "This unit has an unwieldy weapon, which cannot be used defensively."
|
||||
|
||||
#. [berserk]: id=berserk
|
||||
#: data/core/macros/weapon_specials.cfg:19
|
||||
|
@ -6892,12 +6747,12 @@ msgstr ""
|
|||
#. [damage]: id=guard
|
||||
#: data/core/macros/weapon_specials.cfg:148
|
||||
msgid "guard"
|
||||
msgstr ""
|
||||
msgstr "guard"
|
||||
|
||||
#. [damage]: id=guard
|
||||
#: data/core/macros/weapon_specials.cfg:149
|
||||
msgid "This attack blocks half of the damage from its target’s strikes."
|
||||
msgstr ""
|
||||
msgstr "This attack blocks half of the damage from its target’s strikes."
|
||||
|
||||
#. [damage]: id=guard
|
||||
#: data/core/macros/weapon_specials.cfg:150
|
||||
|
@ -6905,6 +6760,8 @@ msgid ""
|
|||
"This unit’s guarding attack can halve incoming damage, but only when used in "
|
||||
"combat."
|
||||
msgstr ""
|
||||
"This unit’s guarding attack can halve incoming damage, but only when used in "
|
||||
"combat."
|
||||
|
||||
#. [drains]: id=drains
|
||||
#: data/core/macros/weapon_specials.cfg:162
|
||||
|
@ -7340,71 +7197,6 @@ msgstr "Elves"
|
|||
|
||||
#. [race]: id=elf
|
||||
#: data/core/units.cfg:121
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Compared to humans, elves are somewhat taller, more agile but less "
|
||||
#| "sturdy. They have slightly pointy ears, pale skin and usually blond hair. "
|
||||
#| "Few differences between humans and elves are more pronounced than the "
|
||||
#| "Elves’ unusually long life — most, unless claimed by illness, accident or "
|
||||
#| "war, live at least a full two centuries. While some elves possessing a "
|
||||
#| "high magical aptitude have been known to live longer, most elves begin to "
|
||||
#| "grow physically frail at some point between 250 and 300 years of age and "
|
||||
#| "pass away rapidly thereafter.\n"
|
||||
#| "\n"
|
||||
#| "Most elves share an intense affection for unspoiled nature and find "
|
||||
#| "themselves uncomfortable in open, unvegetated places. They live primarily "
|
||||
#| "in the forests of the Great Continent, the Aethenwood in the southwest, "
|
||||
#| "Wesmere in the northwest, and the great northern woods of which the "
|
||||
#| "Lintanir Forest is the southernmost edge.\n"
|
||||
#| "\n"
|
||||
#| "Elves are the eldest race of the continent, with the possible exception "
|
||||
#| "of trolls. Many of their settlements cannot be reliably dated, "
|
||||
#| "undoubtedly having existed for several millennia.\n"
|
||||
#| "\n"
|
||||
#| "<header>text='Magic'</header>\n"
|
||||
#| "While elves are fundamentally different creatures than the fabled fair "
|
||||
#| "folk, their magic has some connection to the faerie and is the source of "
|
||||
#| "their unusually keen senses as well as their long lives. Elven magic is "
|
||||
#| "split between two different paths, one focused on manipulation of the "
|
||||
#| "mundane or natural world, and one focused on divination into the arcane "
|
||||
#| "plane. More common is the the way of corporeal alteration, which has more "
|
||||
#| "tangible effects than its antithesis in the arcane. Though elven nature "
|
||||
#| "magic is ill-suited toward combat, its potent ability to harness earthly "
|
||||
#| "energies to nurture and protect is the primary reason for the "
|
||||
#| "effectiveness of elven healing as well as the beauty and vitality of "
|
||||
#| "their forests.\n"
|
||||
#| "\n"
|
||||
#| "Those who follow the mystic path are also well-regarded by other elves, "
|
||||
#| "but their motives and abilities are often unclear to those outside of "
|
||||
#| "their order. Some who venture far down the path of mysticism take on more "
|
||||
#| "faerie-like traits, gaining extraordinary insight and longevity, but also "
|
||||
#| "becoming sensitive to and even burned by the presence of cold iron.\n"
|
||||
#| "\n"
|
||||
#| "<header>text='Culture'</header>\n"
|
||||
#| "Elves spend much of their time honing their talents and skills. Those not "
|
||||
#| "adept at the magical arts typically devote their time honing their "
|
||||
#| "physical skills, often for sporting purposes. As a result, elves excel at "
|
||||
#| "archery, a craft that is readily and effectively applied to warfare. "
|
||||
#| "Elves are also renowned musicians, particularly skilled at wind and "
|
||||
#| "plucked string instruments in small ensembles. The Aeolian harps of the "
|
||||
#| "Aethenwood, for example, are crafted from the fine wood of Elven yew "
|
||||
#| "trees and are legendary for their soft, gentle tone.\n"
|
||||
#| "\n"
|
||||
#| "<header>text='Society'</header>\n"
|
||||
#| "Elvish society is roughly divided into three factions: a pseudo-military "
|
||||
#| "faction responsible for defending their forests, peaceful civilians who "
|
||||
#| "are usually craftsmen and artists, and healers and mystics who maintain "
|
||||
#| "the elves’ connection to the faerie. Responsible for governing these "
|
||||
#| "different aspects is the nobility, who are treated as servants to the "
|
||||
#| "broader social order, rather than as strict rulers of their people. The "
|
||||
#| "process for selecting these nobles differs between the various elven "
|
||||
#| "conclaves, with the governing council of Wesmere — the Ka’lian — being "
|
||||
#| "elected and the nobility in Lintanir usually being inherited.\n"
|
||||
#| "\n"
|
||||
#| "In times of strife, the hierarchy of command becomes more adaptable, with "
|
||||
#| "the ordinary aristocracy deferring to more war-minded marshals. By "
|
||||
#| "tradition, in both Wesmere and Lintanir, an enchantress from the order of "
|
||||
#| "elven mystics is also called upon to facilitate the transition of power."
