addon/mg: Don't use game_display class where display is enough
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2 changed files with 3 additions and 3 deletions
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@ -389,7 +389,7 @@ namespace {
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}
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}
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void uninstall_local_addons(game_display& disp, bool* should_reload_cfg)
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void uninstall_local_addons(display& disp, bool* should_reload_cfg)
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{
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static const std::string list_lead = "\n\n";
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static const std::string list_sep = "\n";
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@ -497,7 +497,7 @@ namespace {
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} // end unnamed namespace 4
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void manage_addons(game_display& disp)
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void manage_addons(display& disp)
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{
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int res;
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bool do_refresh = false;
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@ -89,7 +89,7 @@ void unarchive_addon(const class config& cfg);
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*
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* @param disp game_display instance to draw on.
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*/
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void manage_addons(class game_display& disp);
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void manage_addons(class display& disp);
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/** Refreshes the per-session cache of add-on's version information structs. */
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void refresh_addon_version_info_cache();
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