addon/mg: Don't use game_display class where display is enough

This commit is contained in:
Ignacio R. Morelle 2012-02-24 07:56:36 +00:00
parent 9927e9dcf1
commit fbb4f4f273
2 changed files with 3 additions and 3 deletions

View file

@ -389,7 +389,7 @@ namespace {
}
}
void uninstall_local_addons(game_display& disp, bool* should_reload_cfg)
void uninstall_local_addons(display& disp, bool* should_reload_cfg)
{
static const std::string list_lead = "\n\n";
static const std::string list_sep = "\n";
@ -497,7 +497,7 @@ namespace {
} // end unnamed namespace 4
void manage_addons(game_display& disp)
void manage_addons(display& disp)
{
int res;
bool do_refresh = false;

View file

@ -89,7 +89,7 @@ void unarchive_addon(const class config& cfg);
*
* @param disp game_display instance to draw on.
*/
void manage_addons(class game_display& disp);
void manage_addons(class display& disp);
/** Refreshes the per-session cache of add-on's version information structs. */
void refresh_addon_version_info_cache();