|
||||
msgid ""
|
||||
"Compared to humans, elves are somewhat taller, more agile but less sturdy. "
|
||||
"They have slightly pointy ears, pale skin and usually blond hair. Few "
|
||||
|
@ -7480,12 +7272,11 @@ msgstr ""
|
|||
"Most elves share an intense affection for unspoiled nature and find "
|
||||
"themselves uncomfortable in open, non-vegetated places. They live primarily "
|
||||
"in the forests of the Great Continent, the Aethenwood in the south-west, "
|
||||
"Wesmere in the northwest, and the great northern woods of which the Lintanir "
|
||||
"Forest is the southernmost edge.\n"
|
||||
"Wesmere in the north-west, and the great northern woods of which the "
|
||||
"Lintanir Forest is the southernmost edge.\n"
|
||||
"\n"
|
||||
"Elves are the eldest race of the continent, with the possible exception of "
|
||||
"trolls. Many of their settlements cannot be reliably dated, undoubtedly "
|
||||
"having existed for several millennia.\n"
|
||||
"Elves are among the eldest races of the continent. Many of their settlements "
|
||||
"cannot be reliably dated, undoubtedly having existed for several millennia.\n"
|
||||
"\n"
|
||||
"<header>text='Magic'</header>\n"
|
||||
"While elves are fundamentally different creatures than the fabled fair folk, "
|
||||
|
@ -8082,17 +7873,13 @@ msgstr ""
|
|||
|
||||
#. [race]: id=transport
|
||||
#: data/core/units.cfg:294
|
||||
#, fuzzy
|
||||
#| msgid "race^Saurian"
|
||||
msgid "race^Ship"
|
||||
msgstr "Saurian"
|
||||
msgstr "Ship"
|
||||
|
||||
#. [race]: id=transport
|
||||
#: data/core/units.cfg:295
|
||||
#, fuzzy
|
||||
#| msgid "race+plural^Khalifate"
|
||||
msgid "race+plural^Ships"
|
||||
msgstr "Khalifate"
|
||||
msgstr "Ships"
|
||||
|
||||
#. [race]: id=transport
|
||||
#: data/core/units.cfg:296
|
||||
|
@ -8104,6 +7891,12 @@ msgid ""
|
|||
"Those traits may be technical or they may simply reflect the collective "
|
||||
"attitude of the crew, but they are real."
|
||||
msgstr ""
|
||||
"Ships are not living beings, but they are crafted and (usually) controlled "
|
||||
"by living beings. Although inanimate objects, they are very dear to their "
|
||||
"masters, needing care and attention in return for providing sustenance and "
|
||||
"protection. For this reason, most are given names and attributed traits. "
|
||||
"Those traits may be technical or they may simply reflect the collective "
|
||||
"attitude of the crew, but they are real."
