Added in WML for muzzle-flashes.

This commit is contained in:
Richard Kettering 2008-08-07 05:21:58 +00:00
parent f394d863a8
commit faa2da5dd7
3 changed files with 16 additions and 76 deletions

View file

@ -43,12 +43,7 @@
name=dragonstaff
[/filter_attack]
direction=se,sw
[missile_frame]
begin=-150
end=0
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
{MISSILE_FRAME_MUZZLE_FLARE}
[frame]
begin=-600
end=-400
@ -69,7 +64,7 @@
begin=-400
end=0
image="units/dwarves/dragonguard-attack-ranged-se.png"
sound=dragonstick-miss.ogg
sound=thunderstick-miss.ogg
[/frame]
[/else]
[/attack_anim]
@ -78,12 +73,7 @@
name=dragonstaff
[/filter_attack]
direction=ne,nw
[missile_frame]
begin=-150
end=0
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
{MISSILE_FRAME_MUZZLE_FLARE}
[frame]
begin=-600
end=-400
@ -104,7 +94,7 @@
begin=-400
end=0
image="units/dwarves/dragonguard-attack-ranged-ne.png"
sound=dragonstick-miss.ogg
sound=thunderstick-miss.ogg
[/frame]
[/else]
[/attack_anim]
@ -113,12 +103,7 @@
name=dragonstaff
[/filter_attack]
direction=n
[missile_frame]
begin=-150
end=0
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
{MISSILE_FRAME_MUZZLE_FLARE}
[frame]
begin=-600
end=-400
@ -139,7 +124,7 @@
begin=-400
end=0
image="units/dwarves/dragonguard-attack-ranged-n.png"
sound=dragonstick-miss.ogg
sound=thunderstick-miss.ogg
[/frame]
[/else]
[/attack_anim]
@ -148,12 +133,7 @@
name=dragonstaff
[/filter_attack]
direction=s
[missile_frame]
begin=-150
end=0
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
{MISSILE_FRAME_MUZZLE_FLARE}
[frame]
begin=-600
end=-400
@ -174,7 +154,7 @@
begin=-400
end=0
image="units/dwarves/dragonguard-attack-ranged-s.png"
sound=dragonstick-miss.ogg
sound=thunderstick-miss.ogg
[/frame]
[/else]
[/attack_anim]

View file

@ -58,12 +58,7 @@
name=thunderstick
[/filter_attack]
direction=s
[missile_frame]
begin=-150
end=0
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
{MISSILE_FRAME_MUZZLE_FLARE}
[if]
hits=yes
[frame]
@ -88,12 +83,7 @@
name=thunderstick
[/filter_attack]
direction=ne,nw
[missile_frame]
begin=-150
end=0
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
{MISSILE_FRAME_MUZZLE_FLARE}
[if]
hits=yes
[frame]
@ -118,12 +108,7 @@
name=thunderstick
[/filter_attack]
direction=n
[missile_frame]
begin=-150
end=0
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
{MISSILE_FRAME_MUZZLE_FLARE}
[if]
hits=yes
[frame]
@ -148,12 +133,7 @@
name=thunderstick
[/filter_attack]
direction=se,sw
[missile_frame]
begin=-150
end=0
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
{MISSILE_FRAME_MUZZLE_FLARE}
[if]
hits=yes
[frame]

View file

@ -43,12 +43,7 @@ Though a single shot from these 'thundersticks' can take several minutes to prep
name=thunderstick
[/filter_attack]
direction=se,sw
[missile_frame]
begin=-150
end=0
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
{MISSILE_FRAME_MUZZLE_FLARE}
[if]
hits=yes
[frame]
@ -73,12 +68,7 @@ Though a single shot from these 'thundersticks' can take several minutes to prep
name=thunderstick
[/filter_attack]
direction=ne,nw
[missile_frame]
begin=-150
end=0
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
{MISSILE_FRAME_MUZZLE_FLARE}
[if]
hits=yes
[frame]
@ -103,12 +93,7 @@ Though a single shot from these 'thundersticks' can take several minutes to prep
name=thunderstick
[/filter_attack]
direction=n
[missile_frame]
begin=-150
end=0
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
{MISSILE_FRAME_MUZZLE_FLARE}
[if]
hits=yes
[frame]
@ -133,12 +118,7 @@ Though a single shot from these 'thundersticks' can take several minutes to prep
name=thunderstick
[/filter_attack]
direction=s
[missile_frame]
begin=-150
end=0
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
{MISSILE_FRAME_MUZZLE_FLARE}
[if]
hits=yes
[frame]