added cavegen.[ch]pp to editor section in Makefile.am

ran automake
This commit is contained in:
Pauli Manninen 2004-04-01 07:18:50 +00:00
parent a24ff5e495
commit fbc87fea66
2 changed files with 21 additions and 17 deletions

View file

@ -76,7 +76,7 @@ wesnoth_SOURCES = about.cpp \
widgets/slider.cpp \
widgets/textbox.cpp \
widgets/widget.cpp \
about.hpp \
about.hpp \
actions.hpp \
ai.hpp \
ai_attack.hpp \
@ -145,6 +145,7 @@ wesnoth_editor_SOURCES = editor/editor.cpp \
ai.cpp \
ai_attack.cpp \
ai_move.cpp \
cavegen.cpp \
config.cpp \
cursor.cpp \
dialogs.cpp \
@ -194,6 +195,7 @@ wesnoth_editor_SOURCES = editor/editor.cpp \
ai.hpp \
ai_attack.hpp \
ai_move.hpp \
cavegen.hpp \
config.hpp \
cursor.hpp \
dialogs.hpp \

View file

@ -212,7 +212,7 @@ wesnoth_SOURCES = about.cpp \
widgets/slider.cpp \
widgets/textbox.cpp \
widgets/widget.cpp \
about.hpp \
about.hpp \
actions.hpp \
ai.hpp \
ai_attack.hpp \
@ -282,6 +282,7 @@ wesnoth_editor_SOURCES = editor/editor.cpp \
ai.cpp \
ai_attack.cpp \
ai_move.cpp \
cavegen.cpp \
config.cpp \
cursor.cpp \
dialogs.cpp \
@ -331,6 +332,7 @@ wesnoth_editor_SOURCES = editor/editor.cpp \
ai.hpp \
ai_attack.hpp \
ai_move.hpp \
cavegen.hpp \
config.hpp \
cursor.hpp \
dialogs.hpp \
@ -415,21 +417,21 @@ wesnoth_DEPENDENCIES =
wesnoth_LDFLAGS =
am_wesnoth_editor_OBJECTS = editor.$(OBJEXT) actions.$(OBJEXT) \
ai.$(OBJEXT) ai_attack.$(OBJEXT) ai_move.$(OBJEXT) \
config.$(OBJEXT) cursor.$(OBJEXT) dialogs.$(OBJEXT) \
display.$(OBJEXT) events.$(OBJEXT) filesystem.$(OBJEXT) \
font.$(OBJEXT) game_config.$(OBJEXT) game_events.$(OBJEXT) \
gamestatus.$(OBJEXT) hotkeys.$(OBJEXT) image.$(OBJEXT) \
intro.$(OBJEXT) key.$(OBJEXT) language.$(OBJEXT) log.$(OBJEXT) \
map.$(OBJEXT) mapgen.$(OBJEXT) mapgen_dialog.$(OBJEXT) \
mouse.$(OBJEXT) network.$(OBJEXT) pathfind.$(OBJEXT) \
playlevel.$(OBJEXT) playturn.$(OBJEXT) preferences.$(OBJEXT) \
race.$(OBJEXT) replay.$(OBJEXT) reports.$(OBJEXT) \
sdl_utils.$(OBJEXT) show_dialog.$(OBJEXT) sound.$(OBJEXT) \
statistics.$(OBJEXT) team.$(OBJEXT) terrain.$(OBJEXT) \
theme.$(OBJEXT) tooltips.$(OBJEXT) unit.$(OBJEXT) \
unit_types.$(OBJEXT) video.$(OBJEXT) button.$(OBJEXT) \
menu.$(OBJEXT) textbox.$(OBJEXT) scrollbar.$(OBJEXT) \
slider.$(OBJEXT) widget.$(OBJEXT)
cavegen.$(OBJEXT) config.$(OBJEXT) cursor.$(OBJEXT) \
dialogs.$(OBJEXT) display.$(OBJEXT) events.$(OBJEXT) \
filesystem.$(OBJEXT) font.$(OBJEXT) game_config.$(OBJEXT) \
game_events.$(OBJEXT) gamestatus.$(OBJEXT) hotkeys.$(OBJEXT) \
image.$(OBJEXT) intro.$(OBJEXT) key.$(OBJEXT) \
language.$(OBJEXT) log.$(OBJEXT) map.$(OBJEXT) mapgen.$(OBJEXT) \
mapgen_dialog.$(OBJEXT) mouse.$(OBJEXT) network.$(OBJEXT) \
pathfind.$(OBJEXT) playlevel.$(OBJEXT) playturn.$(OBJEXT) \
preferences.$(OBJEXT) race.$(OBJEXT) replay.$(OBJEXT) \
reports.$(OBJEXT) sdl_utils.$(OBJEXT) show_dialog.$(OBJEXT) \
sound.$(OBJEXT) statistics.$(OBJEXT) team.$(OBJEXT) \
terrain.$(OBJEXT) theme.$(OBJEXT) tooltips.$(OBJEXT) \
unit.$(OBJEXT) unit_types.$(OBJEXT) video.$(OBJEXT) \
button.$(OBJEXT) menu.$(OBJEXT) textbox.$(OBJEXT) \
scrollbar.$(OBJEXT) slider.$(OBJEXT) widget.$(OBJEXT)
wesnoth_editor_OBJECTS = $(am_wesnoth_editor_OBJECTS)
wesnoth_editor_LDADD = $(LDADD)
wesnoth_editor_DEPENDENCIES =