|
||||
|
||||
#. [race]: id=merman
|
||||
#: data/core/units.cfg:310
|
||||
|
|
|
@ -8,7 +8,7 @@ msgstr ""
|
|||
"Project-Id-Version: en_GB\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2024-11-26 12:08-0600\n"
|
||||
"PO-Revision-Date: 2024-10-23 10:30+1100\n"
|
||||
"PO-Revision-Date: 2024-11-27 10:39+1100\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
|
@ -4742,10 +4742,8 @@ msgstr "Battle For Wesnoth Help"
|
|||
|
||||
#. [toggle_button]: id=contents
|
||||
#: data/gui/themes/default/window/help_browser.cfg:160
|
||||
#, fuzzy
|
||||
#| msgid "Show Credits"
|
||||
msgid "Show Topics"
|
||||
msgstr "Show Credits"
|
||||
msgstr "Show Topics"
|
||||
|
||||
#. [label]
|
||||
#: data/gui/themes/default/window/hotkey_bind.cfg:35
|
||||
|
@ -7437,16 +7435,12 @@ msgid "Attacker vulnerability vs"
|
|||
msgstr "Attacker vulnerability vs"
|
||||
|
||||
#: src/gui/dialogs/campaign_selection.cpp:59
|
||||
#, fuzzy
|
||||
#| msgid "Get Add-ons"
|
||||
msgid "game^Get Add-ons"
|
||||
msgstr "Get Add-ons"
|
||||
|
||||
#: src/gui/dialogs/campaign_selection.cpp:378
|
||||
#, fuzzy
|
||||
#| msgid "SP Campaigns"
|
||||
msgid "More campaigns..."
|
||||
msgstr "SP Campaigns"
|
||||
msgstr "More campaigns..."
|
||||
|
||||
#: src/gui/dialogs/campaign_selection.cpp:387
|
||||
msgid ""
|
||||
|
@ -7456,6 +7450,11 @@ msgid ""
|
|||
"multiplayer maps, additional media and various other content! Be sure to "
|
||||
"give it a try!"
|
||||
msgstr ""
|
||||
"In addition to the core campaigns, Wesnoth also has an ever-growing list of "
|
||||
"add-on content created by other players available via the Add-ons server, "
|
||||
"included but not limited to more single and multiplayer campaigns, "
|
||||
"multiplayer maps, additional media and various other content! Be sure to "
|
||||
"give it a try!"
|
||||
|
||||
#: src/gui/dialogs/campaign_selection.cpp:397
|
||||
msgid "Missing Campaigns"
|
||||
|
|
|
@ -10,7 +10,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: en_GB\n"
|
||||
"POT-Creation-Date: 2024-11-26 12:08-0600\n"
|
||||
"PO-Revision-Date: 2024-09-18 21:26+1000\n"
|
||||
"PO-Revision-Date: 2024-11-27 10:59+1100\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
|
@ -729,15 +729,14 @@ msgstr ""
|
|||
|
||||
#. type: TP
|
||||
#: doc/man/wesnoth.6:251
|
||||
#, fuzzy, no-wrap
|
||||
#| msgid "B<--preprocess-input-macros>I<\\ source-file>"
|
||||
#, no-wrap
|
||||
msgid "B<--preprocess-string>I<\\ source-string>"
|
||||
msgstr "B<--preprocess-input-macros>I<\\ source-file>"
|
||||
msgstr "B<--preprocess-string>I<\\ source-string>"
|
||||
|
||||
#. type: Plain text
|
||||
#: doc/man/wesnoth.6:254
|
||||
msgid "preprocesses a given string and writes the output to stdout."
|
||||
msgstr ""
|
||||
msgstr "preprocesses a given string and writes the output to stdout."
|
||||
|
||||
#. type: TP
|
||||
#: doc/man/wesnoth.6:254
|
||||
|
@ -748,19 +747,14 @@ msgstr "B<--preprocess-defines=>I<DEFINE1>B<,>I<DEFINE2>B<,>I<...>"
|
|||
# TODO: hyphenate "comma separated" in the original; perhaps change "defines" to "definitions"
|
||||
#. type: Plain text
|
||||
#: doc/man/wesnoth.6:263
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "comma separated list of defines to be used by the B<--preprocess> "
|
||||
#| "command. If B<SKIP_CORE> is in the define list the \"data/core\" "
|
||||
#| "directory won't be preprocessed."
|
||||
msgid ""
|
||||
"comma separated list of defines to be used by the B<--preprocess> or B<--"
|
||||
"preprocess-string> command. If B<SKIP_CORE> is in the define list the \"data/"
|
||||
"core\" directory won't be preprocessed."
|
||||
msgstr ""
|
||||
"comma separated list of defines to be used by the B<--preprocess> command. "
|
||||
"If B<SKIP_CORE> is in the define list the \"data/core\" directory won't be "
|
||||
"preprocessed."
|
||||
"comma separated list of defines to be used by the B<--preprocess> or B<--"
|
||||
"preprocess-string> command. If B<SKIP_CORE> is in the define list the \"data/"
|
||||
"core\" directory won't be preprocessed."
|
||||
|
||||
#. type: TP
|
||||
#: doc/man/wesnoth.6:263
|
||||
|
@ -770,17 +764,14 @@ msgstr "B<--preprocess-input-macros>I<\\ source-file>"
|
|||
|
||||
#. type: Plain text
|
||||
#: doc/man/wesnoth.6:272
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "used only by the B<--preprocess> command. Specifies a file that contains "
|
||||
#| "B<[preproc_define]>s to be included before preprocessing."
