Add display::viewing_team_is_playing
Common enough check that this is useful in pursuit of removing direct index usage.
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500e937ac9
commit
fbc7a27cdd
7 changed files with 13 additions and 12 deletions
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@ -358,7 +358,7 @@ namespace { // Private helpers for move_unit()
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: spectator_(move_spectator)
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, skip_sighting_(skip_sightings)
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, skip_ally_sighting_(skip_ally_sightings)
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, playing_team_is_viewing_(display::get_singleton()->playing_team_index() == display::get_singleton()->viewing_team_index() || display::get_singleton()->show_everything())
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, playing_team_is_viewing_(display::get_singleton()->viewing_team_is_playing() || display::get_singleton()->show_everything())
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, route_(route)
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, begin_(route.begin())
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, full_end_(route.end())
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@ -124,6 +124,11 @@ public:
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const team& playing_team() const;
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const team& viewing_team() const;
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bool viewing_team_is_playing() const
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{
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return viewing_team_index() == playing_team_index();
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}
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/**
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* Sets the team controlled by the player using the computer.
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* Data from this team will be displayed in the game status.
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@ -72,8 +72,6 @@ const game_state & play_controller::hotkey_handler::gamestate() const {
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bool play_controller::hotkey_handler::browse() const { return play_controller_.is_browsing(); }
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bool play_controller::hotkey_handler::linger() const { return play_controller_.is_linger_mode(); }
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bool play_controller::hotkey_handler::viewing_team_is_playing() const { return gui()->viewing_team_index() == gui()->playing_team_index(); }
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void play_controller::hotkey_handler::objectives(){
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menu_handler_.objectives();
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}
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@ -70,8 +70,6 @@ protected:
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bool browse() const;
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bool linger() const;
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bool viewing_team_is_playing() const;
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public:
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hotkey_handler(play_controller &, saved_game &);
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~hotkey_handler();
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@ -238,12 +238,12 @@ bool playsingle_controller::hotkey_handler::can_execute_command(const hotkey::ui
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case hotkey::HOTKEY_DELAY_SHROUD:
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return !linger()
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&& (gui()->viewing_team().uses_fog() || gui()->viewing_team().uses_shroud())
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&& viewing_team_is_playing()
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&& gui()->viewing_team_is_playing()
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&& gui()->viewing_team().is_local_human()
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&& !events::commands_disabled;
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case hotkey::HOTKEY_UPDATE_SHROUD:
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return !linger()
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&& viewing_team_is_playing()
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&& gui()->viewing_team_is_playing()
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&& gui()->viewing_team().is_local_human()
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&& !events::commands_disabled
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&& gui()->viewing_team().auto_shroud_updates() == false;
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@ -1238,7 +1238,7 @@ void play_controller::check_next_scenario_is_known() {
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bool play_controller::can_use_synced_wml_menu() const
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{
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const team& viewing_team = gui_->viewing_team();
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return gui_->viewing_team_index() == gui_->playing_team_index() && !events::commands_disabled && viewing_team.is_local_human()
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return gui_->viewing_team_is_playing() && !events::commands_disabled && viewing_team.is_local_human()
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&& !is_browsing();
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}
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@ -148,7 +148,7 @@ static unit_const_ptr get_selected_unit_ptr(const reports::context& rc)
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static config gray_inactive(const reports::context& rc, const std::string &str, const std::string& tooltip = "")
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{
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if ( rc.screen().viewing_team().side() == rc.screen().playing_team().side() )
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if ( rc.screen().viewing_team_is_playing() )
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return text_report(str, tooltip);
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return text_report(span_color(font::GRAY_COLOR) + str + naps, tooltip);
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@ -1453,7 +1453,7 @@ REPORT_GENERATOR(gold, rc)
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if (rc.wb())
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fake_gold -= rc.wb()->get_spent_gold_for(viewing_team.side());
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char const *end = naps;
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if (viewing_team.side() != rc.screen().playing_team().side()) {
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if (!rc.screen().viewing_team_is_playing()) {
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str << span_color(font::GRAY_COLOR);
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}
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else if (fake_gold < 0) {
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@ -1511,7 +1511,7 @@ REPORT_GENERATOR(income, rc)
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const team& viewing_team = rc.screen().viewing_team();
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team_data td(rc.dc(), viewing_team);
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char const *end = naps;
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if (viewing_team.side() != rc.screen().playing_team().side()) {
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if (!rc.screen().viewing_team_is_playing()) {
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if (td.net_income < 0) {
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td.net_income = - td.net_income;
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str << span_color(font::GRAY_COLOR);
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@ -1773,7 +1773,7 @@ REPORT_GENERATOR(report_countdown, rc)
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std::ostringstream str;
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sec = viewing_team.countdown_time() / 1000;
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char const *end = naps;
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if (viewing_team.side() != rc.screen().playing_team().side())
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if (!rc.screen().viewing_team_is_playing())
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str << span_color(font::GRAY_COLOR);
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else if (sec < 60)
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str << "<span foreground=\"#c80000\">";
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