replaced "friendly units" in descriptions with more accurate phrases

This commit is contained in:
Gunter Labes 2008-10-13 16:10:16 +00:00
parent eba4454b65
commit f9b3df8d7d
4 changed files with 18 additions and 18 deletions

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@ -1,7 +1,7 @@
#textdomain wesnoth-thot
#define SPECIAL_NOTES_INSPIRE
_" The presence of this unit inspires friendly units next to it to deal more damage in combat, though this only applies to units of lower or equal level."#enddef
_" The presence of this unit inspires own units next to it to deal more damage in combat, though this only applies to units of lower or equal level."#enddef
#define ABILITY_INSPIRE_LEVEL_1
# Canned definition of the Inspire (level 1) ability to be included in an
@ -12,7 +12,7 @@
cumulative=no
name= _ "inspire"
description= _ "Inspire:
This unit can inspire friendly L0 or L1 units that are next to it, making them fight better. Adjacent friendly units of L1 will do 25% more damage; L0 units will do 50% more."
This unit can inspire friendly L0 or L1 units that are next to it, making them fight better. Adjacent own units of L1 will do 25% more damage; L0 units will do 50% more."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
@ -44,7 +44,7 @@ This unit can inspire friendly L0 or L1 units that are next to it, making them f
cumulative=no
name= _ "inspire"
description= _ "Inspire:
This unit can inspire friendly L0, L1, or L2 units that are next to it, making them fight better. Adjacent friendly units of L2 will do more 25% more damage; L1 units will do 50% more, and L0 will do 75% more."
This unit can inspire friendly L0, L1, or L2 units that are next to it, making them fight better. Adjacent own units of L2 will do more 25% more damage; L1 units will do 50% more, and L0 will do 75% more."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
@ -88,7 +88,7 @@ This unit can inspire friendly L0, L1, or L2 units that are next to it, making t
cumulative=no
name= _ "inspire"
description= _ "Inspire:
This unit can inspire friendly L0, L1, L2, or L3 units that are next to it, making them fight better. Adjacent friendly units of L3 will do more 25% more damage; L2 units will do 50% more, L1 will do 75% more, and L0 units will do 100% more."
This unit can inspire friendly L0, L1, L2, or L3 units that are next to it, making them fight better. Adjacent own units of L3 will do more 25% more damage; L2 units will do 50% more, L1 will do 75% more, and L0 units will do 100% more."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw

View file

@ -5,7 +5,7 @@
id=distract
name= _ "distract"
description= _ "Distract:
This unit negates enemy Zones of Control around itself for friendly units (but not for itself)."
This unit negates enemy Zones of Control around itself for allied units (but not for itself)."
affect_self=no
affect_allies=yes
[affect_adjacent]
@ -20,4 +20,4 @@ This unit negates enemy Zones of Control around itself for friendly units (but n
#enddef
#define SPECIAL_NOTES_DISTRACT
_"This unit is capable of distracting opponents, allowing friendly units to trespass their Zones of Control and move unhindered around them."#enddef
_"This unit is capable of distracting opponents, allowing allied units to trespass their Zones of Control and move unhindered around them."#enddef

View file

@ -10,7 +10,7 @@
name= _ "heals +4"
female_name= _ "female^heals +4"
description= _ "Heals +4:
Allows the unit to heal adjacent friendly units at the beginning of each turn.
Allows the unit to heal adjacent allied units at the beginning of our turn.
A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
@ -113,9 +113,9 @@ This unit's resistances are doubled, up to a maximum of 50%, when defending. Vul
name= _ "leadership"
female_name= _ "female^leadership"
description= _ "Leadership:
This unit can lead friendly units that are next to it, making them fight better.
This unit can lead our own units that are next to it, making them fight better.
Adjacent friendly units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
@ -136,9 +136,9 @@ Adjacent friendly units of lower level will do more damage in battle. When a uni
name= _ "leadership"
female_name= _ "female^leadership"
description= _ "Leadership:
This unit can lead friendly units that are next to it, making them fight better.
This unit can lead our own units that are next to it, making them fight better.
Adjacent friendly units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
@ -171,9 +171,9 @@ Adjacent friendly units of lower level will do more damage in battle. When a uni
name= _ "leadership"
female_name= _ "female^leadership"
description= _ "Leadership:
This unit can lead friendly units that are next to it, making them fight better.
This unit can lead our own units that are next to it, making them fight better.
Adjacent friendly units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
@ -218,9 +218,9 @@ Adjacent friendly units of lower level will do more damage in battle. When a uni
name= _ "leadership"
female_name= _ "female^leadership"
description= _ "Leadership:
This unit can lead friendly units that are next to it, making them fight better.
This unit can lead our own units that are next to it, making them fight better.
Adjacent friendly units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
@ -277,9 +277,9 @@ Adjacent friendly units of lower level will do more damage in battle. When a uni
name= _ "leadership"
female_name= _ "female^leadership"
description= _ "Leadership:
This unit can lead friendly units that are next to it, making them fight better.
This unit can lead our own units that are next to it, making them fight better.
Adjacent friendly units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw

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@ -26,7 +26,7 @@ Special Notes:"#enddef
_" The steadiness of this unit reduces damage from some attacks, but only while defending."#enddef
#define SPECIAL_NOTES_LEADERSHIP
_" The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."#enddef
_" The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level."#enddef
#define SPECIAL_NOTES_SKIRMISHER
_" This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them."#enddef