|
||||
msgid ""
|
||||
"used only by the B<--preprocess> or B<--preprocess-string> command. "
|
||||
"Specifies a file that contains B<[preproc_define]>s to be included before "
|
||||
"preprocessing."
|
||||
msgstr ""
|
||||
"used only by the B<--preprocess> command. Specifies a file that contains "
|
||||
"B<[preproc_define]>s to be included before preprocessing."
|
||||
"used only by the B<--preprocess> or B<--preprocess-string> command. "
|
||||
"Specifies a file that contains B<[preproc_define]>s to be included before "
|
||||
"preprocessing."
|
||||
|
||||
#. type: TP
|
||||
#: doc/man/wesnoth.6:272
|
||||
|
@ -790,13 +781,6 @@ msgstr "B<--preprocess-output-macros[>I<=target-file>B<]>"
|
|||
|
||||
#. type: Plain text
|
||||
#: doc/man/wesnoth.6:285
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "used only by the B<--preprocess> command. Will output all preprocessed "
|
||||
#| "macros in the target file. If the file is not specified the output will "
|
||||
#| "be file '_MACROS_.cfg' in the target directory of preprocess's command. "
|
||||
#| "The output file can be passed to B<--preprocess-input-macros>. This "
|
||||
#| "switch should be typed before the B<--preprocess> command."
|
||||
msgid ""
|
||||
"used only by the B<--preprocess> command (But not by the B<--preprocess-"
|
||||
"string> command). Will output all preprocessed macros in the target file. If "
|
||||
|
@ -805,11 +789,12 @@ msgid ""
|
|||
"B<--preprocess-input-macros>. This switch should be typed before the B<--"
|
||||
"preprocess> command."
|
||||
msgstr ""
|
||||
"used only by the B<--preprocess> command. Will output all preprocessed "
|
||||
"macros in the target file. If the file is not specified the output will be "
|
||||
"file '_MACROS_.cfg' in the target directory of preprocess's command. The "
|
||||
"output file can be passed to B<--preprocess-input-macros>. This switch "
|
||||
"should be typed before the B<--preprocess> command."
|
||||
"used only by the B<--preprocess> command (But not by the B<--preprocess-"
|
||||
"string> command). Will output all preprocessed macros in the target file. If "
|
||||
"the file is not specified the output will be file '_MACROS_.cfg' in the "
|
||||
"target directory of preprocess's command. The output file can be passed to "
|
||||
"B<--preprocess-input-macros>. This switch should be typed before the B<--"
|
||||
"preprocess> command."
|
||||
|
||||
#. type: TP
|
||||
#: doc/man/wesnoth.6:285
|
||||
|
|
|
@ -6,7 +6,7 @@ msgstr ""
|
|||
"Project-Id-Version: Battle for Wesnoth 1.3.12+dev\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2024-11-26 18:08 UTC\n"
|
||||
"PO-Revision-Date: 2023-10-29 22:30+1100\n"
|
||||
"PO-Revision-Date: 2024-11-27 11:00+1100\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
|
@ -15,7 +15,7 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
"X-Generator: Poedit 3.0.1\n"
|
||||
"X-Generator: Poedit 3.4.2\n"
|
||||
|
||||
#. [campaign]: id=The_Hammer_of_Thursagan
|
||||
#. [achievement_group]
|
||||
|
@ -107,34 +107,32 @@ msgstr "Campaign Maintenance"
|
|||
#. [achievement]: id=gryphon_hunter
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/achievements.cfg:8
|
||||
msgid "Gryphon Hunter"
|
||||
msgstr ""
|
||||
msgstr "Gryphon Hunter"
|
||||
|
||||
#. [achievement]: id=gryphon_hunter
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/achievements.cfg:9
|
||||
msgid "Kill the Gryphon leader in High Pass"
|
||||
msgstr ""
|
||||
msgstr "Kill the Gryphon leader in High Pass"
|
||||
|
||||
#. [achievement]: id=conqueror_of_the_forest
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/achievements.cfg:16
|
||||
msgid "Conqueror of the Forest"
|
||||
msgstr ""
|
||||
msgstr "Conqueror of the Forest"
|
||||
|
||||
#. [achievement]: id=conqueror_of_the_forest
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/achievements.cfg:17
|
||||
msgid "Defeat an enemy leader in Forbidden Forest"
|
||||
msgstr ""
|
||||
msgstr "Defeat an enemy leader in Forbidden Forest"
|
||||
|
||||
#. [achievement]: id=new_thursagan
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/achievements.cfg:23
|
||||
#, fuzzy
|
||||
#| msgid "The Hammer of Thursagan"
|
||||
msgid "New Thursagan"
|
||||
msgstr "The Hammer of Thursagan"
|
||||
msgstr "New Thursagan"
|
||||
|
||||
#. [achievement]: id=new_thursagan
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/achievements.cfg:24
|
||||
msgid "Complete The Underlevels on challenging difficulty"
|
||||
msgstr ""
|
||||
msgstr "Complete The Underlevels on challenging difficulty"
|
||||
|
||||
#. [scenario]: id=01_At_the_East_Gate
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/01_At_the_East_Gate.cfg:5
|
||||
|
@ -1394,7 +1392,7 @@ msgstr ""
|
|||
#. [message]: speaker=second_unit
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/06_Forbidden_Forest.cfg:263
|
||||
msgid "We shall pass!"
