mute 2 MSVC warnings claiming that a local variable...

...would be unreferenced though it is not
This commit is contained in:
Anonymissimus 2011-06-02 19:57:29 +00:00
parent 363eed04ce
commit f953d5de9f

View file

@ -393,6 +393,10 @@ LEVEL_RESULT playsingle_controller::play_scenario(
save = true;
} //end for loop
#ifdef _MSC_VER
//MSVC claims that const game::load_game_exception& lge would be unreferenced...
#pragma warning (disable : 4101)
#endif
} catch(const game::load_game_exception& lge) {
// Loading a new game is effectively a quit.
//
@ -535,6 +539,9 @@ LEVEL_RESULT playsingle_controller::play_scenario(
return QUIT;
}
#ifdef _MSC_VER
#pragma warning (default: 4101)
#endif
void playsingle_controller::play_turn(bool save)
{
@ -755,6 +762,9 @@ void playsingle_controller::linger()
play_slice();
gui_->draw();
}
#ifdef _MSC_VER
#pragma warning (disable : 4101)
#endif
} catch(const game::load_game_exception& lge) {
// Loading a new game is effectively a quit.
if (lge.game != "") {
@ -771,6 +781,9 @@ void playsingle_controller::linger()
LOG_NG << "ending end-of-scenario linger\n";
}
#ifdef _MSC_VER
#pragma warning (default : 4101)
#endif
void playsingle_controller::end_turn_record()
{