got rid of display::map_w() and now uses the value from the theme code
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557b2aea3d
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3 changed files with 3 additions and 4 deletions
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@ -2488,7 +2488,7 @@ void display::add_chat_message(const std::string& speaker, int side, const std::
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msg = message;
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action = false;
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}
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msg = font::word_wrap_text(msg,font::SIZE_SMALL,map_w()*3/4);
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msg = font::word_wrap_text(msg,font::SIZE_SMALL,map_area().w*3/4);
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int ypos = chat_message_x;
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for(std::vector<chat_message>::const_iterator m = chat_messages_.begin(); m != chat_messages_.end(); ++m) {
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@ -126,7 +126,6 @@ public:
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//width of the portion of the display which shows the game area. Between
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//mapx and x is the sidebar region.
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int w() const { return screen_.getx(); }
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int map_w() const { return w() - 140; }
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int h() const { return screen_.gety(); }
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const SDL_Rect& map_area() const
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@ -35,9 +35,9 @@ size_specs::size_specs() {
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}
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void adjust_sizes(const display &disp, size_specs &sizes) {
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sizes.brush_x = disp.map_w() + 23;
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sizes.brush_x = disp.map_area().w + 23;
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sizes.brush_y = 190;
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sizes.palette_x = disp.map_w() + 13;
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sizes.palette_x = disp.map_area().w + 13;
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sizes.palette_y = sizes.brush_y + 160 + 10;
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sizes.palette_w = sizes.terrain_space * default_palette_width;
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sizes.palette_h = disp.h() - sizes.palette_y - 60;
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