|
||||
msgstr ""
|
||||
msgstr "We shall pass!"
|
||||
|
||||
#. [message]: speaker=Aiglondur
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/06_Forbidden_Forest.cfg:303
|
||||
|
|
|
@ -9,7 +9,7 @@ msgstr ""
|
|||
"Project-Id-Version: en_GB\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2024-11-26 18:08 UTC\n"
|
||||
"PO-Revision-Date: 2024-10-23 10:36+1100\n"
|
||||
"PO-Revision-Date: 2024-11-27 11:06+1100\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
|
@ -1196,7 +1196,7 @@ msgstr ""
|
|||
#. [unit_type]: id=Derelict Hulk, race=transport
|
||||
#: data/core/units/boats/Derelict_Galleon.cfg:4
|
||||
msgid "Derelict Hulk"
|
||||
msgstr ""
|
||||
msgstr "Derelict Hulk"
|
||||
|
||||
#. [unit_type]: id=Derelict Hulk, race=transport
|
||||
#: data/core/units/boats/Derelict_Galleon.cfg:18
|
||||
|
@ -1205,18 +1205,19 @@ msgid ""
|
|||
"are merely ruined ships that will soon sink, but there are tales of others "
|
||||
"that haunt certain waterways for generations."
|
||||
msgstr ""
|
||||
"Derelicts are abandoned wrecks that continue to drift across the seas. Most "
|
||||
"are merely ruined ships that will soon sink, but there are tales of others "
|
||||
"that haunt certain waterways for generations."
|
||||
|
||||
#. [attack]: type=impact
|
||||
#: data/core/units/boats/Derelict_Galleon.cfg:135
|
||||
msgid "jetsam"
|
||||
msgstr ""
|
||||
msgstr "jetsam"
|
||||
|
||||
#. [unit_type]: id=Fireship, race=transport
|
||||
#: data/core/units/boats/Fireship.cfg:4
|
||||
#, fuzzy
|
||||
#| msgid "Fire Wisp"
|
||||
msgid "Fireship"
|
||||
msgstr "Fire Wisp"
|
||||
msgstr "Fireship"
|
||||
|
||||
#. [unit_type]: id=Fireship, race=transport
|
||||
#: data/core/units/boats/Fireship.cfg:18
|
||||
|
@ -1226,16 +1227,20 @@ msgid ""
|
|||
"they also shed burning embers. Sometimes they have a skeleton crew to guide "
|
||||
"them, but often they just drift along on unseen winds and currents."
|
||||
msgstr ""
|
||||
"Fireships are generally derelict or doomed ships set ablaze to create chaos "
|
||||
"in one last act of belligerence. Their main hazard is fiery collision, but "
|
||||
"they also shed burning embers. Sometimes they have a skeleton crew to guide "
|
||||
"them, but often they just drift along on unseen winds and currents."
|
||||
|
||||
#. [attack]: type=fire
|
||||
#: data/core/units/boats/Fireship.cfg:135
|
||||
msgid "ember"
|
||||
msgstr ""
|
||||
msgstr "ember"
|
||||
|
||||
#. [attack]: type=fire
|
||||
#: data/core/units/boats/Fireship.cfg:144
|
||||
msgid "crash"
|
||||
msgstr ""
|
||||
msgstr "crash"
|
||||
|
||||
#. [unit_type]: id=Galleon, race=mechanical
|
||||
#: data/core/units/boats/Galleon.cfg:6
|
||||
|
@ -5563,22 +5568,6 @@ msgstr "Huntsman"
|
|||
|
||||
#. [unit_type]: id=Huntsman, race=human
|
||||
#: data/core/units/humans/Woodsman_Huntsman.cfg:19
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Hunting is a popular sport of noblemen, but it can also be a livelihood "
|
||||
#| "for commoners. Like any other craft, it has men of masterful skill in its "
|
||||
#| "practice. Huntsmen know all the tricks of their trade, and are skilled at "
|
||||
#| "navigating the wilderness, at tracking, and at the use of the bow. They "
|
||||
#| "are a fair shot at moving targets, and targets hiding under brush and "
|
||||
#| "cover; a skill wrought from years of practice at shooting game, and one "
|
||||
#| "which garrisoned bowmen often lack.\n"
|
||||
#| "\n"
|
||||
#| "Master hunters are employed by any group living in or passing through "
|
||||
#| "wild country, be they men of the law, or those working against it. Even "
|
||||
#| "nature itself can have deadly surprises, and any commander who fails to "
|
||||
#| "hire a such a guide can lose his men to nothing more than terrain. Good "
|
||||
#| "woodsmen can save lives, ease travel, provide food, and their skill with "
|
||||
#| "a bow is capitally useful in a fight."
