Removed unneccessary capping at max_attacks_ when setting unit::attacks_left_
Useful when making multiple attacks in debug mode. No callers need update.
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1 changed files with 1 additions and 1 deletions
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@ -143,7 +143,7 @@ public:
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int attacks_left() const { return (attacks_left_ == 0 || incapacitated()) ? 0 : attacks_left_; }
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int max_attacks() const { return max_attacks_; }
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void set_movement(int moves);
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void set_attacks(int left) { attacks_left_ = std::max<int>(0,std::min<int>(left,max_attacks_)); }
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void set_attacks(int left) { attacks_left_ = std::max<int>(0, left); }
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void unit_hold_position() { hold_position_ = end_turn_ = true; }
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void new_turn();
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void end_turn();
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