converted the forests to by default use seasonally approprate grass...
...color instead of always using the olive-color, thus also eliminating a glitch when the base was changed. Also deleted unused tile.
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3 changed files with 51 additions and 7 deletions
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@ -220,6 +220,9 @@
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# Illuminated caves
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{OVERLAY_RANDOM_LF (*^Ufi,*^Ii) 1 light cave/beam}
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#Small Stones (a test)
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{OVERLAY_RANDOM *^Es embellishments/stones-small}
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# Chasm bridges - for now they don't tile
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{OVERLAY_F Qxu^Bs\ bridge cave/chasm-stone-bridge-se-nw}
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{OVERLAY_F Qxu^Bs| bridge cave/chasm-stone-bridge-s-n}
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@ -249,7 +252,10 @@
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{TERRAIN_BASE_RANDOM Ggf flat/grass-flowers}
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{TERRAIN_BASE_RANDOM Gs flat/savanna}
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{TERRAIN_BASE_RANDOM Gs^F* forest/floor}
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{TERRAIN_BASE_RANDOM Gd flat/grass-dry}
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# Note this terrain may be temporary, i'm spiltting it off of Gs, so we don't always get the forest floor transitions
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{TERRAIN_BASE_RANDOM Gff forest/floor}
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{TERRAIN_BASE_RANDOM Re,Ce,Ke flat/dirt}
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@ -527,10 +533,13 @@
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{TRANSITION_BASE_L (Gg*,Qxu) (!,Gg*,Qxu,Mm,Ms,Hh) -270 flat/grass}
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{TRANSITION_BASE_LF (!,Ggf) Ggf -271 flower-transition flat/grass}
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{TRANSITION_BASE_L Gs^F* (W*,Ss) -278 forest/floor-to-water}
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{TRANSITION_BASE_L Gs^F* (!,Gs^F*,Qxu) -279 forest/floor}
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{TRANSITION_BASE_L Gff (W*,Ss) -278 forest/floor-to-water}
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{TRANSITION_BASE_L Gff (!,Gff,Qxu) -279 forest/floor}
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{TRANSITION_BASE_L Gs (W*,Ss) -280 flat/savanna-to-water}
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{TRANSITION_BASE_L Gs (!,Gs,Qxu) -290 flat/savanna}
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{TRANSITION_BASE_L Gd (W*,Ss) -292 flat/grass-dry-to-water}
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{TRANSITION_BASE_L Gd (!,Gd,Qxu) -294 flat/grass-dry}
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{TRANSITION_BASE_L Rr (!,Rr) -300 flat/road}
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{TRANSITION_BASE_L Rp (!,Rp) -310 flat/stone-path}
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{TRANSITION_BASE_LF *^Gvs (!,*^Gvs,C*,K*,*^F*,M*,H*,W*) -320 transition2 flat/farm-veg-spring}
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@ -451,6 +451,8 @@
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editor_group=castle
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[/terrain_type]
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#
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# Desert
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#
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@ -507,6 +509,20 @@
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[/terrain_type]
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#
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# Embellishments
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#
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[terrain_type]
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symbol_image=embellishments/stones-small7
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id=stones_small
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name= _ "Stones"
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string=^Es
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aliasof=_bas
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editor_group=flat
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[/terrain_type]
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#
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# Forests
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#
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@ -537,7 +553,7 @@
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name= _ "Forest"
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description=_ "Pine Forest"
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string=^Fp
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default_base=Gs
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default_base=Gff
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editor_group=forest
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[/terrain_type]
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@ -570,7 +586,7 @@
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name=_ "Forest"
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description=_ "Fall Deciduous Forest"
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string=^Fdf
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default_base=Gs
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default_base=Gd
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aliasof=^Fp
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editor_group=forest
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[/terrain_type]
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@ -615,7 +631,7 @@
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name=_ "Forest"
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description=_ "Fall Mixed Forest"
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string=^Fmf
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default_base=Gs
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default_base=Gd
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aliasof=^Fp
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editor_group=forest
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[/terrain_type]
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@ -626,7 +642,7 @@
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name=_ "Forest"
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description=_ "Winter Mixed Forest"
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string=^Fmw
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default_base=Gs
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default_base=Gd
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aliasof=^Fp
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editor_group=forest
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[/terrain_type]
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@ -785,6 +801,25 @@
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editor_group=flat
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[/terrain_type]
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[terrain_type]
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symbol_image=flat/grass-dry
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id=grass_dry
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name= _ "dry grass"
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string=Gd
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aliasof=Gt
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editor_group=flat
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[/terrain_type]
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#NOTE the following terrain is probably temporary. It used to be simply a different appearance of the savanna when under a forest, which caused weird transitions
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[terrain_type]
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symbol_image=forest/floor
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id=forest_floor
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name= _ "Grassland"
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string=Gff
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aliasof=Gt
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editor_group=flat
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[/terrain_type]
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[terrain_type]
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symbol_image=windmill-tile
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id=windmill
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