Added a WIP macro for corner-based beach transitions...
...split into 12 tiles.
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@ -725,6 +725,9 @@
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{TRANSITION_COMPLETE_L Ds R* -330 sand/beach}
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{TRANSITION_COMPLETE_L Hd R* -331 hills/desert}
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# To test the new beach macro, uncomment this and then comment out the other
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# ones underneath it...
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#{NEW:BEACH W* D* sand/shore}
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# Special sand to water transitions
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{TRANSITION_COMPLETE_LF Dd,Ds,Hd (W*,Ss) -490 double sand/sand-out}
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{TRANSITION_COMPLETE_LF W*,Ss (Dd,Ds,Hd) -491 double sand/sand-in}
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@ -227,6 +227,59 @@
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{NEW:WALL2_P {TERRAINLIST} {ADJACENT1} {ADJACENT2} 100 {IMAGESTEM}}
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#enddef
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#define NEW:BEACH TERRAINLIST ADJACENT IMAGESTEM
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[terrain_graphics]
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map="
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, 2
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*, 3
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, 1
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*, *
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, *"
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[tile]
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pos=1
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type={TERRAINLIST}
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#set_no_flag=beach-@R???
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[/tile]
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[tile]
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pos=2
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type={ADJACENT}
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#set_no_flag=beach-@R???
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[/tile]
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[tile]
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pos=3
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type={ADJACENT}
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#set_no_flag=beach-@R???
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[/tile]
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rotations=tr,r,br,bl,l,tl
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[image]
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name={IMAGESTEM}-convex-@R5-@R0.png
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layer=0
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center=90,144
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base=90,144
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[/image]
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[image]
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name={IMAGESTEM}-convex-@R0-@R5.png
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layer=0
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center=90,144
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base=90,144
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[/image]
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[image]
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name={IMAGESTEM}-convex-@R0-@R1.png
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layer=0
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center=90,144
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base=90,144
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[/image]
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[image]
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name={IMAGESTEM}-convex-@R1-@R0.png
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layer=0
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center=90,144
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base=90,144
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[/image]
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[/terrain_graphics]
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#enddef
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#define NEW:VILLAGE TERRAINLIST IMAGESTEM
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[terrain_graphics]
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map="
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