Add V 2.0 Drake config files

This commit is contained in:
James Spencer 2004-09-22 05:37:25 +00:00
parent 1b2741bdde
commit fa0bb20b79
7 changed files with 536 additions and 0 deletions

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[unit]
id=Drake Flare
name= _ "Drake Flare"
race=drake
image=drake-flare.png
image_defensive=drake-flare-defend.png
image_moving=drake-flare-flying.png
image_leading=drake-flare-lead.png
hitpoints=54
ability=leadership
movement_type=drakefly
movement=5
experience=54
level=2
alignment=neutral
advanceto=Drake Flameheart
cost=38
usage=mixed fighter
unit_description= _ "Drake Flares aspire to be leaders of their kind. While their mastery of their internal fire is not as great as some of their kin these Drakes have broader asperations. They are skilled with swords, and they aspire to be the greatest of their kind."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=short
damage=7
number=3
[frame]
begin=-200
end=-50
image=drake-flare-attack-close.png
[/frame]
[sound]
time=-150
sound=sword-swish.wav
[/sound]
[/attack]
[attack]
name=fire breath
icon=attacks/fireball.png
type=fire
range=long
damage=9
number=3
[frame]
begin=-250
end=-50
image=drake-flare-attack-ranged.png
halo=halo/fireball1.png,halo/fireball2.png,halo/fireball3.png,halo/fireball4.png,halo/fireball5.png,halo/fireball6.png
halo_x,halo_y=14,-14
[/frame]
[sound]
time=-200
sound=fire.wav
[/sound]
[missile_frame]
begin=-100
end=0
image=projectiles/fireball.png
halo=halo/fireball7.png
halo_x,halo_y=14,-14
[/missile_frame]
[/attack]
[/unit]

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[unit]
id=Drake Gladiator
name= _ "Drake Gladiator"
race=drake
image=drake-gladiator.png
image_defensive=drake-gladiator-defend.png
image_moving=drake-gladiator-flying.png
hitpoints=58
movement_type=drakefly
movement=6
experience=72
level=2
alignment=neutral
advanceto=null
#advanceto=Drake Omnirage
cost=28
usage=fighter
unit_description= _ "These Drakes lack the ability to use their great internal fire as a weapon. To compensate they have become great craftsmen that can fabricate weapons with emerald edges. Drakes Gladiators protect their vulnerable hides with thick brass armour and they arm themselves with as many weapons as possible to fend off whatever opponents may await them."
get_hit_sound=groan.wav
[resistance]
impact=80
pierce=100
fire=60
blade=70
[/resistance]
[attack]
name=sword
type=blade
range=short
damage=8
number=4
[frame]
begin=-200
end=-50
image=drake-gladiator-attack-sword.png
[/frame]
[sound]
time=-150
sound=sword-swish.wav
[/sound]
[/attack]
[attack]
name=spear
type=pierce
range=short
damage=6
number=5
[frame]
begin=-100
end=-50
image=drake-gladiator-attack-spear.png
[/frame]
[/attack]
[attack]
name=mace
type=impact
range=short
damage=9
number=3
[frame]
begin=-80
end=-50
image=drake-gladiator-attack-mace.png
[/frame]
[sound]
time=-100
sound=mace.wav
[/sound]
[/attack]
[/unit]

