Uniformize const declaration for ticks and num_turns...

...over controller_base, play_controller and replay_controller
This commit is contained in:
Baihua Jie 2012-11-14 06:47:08 +00:00
parent 5ba9d8b495
commit f977886bd6
4 changed files with 6 additions and 5 deletions

View file

@ -28,7 +28,7 @@ static lg::log_domain log_display("display");
#define ERR_DP LOG_STREAM(err, log_display)
controller_base::controller_base(
int ticks, const config& game_config, CVideo& /*video*/) :
const int ticks, const config& game_config, CVideo& /*video*/) :
game_config_(game_config),
ticks_(ticks),
key_(),

View file

@ -35,7 +35,7 @@ class mouse_handler_base;
class controller_base : public hotkey::command_executor, public events::handler
{
public:
controller_base(int ticks, const config& game_config, CVideo& video);
controller_base(const int ticks, const config& game_config, CVideo& video);
virtual ~controller_base();
void play_slice(bool is_delay_enabled = true);

View file

@ -78,8 +78,8 @@ static void clear_resources()
play_controller::play_controller(const config& level, game_state& state_of_game,
int ticks, int num_turns, const config& game_config, CVideo& video,
bool skip_replay) :
const int ticks, const int num_turns, const config& game_config,
CVideo& video, bool skip_replay) :
controller_base(ticks, game_config, video),
observer(),
savegame_config(),

View file

@ -68,7 +68,8 @@ class play_controller : public controller_base, public events::observer, public
{
public:
play_controller(const config& level, game_state& state_of_game,
int ticks, int num_turns, const config& game_config, CVideo& video, bool skip_replay);
const int ticks, const int num_turns, const config& game_config,
CVideo& video, bool skip_replay);
virtual ~play_controller();
//event handler, overridden from observer