Game Events: made use of some emplace_back when constructing handlers
And added a clarifying comment about types.
This commit is contained in:
parent
2c12d1328b
commit
fb5fd3f3c4
1 changed files with 6 additions and 6 deletions
|
@ -110,23 +110,23 @@ void event_handlers::add_event_handler(const config& cfg, bool is_menu_item)
|
|||
}
|
||||
|
||||
// Create a new handler.
|
||||
// Do note active_ holds the main shared_ptr, and the other three containers
|
||||
// construct weak_ptrs from the shared one.
|
||||
DBG_EH << "inserting event handler for name=" << name << " with id=" << id << "\n";
|
||||
handler_ptr new_handler(new event_handler(cfg, is_menu_item));
|
||||
|
||||
active_.push_back(new_handler);
|
||||
active_.emplace_back(new event_handler(cfg, is_menu_item));
|
||||
|
||||
// File by name.
|
||||
if(utils::might_contain_variables(name)) {
|
||||
dynamic_.push_back(new_handler);
|
||||
dynamic_.emplace_back(active_.back());
|
||||
} else {
|
||||
for(const std::string& single_name : utils::split(name)) {
|
||||
by_name_[standardize_name(single_name)].push_back(new_handler);
|
||||
by_name_[standardize_name(single_name)].emplace_back(active_.back());
|
||||
}
|
||||
}
|
||||
|
||||
// File by ID.
|
||||
if(!id.empty()) {
|
||||
id_map_[id] = new_handler;
|
||||
id_map_[id] = active_.back();
|
||||
}
|
||||
|
||||
log_handlers();
|
||||
|
|
Loading…
Add table
Reference in a new issue