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[unit]
id=Drake Glider
name= _ "Drake Glider"
race=drake
image=drake-glider.png
image_defensive=drake-glider-defend.png
image_moving=drake-glider-flying.png
hitpoints=39
movement_type=drakefly
movement=7
experience=42
level=1
alignment=neutral
advanceto=Sky Drake
#advanceto=null
cost=21
usage=fighter
unit_description= _ "Drake gliders wear as little armour as possible so they can quickly escape their foes when they leave their caves. These Drakes are compotent fighters, possesing the internal fire common to many of their kin. Gliders can also effectively use their speed to viciously slam their opponents into submission. The best gliders can look forward to being accepted into the ranks of the high flying Sky Drakes."
get_hit_sound=groan.wav
[attack]
name=slam
type=impact
range=short
damage=7
number=3
[frame]
begin=-200
end=-50
image=drake-glider-attack-close1.png
[/frame]
[frame]
begin=-50
end=100
image=drake-glider-attack-close2.png
[/frame]
[sound]
time=-150
sound=sword-swish.wav
[/sound]
[/attack]
[attack]
name=fire breath
icon=attacks/fireball.png
type=fire
range=long
damage=9
number=1
[frame]
begin=-200
end=-100
image=drake-glider-ranged-attack.png
[/frame]
[sound]
time=-100
sound=fire.wav
[/sound]
[missile_frame]
begin=-100
end=0
image=projectiles/fireball.png
halo=halo/fireball7.png
halo_x,halo_y=14,-14
[/missile_frame]
[/attack]
[/unit]

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[unit]
id=Inferno Drake
name= _ "Inferno Drake"
race=drake
image=drake-inferno.png
image_defensive=drake-inferno-defend.png
image_moving=drake-inferno-flying.png
hitpoints=69
movement_type=drakefly
movement=5
experience=0
level=2
alignment=neutral
advanceto=null
cost=45
usage=archer
unit_description= _ "The flying configurations known as Drake Infernos wear massive gold armour that is almost impenetrable. These drakes are also practically immune to fire as they have adjusted to hiding in the cones of volcanoes. Drake Infernos have utterly mastered their internal fire, and rival their predecessors the Dragons in their ability to use it."
get_hit_sound=groan.wav
[resistance]
impact=60
pierce=90
blade=70
fire=20
[/resistance]
[attack]
name=claws
type=blade
range=short
damage=10
number=2
[frame]
begin=-200
end=-50
image=drake-inferno-attack-close.png
[/frame]
[sound]
time=-150
sound=sword-swish.wav
[/sound]
[/attack]
[attack]
name=fire breath
icon=attacks/fireball.png
type=fire
range=long
damage=15
number=3
[frame]
begin=-250
end=-50
image=drake-inferno-attack-ranged.png
halo=halo/fireball1.png,halo/fireball2.png,halo/fireball3.png,halo/fireball4.png,halo/fireball5.png,halo/fireball6.png
halo_x,halo_y=14,-14
[/frame]
[sound]
time=-200
sound=fire.wav
[/sound]
[missile_frame]
begin=-100
end=0
image=projectiles/fireball.png
halo=halo/fireball7.png
halo_x,halo_y=14,-14
[/missile_frame]
[/attack]
[/unit]

99
data/units/Drake_Sky.cfg Normal file
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[unit]
id=Sky Drake
name= _ "Sky Drake"
race=drake
image=drake-sky.png
image_defensive=drake-sky-defend.png
image_moving=drake-sky-defend.png
hitpoints=47
movement_type=drakefly
movement=8
experience=82
level=2
alignment=neutral
#advanceto=Hurricane Drake,Tornado drake
advanceto=null
cost=32
usage=fighter
unit_description="Sky drakes truely are the kings of the sky. Using very air they fly in as a weapon these drakes are the bane of many. They can swiftly swoop down in a wave of destruction, and are usually long gone before anyone can stop them."
get_hit_sound=groan.wav
[defense]
deep water=50
shallow water=50
swamp water=50
grassland=50
sand=50
forest=50
hills=50
mountains=50
village=50
castle=50
tundra=50
[/defense]
[attack]
name=slam
type=impact
range=short
damage=8
number=3
[frame]
begin=-200
end=-50
image=drake-sky-attack-melee1.png
[/frame]
[frame]
begin=-50
end=100
image=drake-sky-attack-melee2.png
[/frame]
[sound]
time=-150
sound=sword-swish.wav
[/sound]
[/attack]
[attack]
name=fire breath
icon=attacks/fireball.png
type=fire
range=long
damage=18
number=1
[frame]
begin=-200
end=-100
image=drake-sky-attack-ranged-fire.png
[/frame]
[sound]
time=-100
sound=fire.wav
[/sound]
[missile_frame]
begin=-100
end=0
image=projectiles/fireball.png
halo=halo/fireball7.png
halo_x,halo_y=14,-14
[/missile_frame]
[/attack]
[attack]
name=gust
type=impact
range=long
special=marksman
damage=16
number=1
[missile_frame]
begin=-100
end=0
image=projectiles/whitemissile-n.png
image_diagonal=projectiles/whitemissile-ne.png
[/missile_frame]
[frame]
begin=-100
end=100
image=drake-sky-attack-ranged-impact.png
[/frame]
[/attack]
[/unit]

