Avoid including mark-up in Help translated text.

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Wedge009 2024-10-23 13:07:39 +11:00 committed by Charles Dang
parent e01fbb6b02
commit fb2045120b
2 changed files with 5 additions and 5 deletions

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@ -463,9 +463,9 @@ In scenario mode, the button accesses an editor for individual schedules for <re
There is a filter function to show only a subset of the available items — this is the leftmost of the four buttons at the top of the palette, and the graphic changes depending on what is selected. Examples:" +
"<table>" +
"<row><col><img src=icons/terrain/terrain_group_all_30.png align=left /></col><col>" + _ "Show all kinds of terrain</col></row>" +
"<row><col><img src=icons/terrain/terrain_group_water_deep_30.png align=left /></col><col>" + _ "Show only water terrains</col></row>" +
"<row><col><img src=icons/terrain/terrain_group_village_30.png align=left /></col><col>" + _ "Show only villages</col></row>" +
"<row><col><img src=icons/terrain/terrain_group_all_30.png align=left /></col><col>" + _ "Show all kinds of terrain" + "</col></row>"
"<row><col><img src=icons/terrain/terrain_group_water_deep_30.png align=left /></col><col>" + _ "Show only water terrains" + "</col></row>"
"<row><col><img src=icons/terrain/terrain_group_village_30.png align=left /></col><col>" + _ "Show only villages" + "</col></row>"
"</table>"
[/topic]
# wmllint: markcheck on

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@ -93,7 +93,7 @@
[topic]
id=..introduction
title= _ "Introduction"
text="<img>src=misc/logo-bg.png~BLIT(misc/logo.png) align=middle</img>" + _ "<br/><italic>text='Battle for Wesnoth'</italic> is a turn-based fantasy strategy game somewhat unusual among modern strategy games. While other games strive for complexity, <italic>text='Battle for Wesnoth'</italic> strives for simplicity of both rules and gameplay. This does not make the game simple, however — from these simple rules arises a wealth of strategy, making the game easy to learn but a challenge to master.
text="<img>src=misc/logo-bg.png~BLIT(misc/logo.png) align=middle</img><br/>" + _ "<italic>text='Battle for Wesnoth'</italic> is a turn-based fantasy strategy game somewhat unusual among modern strategy games. While other games strive for complexity, <italic>text='Battle for Wesnoth'</italic> strives for simplicity of both rules and gameplay. This does not make the game simple, however — from these simple rules arises a wealth of strategy, making the game easy to learn but a challenge to master.
The following pages outline all you need to know to play Wesnoth. As you play, new information is added to the various categories as you come across new aspects of the game. For more detailed information on special situations and exceptions, follow the included links."
[/topic]
@ -575,7 +575,7 @@ Mixed terrain types share the properties of multiple basic terrain types — uni
" + "<img src='terrain/hills/regular.png~BLIT(terrain/forest/pine-tile.png)'/>" + "<img src='terrain/hills/desert.png'/>" + "<img src='terrain/cave/hills-variation.png'/><br/>" + _ "One notable exception is bridge terrains, such as <italic>bridges over shallow water</italic>, <italic>fords</italic>, and <italic>bridges over chasms</italic>. Fords are easily passable to both merfolk and humans — all units moving on a ford enjoy the best defense and best movement out of flat and shallow water, rather than the worse movement of the two. Similarly, bridges over chasms are passable to nonfliers (unsurprisingly).
" + "<img src='terrain/water/coast-tile.png~BLIT(terrain/bridge/wood-se-nw.png)'/>" + "<img src='terrain/water/ford-tile.png'/>" + "<img src='terrain/chasm/regular-tile.png~BLIT(terrain/cave/chasm-stone-bridge-sw-ne-tile.png)'/>" + _ "<br/>Land-based villages generally give the best defense and movement as well. These villages are mixed terrains, based on the village terrain type, together with hill, swamp, and cave, respectively.
" + "<img src='terrain/water/coast-tile.png~BLIT(terrain/bridge/wood-se-nw.png)'/>" + "<img src='terrain/water/ford-tile.png'/>" + "<img src='terrain/chasm/regular-tile.png~BLIT(terrain/cave/chasm-stone-bridge-sw-ne-tile.png)'/><br/>" + _ "Land-based villages generally give the best defense and movement as well. These villages are mixed terrains, based on the village terrain type, together with hill, swamp, and cave, respectively.
" + "<img src='terrain/hills/regular.png~BLIT(terrain/village/human-hills-tile.png)'/>" + "<img src='terrain/swamp/water-tile.png~BLIT(terrain/village/swampwater-tile.png)'/>" + "<img src='terrain/cave/floor6.png~BLIT(terrain/village/cave-tile.png)'/><br/>" + _ "Finally, water villages are generally inhospitable to land units, and do not give defense or movement benefits associated with the village terrain type. Instead, they count only as water tiles.