Update to use store_side (store_gold is obsolete)
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4 changed files with 17 additions and 15 deletions
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@ -103,10 +103,11 @@
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{PLACE_IMAGE scenery/temple1.png 9 15}
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#reset gold held to 100
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[store_gold]
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side=1
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variable=isle_damned_starting_gold
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[/store_gold]
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[store_side]
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side=1
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[/store_side]
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{VARIABLE_OP isle_damned_starting_gold to_variable side.gold}
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{CLEAR_VARIABLE side}
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{VARIABLE_OP isle_damned_starting_gold multiply -1}
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[gold]
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side=1
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@ -518,14 +518,13 @@
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message= _ "Gah! The undead are dead again! Now you'd better pay up!"
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[/message]
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[store_gold]
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[store_side]
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side=1
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variable=enough_gold
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[/store_gold]
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[/store_side]
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[if]
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[variable]
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name=enough_gold
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name=side.gold
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#ifdef EASY
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greater_than_equal_to=50
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#endif
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@ -111,10 +111,11 @@
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[event]
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name=prestart
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[store_gold]
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[store_side]
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side=1
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variable=pebbles_starting_gold
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[/store_gold]
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[/store_side]
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{VARIABLE_OP pebbles_starting_gold to_variable side.gold}
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{CLEAR_VARIABLE side}
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{VARIABLE_OP pebbles_starting_gold multiply -1}
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[gold]
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side=1
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@ -220,19 +220,20 @@
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[if]
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{NUMEQ income_exceeded 0}
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[then]
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[store_gold][/store_gold]
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[store_side]
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[/store_side]
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[if]
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[variable]
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name=gold
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name=side.gold
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greater_than=13
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[/variable]
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[then]
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{VARIABLE income_exceeded 1}
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{STUDENT (_"I have $gold gold: enough to recruit!")}
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{STUDENT (_"I have $side.gold gold: enough to recruit!")}
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{TALK_ABOUT_LOC 9,15 (_"Yes, keep recruiting more units: I think you might need them!")}
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[/then]
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[/if]
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{CLEAR_VARIABLE gold}
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{CLEAR_VARIABLE side}
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[/then]
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[/if]
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#enddef
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