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[unit]
id=Saurian Shaman
name= _ "Saurian Shaman"
race=lizard
image=saurian-shaman.png
image_defensive=saurian-shaman-defend.png
image_healing=saurian-shaman-healing.png
hitpoints=28
movement_type=lizard
movement=6
experience=500
level=2
alignment=chaotic
advanceto=null
cost=35
usage=healer
unit_description= _ "Saurian Shamans are highly valued as healers because they can provide aide to their friends regardless of terrain or opposition. In addition to healing they posses knowledge of cold magic."
get_hit_sound=hiss.wav
ability=skirmisher,heals
[attack]
name=staff
type=impact
range=short
damage=6
number=2
range=short
icon=attacks/staff.png
[frame]
begin=-100
end=100
image=saurian-shaman-attack.png
[/frame]
[sound]
time=-100
sound=staff.wav
[/sound]
[/attack]
[attack]
name=frost blast
type=cold
special=magical
range=long
damage=6
number=3
icon=attacks/dark-missile.png
[frame]
begin=-300
end=-200
image=saurian-shaman-ranged.png
[/frame]
[missile_frame]
begin=-200
end=0
image=projectiles/whitemissile-n.png
image_diagonal=projectiles/whitemissile-ne.png
[/missile_frame]
[sound]
time=-200
sound=magic.wav
[/sound]
[/attack]
[/unit]

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[unit]
id=Saurian Witchdoctor
name= _ "Saurian Witchdoctor"
race=lizard
image=saurian-witchdoctor.png
image_defensive=saurian-witchdoctor-defend.png
hitpoints=28
movement_type=lizard
movement=6
experience=500
level=2
alignment=chaotic
advanceto=null
cost=35
usage=archer
unit_description= _ "Saurian Witchdoctors have cast aside their role as healers to refine their skills with the dark arts. While frail they posses deep knowledge of cold magic, and can pierce their foes with a shower poisoned of thorns."
get_hit_sound=hiss.wav
ability=skirmisher
[attack]
name=staff
type=impact
range=short
damage=5
number=2
range=short
icon=attacks/staff.png
[frame]
begin=-100
end=100
image=saurian-witchdoctor-attack.png
[/frame]
[sound]
time=-100
sound=staff.wav
[/sound]
[/attack]
[attack]
name=frost blast
type=cold
special=magical
range=long
damage=7
number=3
icon=attacks/dark-missile.png
[frame]
begin=-300
end=-200
image=saurian-witchdoctor-ranged1.png
[/frame]
[frame]
begin=-200
end=-100
image=saurian-witchdoctor-ranged2.png
[/frame]
[frame]
begin=-100
end=0
image=saurian-witchdoctor-ranged3.png
[/frame]
[sound]
time=-200
sound=magic.wav
[/sound]
[missile_frame]
begin=-100
end=0
image=projectiles/whitemissile-n.png
image_diagonal=projectiles/whitemissile-ne.png
[/missile_frame]
[/attack]
[attack]
name=poison thorns
type=pierce
special=poison
damage=4
number=2
range=long
icon=attacks/thorns.png
[frame]
begin=-250
end=0
image=saurian-witchdoctor-attack.png
[/frame]
[missile_frame]
begin=-200
end=0
image=projectiles/thorns.png
[/missile_frame]
[/attack]
[/unit]