Reverted 2010-08-29T13:24:06Z!guillaume.melquiond@gmail.com,
...since the animation cache is no longer meant to be filled from WML.
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2 changed files with 0 additions and 22 deletions
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@ -2999,27 +2999,6 @@ void LuaKernel::save_game(config &cfg)
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}
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}
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/**
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* Executes the game_events.on_missing_anim function and passes the
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* corresponding.
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*/
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config LuaKernel::get_animation(std::string const &name)
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{
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lua_State *L = mState;
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config res;
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if (!luaW_getglobal(L, "wesnoth", "game_events", "on_missing_anim", NULL))
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return res;
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lua_pushstring(L, name.c_str());
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if (!luaW_pcall(L, 1, 1, false))
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return res;
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luaW_toconfig(L, -1, res);
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lua_pop(L, 1);
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return res;
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}
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LuaKernel::~LuaKernel()
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{
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lua_close(mState);
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@ -38,7 +38,6 @@ public:
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void initialize();
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void save_game(config &);
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void load_game();
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config get_animation(std::string const &);
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void set_wml_action(std::string const &, game_events::action_handler);
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bool run_wml_action(std::string const &, vconfig const &,
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game_events::queued_event const &);
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