move a little "temporary hack" to a place where it will be very rarely used

This commit is contained in:
Ali El Gariani 2007-08-03 04:09:30 +00:00
parent d78681df95
commit fa747b00a6

View file

@ -344,16 +344,15 @@ void game_display::draw(bool update,bool force)
tile_stack_append(image::get_image(game_config::grid_image));
}
//FIXME: this is a temporary hack to render/flush
//the stack, so we can draw text
tile_stack_render(xpos, ypos);
// draw reach_map information
if (!reach_map_.empty() && !is_shrouded && on_map) {
reach_map::iterator reach = reach_map_.find(*it);
if (reach == reach_map_.end()) {
tile_stack_append(image::get_image(game_config::unreachable_image,image::UNMASKED,image::NO_ADJUST_COLOUR));
} else if (reach->second > 1) {
//FIXME: this is a temporary hack to render/flush
//the stack, so we can draw text
tile_stack_render(xpos, ypos);
const std::string num = lexical_cast<std::string>(reach->second);
draw_text_in_hex(*it, num, font::SIZE_PLUS, font::YELLOW_COLOUR);
}