Removed unneccessary capping at max_attacks_ when setting unit::attacks_left_

Useful when making multiple attacks in debug mode.

No callers need update.
This commit is contained in:
Anonymissimus 2011-07-03 23:40:12 +00:00
parent 3f6850d863
commit fa5c283036

View file

@ -143,7 +143,7 @@ public:
int attacks_left() const { return (attacks_left_ == 0 || incapacitated()) ? 0 : attacks_left_; }
int max_attacks() const { return max_attacks_; }
void set_movement(int moves);
void set_attacks(int left) { attacks_left_ = std::max<int>(0,std::min<int>(left,max_attacks_)); }
void set_attacks(int left) { attacks_left_ = std::max<int>(0, left); }
void unit_hold_position() { hold_position_ = end_turn_ = true; }
void new_turn();
void end_turn();