|
||||
msgid ""
|
||||
"Hunting is a popular sport of noblemen, but it can also be a livelihood for "
|
||||
"commoners. Like any other craft, it has men of masterful skill in its "
|
||||
|
@ -5598,10 +5587,10 @@ msgstr ""
|
|||
"Hunting is a popular sport of noblemen, but it can also be a livelihood for "
|
||||
"commoners. Like any other craft, it has men of masterful skill in its "
|
||||
"practice. Huntsmen know all the tricks of their trade, and are skilled at "
|
||||
"navigating the wilderness, at tracking, and at the use of the bow. They are "
|
||||
"a fair shot at moving targets, and targets hiding under brush and cover; a "
|
||||
"skill wrought from years of practice at shooting game, and one which "
|
||||
"garrisoned bowmen often lack.\n"
|
||||
"tracking, the use of the bow, and at disguising their silhouette and scent "
|
||||
"among the marshy wilds. They are a fair shot at moving targets, and targets "
|
||||
"hiding under brush and cover; a skill wrought from years of practice at "
|
||||
"shooting game, and one which garrisoned bowmen often lack.\n"
|
||||
"\n"
|
||||
"Master hunters are employed by any group living in or passing through wild "
|
||||
"country, be they men of the law, or those working against it. Even nature "
|
||||
|
@ -5641,20 +5630,6 @@ msgstr "Ranger"
|
|||
|
||||
#. [unit_type]: id=Ranger, race=human
|
||||
#: data/core/units/humans/Woodsman_Ranger.cfg:19
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Rangers are wild men and wanderers, who have chosen to shun the company "
|
||||
#| "of their fellow men for myriad reasons. They have spent the better part "
|
||||
#| "of their lives in the thick of nature, and know many of its secrets. They "
|
||||
#| "are excellent pathfinders and explorers, and can find food and shelter "
|
||||
#| "where other men would find only sticks and stones.\n"
|
||||
#| "\n"
|
||||
#| "The presence of these men troubles the more authoritarian of rulers; they "
|
||||
#| "are an element that knights and landed armies cannot control. They are "
|
||||
#| "men of dubious motives, and are the first to scoff at any royal decree, "
|
||||
#| "if they even hear of it at all. Rangers can be hired, but they are just "
|
||||
#| "as likely to be in the employ of bandits, as they are to be in the king’s "
|
||||
#| "service."
|
||||
msgid ""
|
||||
"Rangers are wild men and wanderers, who have chosen to shun the company of "
|
||||
"their fellow men for myriad reasons. Unaccustomed to places of civilization, "
|
||||
|
@ -5670,10 +5645,11 @@ msgid ""
|
|||
"be in the employ of bandits, as they are to be in the king’s service."
|
||||
msgstr ""
|
||||
"Rangers are wild men and wanderers, who have chosen to shun the company of "
|
||||
"their fellow men for myriad reasons. They have spent the better part of "
|
||||
"their lives in the thick of nature, and know many of its secrets. They are "
|
||||
"excellent pathfinders and explorers, and can find food and shelter where "
|
||||
"other men would find only sticks and stones.\n"
|
||||
"their fellow men for myriad reasons. Unaccustomed to places of civilization, "
|
||||
"they have spent the better part of their lives in the thick of nature, and "
|
||||
"know many of its secrets. They are excellent pathfinders and explorers, and "
|
||||
"can find food and shelter where other men would find only sticks and "
|
||||
"stones.\n"
|
||||
"\n"
|
||||
"The presence of these men troubles the more authoritarian of rulers; they "
|
||||
"are an element that knights and landed armies cannot control. They are men "
|
||||
|
@ -7606,6 +7582,16 @@ msgid ""
|
|||
"absorbing some of the damage. Though their small shields do little against "
|
||||
"ranged attacks, this tactic nevertheless makes them sturdy fighters in melee."
