replaced "friendly units" in descriptions with more accurate phrases
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4 changed files with 18 additions and 18 deletions
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@ -1,7 +1,7 @@
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#textdomain wesnoth-thot
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#define SPECIAL_NOTES_INSPIRE
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_" The presence of this unit inspires friendly units next to it to deal more damage in combat, though this only applies to units of lower or equal level."#enddef
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_" The presence of this unit inspires own units next to it to deal more damage in combat, though this only applies to units of lower or equal level."#enddef
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#define ABILITY_INSPIRE_LEVEL_1
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# Canned definition of the Inspire (level 1) ability to be included in an
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@ -12,7 +12,7 @@
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cumulative=no
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name= _ "inspire"
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description= _ "Inspire:
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This unit can inspire friendly L0 or L1 units that are next to it, making them fight better. Adjacent friendly units of L1 will do 25% more damage; L0 units will do 50% more."
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This unit can inspire friendly L0 or L1 units that are next to it, making them fight better. Adjacent own units of L1 will do 25% more damage; L0 units will do 50% more."
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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@ -44,7 +44,7 @@ This unit can inspire friendly L0 or L1 units that are next to it, making them f
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cumulative=no
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name= _ "inspire"
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description= _ "Inspire:
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This unit can inspire friendly L0, L1, or L2 units that are next to it, making them fight better. Adjacent friendly units of L2 will do more 25% more damage; L1 units will do 50% more, and L0 will do 75% more."
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This unit can inspire friendly L0, L1, or L2 units that are next to it, making them fight better. Adjacent own units of L2 will do more 25% more damage; L1 units will do 50% more, and L0 will do 75% more."
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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@ -88,7 +88,7 @@ This unit can inspire friendly L0, L1, or L2 units that are next to it, making t
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cumulative=no
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name= _ "inspire"
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description= _ "Inspire:
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This unit can inspire friendly L0, L1, L2, or L3 units that are next to it, making them fight better. Adjacent friendly units of L3 will do more 25% more damage; L2 units will do 50% more, L1 will do 75% more, and L0 units will do 100% more."
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This unit can inspire friendly L0, L1, L2, or L3 units that are next to it, making them fight better. Adjacent own units of L3 will do more 25% more damage; L2 units will do 50% more, L1 will do 75% more, and L0 units will do 100% more."
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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@ -5,7 +5,7 @@
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id=distract
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name= _ "distract"
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description= _ "Distract:
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This unit negates enemy Zones of Control around itself for friendly units (but not for itself)."
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This unit negates enemy Zones of Control around itself for allied units (but not for itself)."
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affect_self=no
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affect_allies=yes
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[affect_adjacent]
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@ -20,4 +20,4 @@ This unit negates enemy Zones of Control around itself for friendly units (but n
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#enddef
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#define SPECIAL_NOTES_DISTRACT
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_"This unit is capable of distracting opponents, allowing friendly units to trespass their Zones of Control and move unhindered around them."#enddef
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_"This unit is capable of distracting opponents, allowing allied units to trespass their Zones of Control and move unhindered around them."#enddef
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@ -10,7 +10,7 @@
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name= _ "heals +4"
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female_name= _ "female^heals +4"
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description= _ "Heals +4:
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Allows the unit to heal adjacent friendly units at the beginning of each turn.
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Allows the unit to heal adjacent allied units at the beginning of our turn.
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A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
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A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
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@ -113,9 +113,9 @@ This unit's resistances are doubled, up to a maximum of 50%, when defending. Vul
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name= _ "leadership"
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female_name= _ "female^leadership"
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description= _ "Leadership:
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This unit can lead friendly units that are next to it, making them fight better.
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This unit can lead our own units that are next to it, making them fight better.
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Adjacent friendly units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
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Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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@ -136,9 +136,9 @@ Adjacent friendly units of lower level will do more damage in battle. When a uni
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name= _ "leadership"
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female_name= _ "female^leadership"
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description= _ "Leadership:
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This unit can lead friendly units that are next to it, making them fight better.
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This unit can lead our own units that are next to it, making them fight better.
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Adjacent friendly units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
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Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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@ -171,9 +171,9 @@ Adjacent friendly units of lower level will do more damage in battle. When a uni
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name= _ "leadership"
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female_name= _ "female^leadership"
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description= _ "Leadership:
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This unit can lead friendly units that are next to it, making them fight better.
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This unit can lead our own units that are next to it, making them fight better.
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Adjacent friendly units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
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Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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@ -218,9 +218,9 @@ Adjacent friendly units of lower level will do more damage in battle. When a uni
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name= _ "leadership"
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female_name= _ "female^leadership"
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description= _ "Leadership:
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This unit can lead friendly units that are next to it, making them fight better.
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This unit can lead our own units that are next to it, making them fight better.
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Adjacent friendly units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
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Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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@ -277,9 +277,9 @@ Adjacent friendly units of lower level will do more damage in battle. When a uni
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name= _ "leadership"
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female_name= _ "female^leadership"
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description= _ "Leadership:
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This unit can lead friendly units that are next to it, making them fight better.
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This unit can lead our own units that are next to it, making them fight better.
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Adjacent friendly units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
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Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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@ -26,7 +26,7 @@ Special Notes:"#enddef
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_" The steadiness of this unit reduces damage from some attacks, but only while defending."#enddef
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#define SPECIAL_NOTES_LEADERSHIP
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_" The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."#enddef
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_" The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level."#enddef
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#define SPECIAL_NOTES_SKIRMISHER
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_" This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them."#enddef
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