Update to use store_side (store_gold is obsolete)

This commit is contained in:
Benoît Timbert 2007-03-07 20:44:33 +00:00
parent ceb21629f4
commit fa05ac5598
4 changed files with 17 additions and 15 deletions

View file

@ -103,10 +103,11 @@
{PLACE_IMAGE scenery/temple1.png 9 15}
#reset gold held to 100
[store_gold]
side=1
variable=isle_damned_starting_gold
[/store_gold]
[store_side]
side=1
[/store_side]
{VARIABLE_OP isle_damned_starting_gold to_variable side.gold}
{CLEAR_VARIABLE side}
{VARIABLE_OP isle_damned_starting_gold multiply -1}
[gold]
side=1

View file

@ -518,14 +518,13 @@
message= _ "Gah! The undead are dead again! Now you'd better pay up!"
[/message]
[store_gold]
[store_side]
side=1
variable=enough_gold
[/store_gold]
[/store_side]
[if]
[variable]
name=enough_gold
name=side.gold
#ifdef EASY
greater_than_equal_to=50
#endif

View file

@ -111,10 +111,11 @@
[event]
name=prestart
[store_gold]
[store_side]
side=1
variable=pebbles_starting_gold
[/store_gold]
[/store_side]
{VARIABLE_OP pebbles_starting_gold to_variable side.gold}
{CLEAR_VARIABLE side}
{VARIABLE_OP pebbles_starting_gold multiply -1}
[gold]
side=1

View file

@ -220,19 +220,20 @@
[if]
{NUMEQ income_exceeded 0}
[then]
[store_gold][/store_gold]
[store_side]
[/store_side]
[if]
[variable]
name=gold
name=side.gold
greater_than=13
[/variable]
[then]
{VARIABLE income_exceeded 1}
{STUDENT (_"I have $gold gold: enough to recruit!")}
{STUDENT (_"I have $side.gold gold: enough to recruit!")}
{TALK_ABOUT_LOC 9,15 (_"Yes, keep recruiting more units: I think you might need them!")}
[/then]
[/if]
{CLEAR_VARIABLE gold}
{CLEAR_VARIABLE side}
[/then]
[/if]
#enddef