|
||||
msgstr ""
|
||||
"The veteran naga guards have learnt a unique fighting style, different from "
|
||||
"the heavy infantry of other races. By combining the inertia of a heavy mace "
|
||||
"with the flexibility of their bodies, they can deliver a series of swift and "
|
||||
"crushing blows.\n"
|
||||
"\n"
|
||||
"This technique can be powerful given time to prepare, but is challenging to "
|
||||
"use under duress. Defensively, Shield Guards instead exploit their natural "
|
||||
"flexibility to shield themselves and bend in the direction of the blow, "
|
||||
"absorbing some of the damage. Though their small shields do little against "
|
||||
"ranged attacks, this tactic nevertheless makes them sturdy fighters in melee."
|
||||
|
||||
#. [unit_type]: id=Naga Myrmidon, race=naga, gender=male,female
|
||||
#: data/core/units/nagas/Myrmidon.cfg:4
|
||||
|
@ -7765,7 +7751,7 @@ msgstr ""
|
|||
#. [attack]: type=pierce
|
||||
#: data/core/units/nagas/Sicarius.cfg:40
|
||||
msgid "trishula"
|
||||
msgstr ""
|
||||
msgstr "trishula"
|
||||
|
||||
#. [female]: gender=female
|
||||
#: data/core/units/nagas/Sicarius.cfg:94
|
||||
|
|
|
@ -9,7 +9,7 @@ msgstr ""
|
|||
"Project-Id-Version: en_GB\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2024-11-26 12:08-0600\n"
|
||||
"PO-Revision-Date: 2024-10-23 10:10+1100\n"
|
||||
"PO-Revision-Date: 2024-11-27 10:10+1100\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
|
@ -1709,7 +1709,7 @@ msgstr ""
|
|||
#. [chance_to_hit]: id=deflect
|
||||
#: data/core/macros/deprecated-utils.cfg:400
|
||||
msgid "deflect"
|
||||
msgstr ""
|
||||
msgstr "deflect"
|
||||
|
||||
#. [chance_to_hit]: id=deflect
|
||||
#: data/core/macros/deprecated-utils.cfg:401
|
||||
|
@ -1717,6 +1717,8 @@ msgid ""
|
|||
"When used defensively, this attack reduces the opponent’s chance to hit by "
|
||||
"10%."
|
||||
msgstr ""
|
||||
"When used defensively, this attack reduces the opponent’s chance to hit by "
|
||||
"10%."
|
||||
|
||||
#. [chance_to_hit]: id=deflect
|
||||
#: data/core/macros/deprecated-utils.cfg:402
|
||||
|
@ -1724,11 +1726,13 @@ msgid ""
|
|||
"This unit’s defensive techniques reduce the chance of a successful enemy "
|
||||
"attack."
|
||||
msgstr ""
|
||||
"This unit’s defensive techniques reduce the chance of a successful enemy "
|
||||
"attack."
|
||||
|
||||
#. [damage]: id=absorb
|
||||
#: data/core/macros/deprecated-utils.cfg:416
|
||||
msgid "absorb"
|
||||
msgstr ""
|
||||
msgstr "absorb"
|
||||
|
||||
#. [damage]: id=absorb
|
||||
#: data/core/macros/deprecated-utils.cfg:417
|
||||
|
@ -1736,12 +1740,15 @@ msgid ""
|
|||
"This attack puts the unit in good defensive position, and it absorbs some of "
|
||||
"the damage dealt by an enemy strike."
|
||||
msgstr ""
|
||||
"This attack puts the unit in good defensive position, and it absorbs some of "
|
||||
"the damage dealt by an enemy strike."
|
||||
|
||||
#. [damage]: id=absorb
|
||||
#: data/core/macros/deprecated-utils.cfg:418
|
||||
msgid ""
|
||||
"This unit can block enemy strikes, so that it takes reduced damage when hit."
|
||||
msgstr ""
|
||||
"This unit can block enemy strikes, so that it takes reduced damage when hit."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/core/macros/items.cfg:23
|
||||
|
@ -3309,20 +3316,6 @@ msgstr ""
|
|||
|
||||
#. Generator for ship names
|
||||
#: data/core/macros/names.cfg:251
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "\n"
|
||||
#| "main={starting_consonnant}{vowel}{consonnant}{vowel}{ending_consonnant}|"
|
||||
#| "{starting_consonnant}{vowel}{consonnant}{ending_vowel}|{starting_vowel}"
|
||||
#| "{consonnant}{vowel}{ending_consonnant}|{starting_consonnant}{vowel}"
|
||||
#| "{ending_consonnant}|{starting_vowel}{consonnant}{ending_vowel}\n"
|
||||
#| "starting_consonnant=B|Br|D|Dr|G|Gr|Gh|H|Kh|M|N|P|Pr|R|S|Sh|T|V\n"
|
||||
#| "starting_vowel=A|I|O|U\n"
|
||||
#| "consonnant=b|br|d|dr|g|gr|gh|kh|m|n|p|pr|r|s|sh|t|v|gz|zg|rb|br|dr|vr|khr|"
|
||||
#| "gd|shn\n"
|
||||
#| "vowel=a|i|o|u\n"
|
||||
#| "ending_consonnant=b|g|r|sh|k\n"
|
||||
#| "ending_vowel=o|u\n"
|
||||
msgid ""
|
||||
"\n"
|
||||
"main={prefix} {starting_consonnant}{vowel}{consonnant}{vowel}"
|
||||
|
@ -3339,17 +3332,18 @@ msgid ""
|
|||
"ending_vowel=a|ae|o|u\n"
|
||||
msgstr ""
|
||||
"\n"
|
||||
"main={starting_consonnant}{vowel}{consonnant}{vowel}{ending_consonnant}|"
|
||||
"{starting_consonnant}{vowel}{consonnant}{ending_vowel}|{starting_vowel}"
|
||||
"{consonnant}{vowel}{ending_consonnant}|{starting_consonnant}{vowel}"
|
||||
"{ending_consonnant}|{starting_vowel}{consonnant}{ending_vowel}\n"
|
||||
"starting_consonnant=B|Br|D|Dr|G|Gr|Gh|H|Kh|M|N|P|Pr|R|S|Sh|T|V\n"
|
||||
"starting_vowel=A|I|O|U\n"
|
||||
"consonnant=b|br|d|dr|g|gr|gh|kh|m|n|p|pr|r|s|sh|t|v|gz|zg|rb|br|dr|vr|khr|gd|"
|
||||
"shn\n"
|
||||
"vowel=a|i|o|u\n"
|
||||
"ending_consonnant=b|g|r|sh|k\n"
|
||||
"ending_vowel=o|u\n"
|
||||
"main={prefix} {starting_consonnant}{vowel}{consonnant}{vowel}"
|
||||
"{ending_consonnant}|{prefix} {starting_vowel}{consonnant}{ending_vowel}|"
|
||||
"{starting_vowel}{consonnant}{vowel}{ending_consonnant}|{prefix} "
|
||||
"{starting_consonnant}{vowel}{ending_consonnant}|{starting_vowel}{consonnant}"
|
||||
"{vowel}{consonnant}{ending_vowel}\n"
|
||||
"prefix=Blessed|Golden|Fearless|Mighty|Lucky|Old|The|The|Valiant\n"
|
||||
"starting_consonnant=B|C|Cr|D|F|G|H|Kh|L|M|N|P|R|S|T|Th|V\n"
|
||||
"starting_vowel=A|E|I|O|U\n"
|
||||
"consonnant=b|br|ch|d|dr|g|gr|gh|kh|m|n|p|pr|r|s|sh|t|v|ol|z|vr|khr|shn\n"
|
||||
"vowel=a|ae|é|i|o|u\n"
|
||||
"ending_consonnant=yan|oic|ell|yll|tar|sh\n"
|
||||
"ending_vowel=a|ae|o|u\n"
|
||||
|
||||
#: data/core/macros/names.cfg:264
|
||||
msgid ""
|
||||
|
@ -6792,16 +6786,12 @@ msgid " This server disallows unregistered nicknames."
|
|||
msgstr " This server disallows unregistered nicknames."
|
||||
|
||||
#: src/game_initialization/multiplayer.cpp:423
|
||||
#, fuzzy
|
||||
#| msgid "Your IP address is banned on this server’s forums for $duration|."
|
||||
msgid "Your IP address is banned on this server for $duration|."
|
||||
msgstr "Your IP address is banned on this server’s forums for $duration|."
|
||||
msgstr "Your IP address is banned on this server for $duration|."
|
||||
|
||||
#: src/game_initialization/multiplayer.cpp:425
|
||||
#, fuzzy
|
||||
#| msgid "Your IP address is banned on this server’s forums."
|
||||
msgid "Your IP address is banned on this server."
|
||||
msgstr "Your IP address is banned on this server’s forums."
|
||||
msgstr "Your IP address is banned on this server."
|
||||
|
||||
#: src/game_initialization/multiplayer.cpp:429
|
||||
msgid "The nickname ‘$nick’ is banned on this server’s forums for $duration|."
|
||||
|
@ -8637,9 +8627,6 @@ msgid "Overwrite?"
|
|||
msgstr "Overwrite?"
|
||||
|
||||
#: src/savegame.cpp:432
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Save names should not end on ‘.gz’ or ‘.bz2’. Please remove the extension."
|
||||
msgid ""
|
||||
"Save names should not end with ‘.gz’ or ‘.bz2’. Please remove the extension."
|
||||
msgstr ""
|
||||
|
|
Loading…
Add table
Reference in a new issue